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Cyn Bruin
Imperfects Negative-Feedback
651
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Posted - 2013.01.08 17:42:00 -
[1] - Quote
So if a player can earn SP/ISK per time in the game and never have to leave the red line, why would they?
Just bringing this up because if it is time related, people in a skirmish that are getting red lined or bad at game and just dont want to mess with it (pick one). They can just sit in the back with no danger and hit the daily cap everyday... CCP did you think about this kind of AFK farming?
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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2013.01.08 17:49:00 -
[2] - Quote
This is going to be a huge problem.
All the redlining is bad enough as it is now half the team will be doing nothing. |
Sentient Archon
Red Star.
690
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Posted - 2013.01.08 17:54:00 -
[3] - Quote
I wouldnt worry about it. After 3 games they wont get any SP |
843 pano
843 Boot Camp
200
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Posted - 2013.01.08 17:55:00 -
[4] - Quote
Skirmish Battle lasts around 20 minutes, so:
20 x 60 = 1200 seconds x 5 sp per second = 6000 SP per AFK game.
With the cap being 27,200 sp per day, it would take 4.5 games to reach max from doing nothing.
But, it sounds like a real boring time if you ask me, unless you're a "red line" sniper... which I'm not.
EDIT: Fixed in respect to snipers who do their job correctly. |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
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Posted - 2013.01.08 17:55:00 -
[5] - Quote
Well it's only gonna keep me playing ambush 90% of the time. |
Necandi Brasil
Conspiratus Immortalis
245
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Posted - 2013.01.08 17:56:00 -
[6] - Quote
You're correct Cyn ... this is indeed a concern ... |
Cyn Bruin
Imperfects Negative-Feedback
651
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Posted - 2013.01.08 17:57:00 -
[7] - Quote
Sentient Archon wrote:I wouldnt worry about it. After 3 games they wont get any SP
lol against all odds sir... you get a like! |
Sentient Archon
Red Star.
690
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Posted - 2013.01.08 17:57:00 -
[8] - Quote
843 pano wrote:But, it sounds like a real boring time if you ask me, unless you're a sniper... which I'm not.
Hey! Sniping is not boring. Most snipers stay in one place. Thats boring. Good snipers move around. Sniping is a lot of fun actually. Snipers FTW!
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DeeJay One
BetaMax.
9
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Posted - 2013.01.08 17:58:00 -
[9] - Quote
Cyn Bruin wrote: So if a player can earn SP/ISK per time in the game and never have to leave the red line, why would they?
Just bringing this up because if it is time related, people in a skirmish that are getting red lined or bad at game and just dont want to mess with it (pick one). They can just sit in the back with no danger and hit the daily cap everyday... CCP did you think about this kind of AFK farming?
So, targets which don't move and don't shoot back are a bad thing? I, for one, like them already ;) Although SP for being in game should be awarded only when the player is outside the redzone in my opinion... |
Sentient Archon
Red Star.
690
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Posted - 2013.01.08 17:58:00 -
[10] - Quote
Cyn Bruin wrote:lol against all odds sir... you get a like!
You are right though. Where are The Warriors when you need them? They would be the best to find out all these little glitches. |
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Latina- Maffia
Doomheim
20
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Posted - 2013.01.08 18:01:00 -
[11] - Quote
HowDidThatTaste wrote:This is going to be a huge problem.
All the redlining is bad enough as it is now half the team will be doing nothing.
Redlining and Spawn camping are definitely a huge problem in this game and I wish there were ways around it....with that said I'm not so sure that CCP can do a thing about it. We just have to do what we can in game to get away from the situation when it arises.
This is exactly something that is absolutely not allowed or tolerated in my corp....It would be nice if more corps went the same way but for some it's just the points that matter.
Personally I think when someone is pushed so far back that they're being redlined then the game just sucks all together and is major boring $hit. |
Cyn Bruin
Imperfects Negative-Feedback
651
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Posted - 2013.01.08 18:36:00 -
[12] - Quote
DeeJay One wrote:Cyn Bruin wrote: So if a player can earn SP/ISK per time in the game and never have to leave the red line, why would they?
Just bringing this up because if it is time related, people in a skirmish that are getting red lined or bad at game and just dont want to mess with it (pick one). They can just sit in the back with no danger and hit the daily cap everyday... CCP did you think about this kind of AFK farming?
So, targets which don't move and don't shoot back are a bad thing? I, for one, like them already ;) Although SP for being in game should be awarded only when the player is outside the redzone in my opinion...
Not gaining SP in red zone is a good solution.
But targets that don't move and don't shoot back ARE a bad thing. Since they are in the red line, all the have to do is sit behind a building and you won't have a snipe shot at them at all, very boring.
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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
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Posted - 2013.01.08 18:40:00 -
[13] - Quote
Latina- Maffia wrote:Redlining and Spawn camping are definitely a huge problem in this game and I wish there were ways around it....with that said I'm not so sure that CCP can do a thing about it.
Maybe that's the case, but CCP is making it worse by giving incentives for people to AFK. That's hardly helping redlining and camping at spawn. |
Latina- Maffia
Doomheim
20
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Posted - 2013.01.08 18:42:00 -
[14] - Quote
Arramakaian Eka wrote:Latina- Maffia wrote:Redlining and Spawn camping are definitely a huge problem in this game and I wish there were ways around it....with that said I'm not so sure that CCP can do a thing about it. Maybe that's the case, but CCP is making it worse by giving incentives for people to AFK. That's hardly helping redlining and camping at spawn.
You're absolutely right hun! |
Finn Kempers
BetaMax.
222
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Posted - 2013.01.08 18:42:00 -
[15] - Quote
I see people have failed to note that in EVE SP is completely passive, hence some correlation would have to happen. |
DeeJay One
BetaMax.
9
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Posted - 2013.01.08 18:54:00 -
[16] - Quote
Cyn Bruin wrote: But targets that don't move and don't shoot back ARE a bad thing. Since they are in the red line, all the have to do is sit behind a building and you won't have a snipe shot at them at all, very boring.
I made some propositions in the section that is actually read by devs (Feedback/Requests ;) that build on upon the redline idea here So I hope just that the current variables for SP awards are just a framework which will be built upon by CCP after gathering some actual data, like how many players are affected by this and their behaviour in game. So KDR may be one of the metrics they can use to award the SP, so players who didn't shoot anyone or haven't been shot by an enemy would gain nothing. Just a thought though... |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2013.01.08 19:01:00 -
[17] - Quote
Just tested it. Onegame of skirmish from the start to end sat in the warbarge = 9000 sp and squad mates shouting at you a fair bit. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2013.01.08 19:03:00 -
[18] - Quote
Wait, what did i miss?....
I got a new job and i've not been able to keep up. :( |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2013.01.08 19:04:00 -
[19] - Quote
did it aswell. Easy SP for doing nothing. Reminds me off eve. |
Cyn Bruin
Imperfects Negative-Feedback
651
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Posted - 2013.01.08 19:05:00 -
[20] - Quote
Sha Kharn Clone wrote:Just tested it. Onegame of skirmish from the start to end sat in the warbarge = 9000 sp and squad mates shouting at you a fair bit.
haha nice... sort of. Proves a point though, thanks Sha.
/like inc |
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CookieStein
G I A N T
62
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Posted - 2013.01.08 19:07:00 -
[21] - Quote
We've already had this payout based on time in match, now that they've said how many SP's you gain over what period of time it's suddenly going to become a problem? Although I'm a firm believer in the inherent laziness of humans why would any sane person be bothered with doing this? If you're never going to play why care about skilling up? You'll get a faster gain running a starter suit, getting killed 20 times and dropping a single Nano. Honestly don't see the cause for concern, anyone performing this sad form of farming will be a New Eden non-entity as they have zero concept of efficiency. |
Skag Barron
Tronhadar Free Guard Minmatar Republic
52
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Posted - 2013.01.08 19:07:00 -
[22] - Quote
How about if your character does not move for move then 3 minutes you get kicked with out SP or ISK. If you spend more than X amount of time in the red line you forfeit your position on the team i.e. kick no SP no ISK. If more then X % of your team are camping behind the red line, your entire team forfeit the match.
I can't see this being a big problem in corp v corp matches, Any corp that's worth it's salt in battle would not do this, well at least I hope they wouldn't, doesn't seem like a sound tactic to me anyhow.
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arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2013.01.08 19:08:00 -
[23] - Quote
I can't really imagine being so hard up for SP standing in the MCC is a better option than playing. But this is the internet were talking about. yeah this could be a legitimate problem. |
DeeJay One
BetaMax.
9
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Posted - 2013.01.08 19:09:00 -
[24] - Quote
Sha Kharn Clone wrote:Just tested it. Onegame of skirmish from the start to end sat in the warbarge = 9000 sp and squad mates shouting at you a fair bit. OK, so how many ISK did you gain with that? ;) |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2013.01.08 19:09:00 -
[25] - Quote
I like this solution a lot, my only concern is it's a daily reset. Not all of us can get on everyday but after about 5m SP it becomes a little bit of a moot point i guess once Core skills are done anyway, it's still a concern though. |
LXicon
Sanmatar Kelkoons Minmatar Republic
54
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Posted - 2013.01.08 19:12:00 -
[26] - Quote
Sha Kharn Clone wrote:Just tested it. Onegame of skirmish from the start to end sat in the warbarge = 9000 sp and squad mates shouting at you a fair bit.
wait for friendly fire to be turned on and you'll get TK'd for doing nothing. with luck, friendly fire will be implemented along with voting. that way you can vote to kick someone who team kills too much and vote to kick someone who is just sitting there and not helping. |
Skag Barron
Tronhadar Free Guard Minmatar Republic
52
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Posted - 2013.01.08 19:16:00 -
[27] - Quote
LXicon wrote:Sha Kharn Clone wrote:Just tested it. Onegame of skirmish from the start to end sat in the warbarge = 9000 sp and squad mates shouting at you a fair bit. wait for friendly fire to be turned on and you'll get TK'd for doing nothing. with luck, friendly fire will be implemented along with voting. that way you can vote to kick someone who team kills too much and vote to kick someone who is just sitting there and not helping.
Forgot their adding friendly fire, do you happen to know will friendly fire be applyied across the board or only in low to null sec space? But yup friendly fire would solve a lot of these issues |
BL4CK FRIAR
Defiant Kelkoons
17
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Posted - 2013.01.08 19:21:00 -
[28] - Quote
Latina- Maffia wrote:Personally I think when someone is pushed so far back that they're being redlined then the game just sucks all together and is major boring $hit.
Perhaps a better solution is that when X% of a team is in the read line for X amount of time, the battle simply goes to the other team? Why should a team that is performing so badly get an unending amount of "second chances"? Immortal soldier or not, clones are expensive, as is their equipment so why continue to throw meat in the grinder if there is no hope of winning?
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LXicon
Sanmatar Kelkoons Minmatar Republic
54
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Posted - 2013.01.08 19:38:00 -
[29] - Quote
Skag Barron wrote:Forgot their adding friendly fire, do you happen to know will friendly fire be applyied across the board or only in low to null sec space? But yup friendly fire would solve a lot of these issues
I don't know any of the details about friendly fire other than it's not turned on now and it will be at some point. I did a quick search for friendly fire in the dev posts but only found this : https://forums.dust514.com/default.aspx?g=posts&m=439190#post439190
GM Unicorn wrote:there is no friendly fire yet |
rebecca watson
Universal Allies Inc.
41
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Posted - 2013.01.08 22:34:00 -
[30] - Quote
Skag Barron wrote:How about if your character does not move for move then 3 minutes you get kicked with out SP or ISK. If you spend more than X amount of time in the red line you forfeit your position on the team i.e. kick no SP no ISK. If more then X % of your team are camping behind the red line, your entire team forfeit the match.
I can't see this being a big problem in corp v corp matches, Any corp that's worth it's salt in battle would not do this, well at least I hope they wouldn't, doesn't seem like a sound tactic to me anyhow.
^ This, I think either friendly fire would take care of this, or at least kicking inactive players in the redline or in general. If you're actively scouting or sniping, you're gonna be moving.
also, In Eve you have to pay your $15 sub fee to earn passively.
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steadyhand amarr
Imperfects Negative-Feedback
338
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Posted - 2013.01.08 22:47:00 -
[31] - Quote
this is very simple random afk timer. after 2-3 minutes of no actions on the character. it gets kicked and loses all SP for that match. or black list so players can report people afking and they get the smack down by concord or a fine |
The Polish Hammer
Doomheim
373
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Posted - 2013.01.08 22:50:00 -
[32] - Quote
steadyhand amarr wrote:this is very simple random afk timer. after 2-3 minutes of no actions on the character. it gets kicked and loses all SP for that match. or black list so players can report people afking and they get the smack down by concord or a fine
Agreeing with an Imperfect? NONSENSE!
+1 for AFK timer. Good thinking sir. |
Washlee
UnReaL.
131
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Posted - 2013.01.08 22:58:00 -
[33] - Quote
I think its stupid that they're reward people with SP for doing nothing like whats the point. Passive Sp is fine right now.
Whats the point of playing the game if Im going to hit the cap faster. Also to the farmers who will be pulling this **** I'll find a way to troll. |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.08 23:06:00 -
[34] - Quote
Passive SP for standing around in a match is suddenly a problem because of the daily SP cap, and made obvious by the imbalance between the passive (time) and active (WP) points awarded.
Don't have time to play due to other obligations? Just boot up the game and queue up a Skirmish match where you can stand around in your spawn. Check back on your merc every so often to put him in another match as you study or take care of your daily chores. That way you keep up with your cap and you get your real world obligations taken care of.
Need to move every so often? Get your kid to shuttle your merc back and forth, or build a modded controller to randomly twitch. I'm pretty sure someone could implement that with M/K pretty easily. It would generate an interesting arms race between CCP and SP farmers that would waste everyone's time.
Or...
CCP could simply implement a rolling SP cap, dump the time SP, multiply the WP/SP conversion, and double the result for the winning team. Imagine what would happen if you actually incentivized the behavior you wanted? |
Purple Creeper
Onslaught Inc
3
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Posted - 2013.01.09 04:32:00 -
[35] - Quote
My guess is they had this all planned out from the beginning and only kept it the original way for more effective and intensive beta testing.
No more wipes no more eye twitching. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2013.01.09 06:10:00 -
[36] - Quote
Cyn Bruin wrote: So if a player can earn SP/ISK per time in the game and never have to leave the red line, why would they?
Just bringing this up because if it is time related, people in a skirmish that are getting red lined or bad at game and just dont want to mess with it (pick one). They can just sit in the back with no danger and hit the daily cap everyday... CCP did you think about this kind of AFK farming?
Solution: Drop and orbital over the MCC ^_^ |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2013.01.09 07:27:00 -
[37] - Quote
Skihids wrote:Passive SP for standing around in a match is suddenly a problem because of the daily SP cap, and made obvious by the imbalance between the passive (time) and active (WP) points awarded.
Don't have time to play due to other obligations? Just boot up the game and queue up a Skirmish match where you can stand around in your spawn. Check back on your merc every so often to put him in another match as you study or take care of your daily chores. That way you keep up with your cap and you get your real world obligations taken care of.
Need to move every so often? Get your kid to shuttle your merc back and forth, or build a modded controller to randomly twitch. I'm pretty sure someone could implement that with M/K pretty easily. It would generate an interesting arms race between CCP and SP farmers that would waste everyone's time.
Or...
CCP could simply implement a rolling SP cap, dump the time SP, multiply the WP/SP conversion, and double the result for the winning team. Imagine what would happen if you actually incentivized the behavior you wanted?
Agreed. I would be doing dishes and pushing my controller...watching football and leveling up...then again with the cap so small 3 games would not be much.
But I could not agree more with our society's problem with rewarding good behavior. |
Innus threen
The Exemplars
19
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Posted - 2013.01.09 08:02:00 -
[38] - Quote
I know you all are going to disagree with me, but I am going to throw it out there that there's people who are having their armor recharge and also people who love to play dust but get asked to do things while playing. Thus ending in AFK. I do think that this kind of farming is stupid, but I don't think a 2-3 min timer is the solution. Maybe no SP for the time you don't move around if its longer than 1 min. But not booted from game without any ISK/SP for the time you did play. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
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Posted - 2013.01.09 08:03:00 -
[39] - Quote
The daily SP cap is so low that all these doesn't really matter. It just isn't possible to AFK grind SP because you'll reach SP cap so fast that the process can't be called grind. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
31
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Posted - 2013.01.09 09:13:00 -
[40] - Quote
Inactivity boot + getting booted for MCC for camping = solution to AFK farming.:)
Perhaps... |
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.09 10:10:00 -
[41] - Quote
for **** s sake theres been passive sp for a couple builds now and its not been a problem. soSTFU |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.09 10:13:00 -
[42] - Quote
Skag Barron wrote:How about if your character does not move for move then 3 minutes you get kicked with out SP or ISK. If you spend more than X amount of time in the red line you forfeit your position on the team i.e. kick no SP no ISK. If more then X % of your team are camping behind the red line, your entire team forfeit the match.
I can't see this being a big problem in corp v corp matches, Any corp that's worth it's salt in battle would not do this, well at least I hope they wouldn't, doesn't seem like a sound tactic to me anyhow.
THIS! but not because of farmers. Because Im tired of lasy team mates more worried about their k/d then winning, that and redline snipers. |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.01.09 13:32:00 -
[43] - Quote
Umbat Boki wrote:The daily SP cap is so low that all these doesn't really matter. It just isn't possible to AFK grind SP because you'll reach SP cap so fast that the process can't be called grind.
The daily cap with no roll-over creates a great deal of pressure to get your SP each and every day. It requires 6-7 Skirmish matches to claim all your SP, and it doesn't make much difference if you gain WP or not.
It's both faster and more enjoyable to actually play a match than sit and watch your merc stand in the MCC, but on those days that you just don't have the time to spare AFK grinding is a way to "keep up".
You actually accrue SP slower farming this way, but unlike repairing LAVs you don't have to be doing anything. The combination of daily pressure and an AFK way to get your points creates a perverse incentive that will be exploited.
Add roll-over and you reduce the pressure. Flip the WP and time bonus multipliers and you reduce the practicality. |
Big Popa Smurff
Seraphim Initiative. CRONOS.
104
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Posted - 2013.01.09 13:41:00 -
[44] - Quote
There should be some sort of time limit that players can stay in their own redline. Stop snipers from hidding there and stop tanks form camping there too. And if they do get redlined, gives more of an incentive to push enemy back rather than give up. |
Cyn Bruin
Imperfects Negative-Feedback
651
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Posted - 2013.01.09 13:45:00 -
[45] - Quote
fred orpaul wrote:for **** s sake theres been passive sp for a couple builds now and its not been a problem. soSTFU
There has been passive SP since the beta went live brother. But this is a different kind of passive. You get SP per second for being in a game whether you do anything or not, that is the difference.
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Tectonious Falcon
The Southern Legion
395
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Posted - 2013.01.09 13:49:00 -
[46] - Quote
Cyn Bruin wrote:fred orpaul wrote:for **** s sake theres been passive sp for a couple builds now and its not been a problem. soSTFU There has been passive SP since the beta went live brother. But this is a different kind of passive. You get SP per second for being in a game whether you do anything or not, that is the difference.
I love it when people make angry and insulting comments without actually knowing what's going on |
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