Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.07 22:26:00 -
[1] - Quote
Many people think that Laser Rifles are overpowered weapons. I believe that they are not, they have downfalls like Damage Build up rate, extremely low efficiency at close range, and a heat build up which causes damage and may even kill oneself if incorrectly handled.
However, a potential solution would be to reduce their effectiveness even more on Armor. This is the main reason people are complaining, Heavy's can be melted pretty quick with a laser even thought it is supposedly weak against armor. This may be the best solution. |
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2013.01.07 22:28:00 -
[2] - Quote
I would like to see the overall range slightly increased while slightly decreasing the effective range. Also have the beam fade away instead of abruptly disappearing. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2013.01.07 22:28:00 -
[3] - Quote
how is damage buildup rate a downfall. If tht is your logic then you have no idea what ur talking about. buildup rate is what makes a laser so powerful. Do u mean it's to high? But i agree with the less damage to armor part. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.07 22:32:00 -
[4] - Quote
BobThe843CakeMan wrote:how is damage buildup rate a downfall. If tht is your logic then you have no idea what ur talking about. buildup rate is what makes a laser so powerful. Do u mean it's to high? But i agree with the less damage to armor part. The downfall is that it takes a good 2-3 seconds before it does some real damage. That is the damage build up rate. Unlike the laser, an AR does the same damage instantly. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.07 22:43:00 -
[5] - Quote
Saw a Laser kill supply depots, seen them kill tanks too. When my AR can do that I will say laser rifles are not OP. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.07 22:43:00 -
[6] - Quote
Icy Tiger wrote:BobThe843CakeMan wrote:how is damage buildup rate a downfall. If tht is your logic then you have no idea what ur talking about. buildup rate is what makes a laser so powerful. Do u mean it's to high? But i agree with the less damage to armor part. The downfall is that it takes a good 2-3 seconds before it does some real damage. That is the damage build up rate. Unlike the laser, an AR does the same damage instantly.
Yea cause 2-3s is only a big deal if you're actually focusing the lazer on them during the buildup as opposed to building up the damage in the air or something from an angle where they wont see the lazer and then just sweeping it onto their bodies which is basically instakill, also unlike other weapons where i dont think having a mouse is that much better, with lazer they are unequivocally superior with a mouse. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.07 22:50:00 -
[7] - Quote
Gunner Visari wrote:Icy Tiger wrote:BobThe843CakeMan wrote:how is damage buildup rate a downfall. If tht is your logic then you have no idea what ur talking about. buildup rate is what makes a laser so powerful. Do u mean it's to high? But i agree with the less damage to armor part. The downfall is that it takes a good 2-3 seconds before it does some real damage. That is the damage build up rate. Unlike the laser, an AR does the same damage instantly. Yea cause 2-3s is only a big deal if you're actually focusing the lazer on them during the buildup as opposed to building up the damage in the air or something from an angle where they wont see the lazer and then just sweeping it onto their bodies which is basically instakill, also unlike other weapons where i dont think having a mouse is that much better, with lazer they are unequivocally superior with a mouse.
I can also take a shotgun and get up in your face for an insta-kill. Either way, if you'd seen me, you would've killed me wway beforehand.
@Jason
Idiot tanks get killed by Lasers. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.07 22:55:00 -
[8] - Quote
I don't think this is needed. The whining does not have a reasonable basis. Heavies or slow, so armor or not, they should be easy for laser rifle users to kill at the right ranges. The weapon has no many drawbacks, I'm not sure how people can say its OP. Needs to be in a certain range or else its crap, and needs to wait for heat buildup for reaching best potential damage, plus it requires good target tracking skills to use successfully. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2013.01.07 22:56:00 -
[9] - Quote
Icy Tiger wrote:Gunner Visari wrote:Icy Tiger wrote:BobThe843CakeMan wrote:how is damage buildup rate a downfall. If tht is your logic then you have no idea what ur talking about. buildup rate is what makes a laser so powerful. Do u mean it's to high? But i agree with the less damage to armor part. The downfall is that it takes a good 2-3 seconds before it does some real damage. That is the damage build up rate. Unlike the laser, an AR does the same damage instantly. Yea cause 2-3s is only a big deal if you're actually focusing the lazer on them during the buildup as opposed to building up the damage in the air or something from an angle where they wont see the lazer and then just sweeping it onto their bodies which is basically instakill, also unlike other weapons where i dont think having a mouse is that much better, with lazer they are unequivocally superior with a mouse. I can also take a shotgun and get up in your face for an insta-kill. Either way, if you'd seen me, you would've killed me wway beforehand. @Jason Idiot tanks get killed by Lasers. Lasers do severe damage to tanks over time and u get multiple people and u could destroy tanks. They do 600-700 damage to a tank alone (advanced 1). Much less using proto and maxing it out. U sir do not know your laser rifles do u? |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.07 22:59:00 -
[10] - Quote
BobThe843CakeMan wrote:Icy Tiger wrote:Gunner Visari wrote:Icy Tiger wrote:BobThe843CakeMan wrote:how is damage buildup rate a downfall. If tht is your logic then you have no idea what ur talking about. buildup rate is what makes a laser so powerful. Do u mean it's to high? But i agree with the less damage to armor part. The downfall is that it takes a good 2-3 seconds before it does some real damage. That is the damage build up rate. Unlike the laser, an AR does the same damage instantly. Yea cause 2-3s is only a big deal if you're actually focusing the lazer on them during the buildup as opposed to building up the damage in the air or something from an angle where they wont see the lazer and then just sweeping it onto their bodies which is basically instakill, also unlike other weapons where i dont think having a mouse is that much better, with lazer they are unequivocally superior with a mouse. I can also take a shotgun and get up in your face for an insta-kill. Either way, if you'd seen me, you would've killed me wway beforehand. @Jason Idiot tanks get killed by Lasers. Lasers do severe damage to tanks over time and u get multiple people and u could destroy tanks. They do 600-700 damage to a tank alone (advanced 1). Much less using proto and maxing it out. U sir do not know your laser rifles do u?
I think you don't. You miss the context, and ignore the fact that Lasers only work in optimal ranges and over a period of time. This is unlike other weapons. I can conveniently say that Breach Forge is OP because it can do insane damage, then "forget" to mention the 6 s charge up. |
|
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2013.01.07 23:09:00 -
[11] - Quote
Quote:I think you don't. You miss the context, and ignore the fact that Lasers only work in optimal ranges and over a period of time. This is unlike other weapons. I can conveniently say that Breach Forge is OP because it can do insane damage, then "forget" to mention the 6 s charge up
it takes no time for a laser rifle to do optimal damage. My standard one can kill pretty much anyone in 2-3 seconds. Unless you are just a bad shot it is not hard. as far as range goes u stay behind and shoot behind ur troops not very hard. Unless u are the one that goes in and are always in close quarters. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.07 23:14:00 -
[12] - Quote
Main detractors here, you can make a forge gunner miss, in cqc there are other things i can do against a shotty.
Against any LR, you can make that argument that it sucks when in close range, try closing range when your up on a building with only one ladder, Oh use a sniper oh gee why didnt i think of that, okay tank enough into my dropsuit so i cant get OHK and then find the sniper and kill him(sure snipers have longer range, most dont use it and most maps dont really accomodate it yet).
Silly rabbit any person with elevation should and does have the advantage. Okay but with lazer unlike other weapons i can make them miss and often kill them before they can kill me.
Which brings me to my next and final point virtually every other weapon has the potential to miss shots which often will lead to return fire and death. The LR not only is difficult to make miss it gets worse on you for making them miss when they get you back on the beam.
Oh needs good target acquistion you say, WRONG needs a mouse and then its game over.
LR is simply more effective in it is "effective niche" than any other weapon is in their "effective niche" with perhaps only exception to shotty and even shotty users i can handle with pretty effectively.
Oh and im not qqing that i get killed by lazers, i have and can kill lazers but just because i can do it does not mean they are not OP(okay by definition it isn"t "OP") but as a vernacular ppl say OP when they really mean unbalanced which it most certainly is.
Sorry when i can go from roughly a 1.2-1.5 KDR to a KDR of 4-50 there is a problem.
It is way more effective at area of denial than even my MD, i can just wreak stupid havok in a way that i cant with any other weapon. Enough ppl have played against me to recognize that im at best an above avg player to pretty good, but by no mean leet. If in my hands the weapon is that easy and effective then it really is out of balance. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2013.01.07 23:15:00 -
[13] - Quote
Lasers are ineffective at close range as they do not spray the way AR and SMG do. Get close and you can easily dodge the brunt of the damage - this is their weakness in my experience. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2013.01.07 23:34:00 -
[14] - Quote
Forlorn Destrier wrote:Lasers are ineffective at close range as they do not spray the way AR and SMG do. Get close and you can easily dodge the brunt of the damage - this is their weakness in my experience. yep it is thts why u carry a powerful sub machine gun. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.07 23:40:00 -
[15] - Quote
The best solution to lasers is actually damage build-up based on time on target, not time on lolanything. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2013.01.07 23:41:00 -
[16] - Quote
BobThe843CakeMan wrote:Forlorn Destrier wrote:Lasers are ineffective at close range as they do not spray the way AR and SMG do. Get close and you can easily dodge the brunt of the damage - this is their weakness in my experience. yep it is thts why u carry a powerful sub machine gun.
Exactly - fittings in New Eden (as I just said in a different thread) are about trade offs. Want to do massive damage from range? Then you will have no damage in close. Find a way with the rest of your fits to close the gaps and cover the weakness. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.07 23:48:00 -
[17] - Quote
Tiel Syysch wrote:The best solution to lasers is actually damage build-up based on time on target, not time on lolanything. That wouldn't make sense. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.08 00:01:00 -
[18] - Quote
Sounds like a good idea. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.08 00:07:00 -
[19] - Quote
Icy Tiger wrote:Tiel Syysch wrote:The best solution to lasers is actually damage build-up based on time on target, not time on lolanything. That wouldn't make sense.
Why? And how does shooting the ground until my weapon gets hot and thus does more damage to something that wasn't aimed at yet make sense? |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.08 00:11:00 -
[20] - Quote
Tiel Syysch wrote:Icy Tiger wrote:Tiel Syysch wrote:The best solution to lasers is actually damage build-up based on time on target, not time on lolanything. That wouldn't make sense. Why? And how does shooting the ground until my weapon gets hot and thus does more damage to something that wasn't aimed at yet make sense? @Tiel well the fact that it's constantly heating up may be th logic why it builds up damage
@Icy a damage increase only while keeping the laser on the target makes sense to me and it seems like it's a perfectly good way to balance it out to me. |
|
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.08 00:23:00 -
[21] - Quote
Sleepy Zan wrote:Tiel Syysch wrote:Icy Tiger wrote:Tiel Syysch wrote:The best solution to lasers is actually damage build-up based on time on target, not time on lolanything. That wouldn't make sense. Why? And how does shooting the ground until my weapon gets hot and thus does more damage to something that wasn't aimed at yet make sense? @Tiel well the fact that it's constantly heating up may be th logic why it builds up damage @Icy a damage increase only while keeping the laser on the target makes sense to me and it seems like it's a perfectly good way to balance it out to me.
The weapon heating up doesn't require that the laser beam be ultimately burning hotter, though. It'd be like a pot on a stove. Just because the pot is getting hotter and water starts boiling, it doesn't mean the flame is now more intense too. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.08 00:25:00 -
[22] - Quote
Sleepy Zan wrote:Tiel Syysch wrote:Icy Tiger wrote:Tiel Syysch wrote:The best solution to lasers is actually damage build-up based on time on target, not time on lolanything. That wouldn't make sense. Why? And how does shooting the ground until my weapon gets hot and thus does more damage to something that wasn't aimed at yet make sense? @Tiel well the fact that it's constantly heating up may be th logic why it builds up damage @Icy a damage increase only while keeping the laser on the target makes sense to me and it seems like it's a perfectly good way to balance it out to me.
Yes I agree with both parts, the first is exactly why it makes sense the rifle builds up heat as it generates an increasing amplitude in wavelength. Remember physics folks, an electron acts both as a particle and a wave. As to the excitability of the of particles as they are being accelerated they jump out of their natural valences into higher ones and eventually as they lose excitability they release energy(often in the form of heat).
Anyway i digress one can argue that by having the lazer on that it builds up this energy and thus damage for duration it is active. Another application is that the beam is in a "steady" state until it has an object/energy source upon which to focus on... In this case the high energy fields required to produce the shield(for which Lazer are supposed to be effective). Any residual damage done to armor would be the effect of the "heat" and not the "partcles/wavelengths" producing interference(on the shields) for those who say well that would break lazer because they take too long to "heat" up to produce damage, they can "tweak/balance" the damage buildup to compensate for the new mechanic.
Have i given you your desired "logic/scientific rationale"?
Does this not have the proper balancing required for the weapon?
The only down side to this of course is that it would no longer be a true area of denial weapon.
Though it would still be useful as an area denial weapon if the "heat buildup" didnt have too rapid a cooldown allowing for chaining of targets within a reasonable time frame.
Also clip and max ammo and other variable would need to be compensated and altered. but all in all we can and should make the LR this type of weapon and have plenty of time to work on it and make it a great weapon that functions well without the ridiculous properties it currently possess.
I will leave only this one caveat.
If the maps sizes become larger than they are now and they have more cover options and all the objectives arent centered around the middle of a bowl and structures high up dont have perfect clear LOS to everything on the map and the LR beam dont bend or otherwise ignore the obstacles upon which players use for cover than MAYBE LR will be fine as is but thats a big maybe |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.08 00:33:00 -
[23] - Quote
Forlorn Destrier wrote:BobThe843CakeMan wrote:Forlorn Destrier wrote:Lasers are ineffective at close range as they do not spray the way AR and SMG do. Get close and you can easily dodge the brunt of the damage - this is their weakness in my experience. yep it is thts why u carry a powerful sub machine gun. Exactly - fittings in New Eden (as I just said in a different thread) are about trade offs. Want to do massive damage from range? Then you will have no damage in close. Find a way with the rest of your fits to close the gaps and cover the weakness.
So how does a shotty user compensate for their short range? Assualt SMG? not really the same is it?
At the end of the day the sucks at close range argument is pretty weak as it can still do well at close range with the right skill point attributes, when ppl say they can kill lazer at close range how often is it they just battled into that range while the LR user saw you do it, cause most just keep backpeddeling and keep distance, or is it that you caught them by surprise, because if so well that has more to do with the catching by surprise bit doesnt it.
Even if we took this one weakness really are there any other ones?
The damage buildup is a faux weakness as it has been proven time and again why it is actually a strength in the hands of a person who knows how to use it to their advantage.
But i think im done now with this and all LR threads at the end all we're doing is talking in circles, either the fix it or they dont, if they dont well fine ill be speccing into a viziam real quick and keeping a heavy by my side to street sweep the ones i dont pick off like womp rats. |
charlesnette dalari
Creative Killers
159
|
Posted - 2013.01.08 00:41:00 -
[24] - Quote
The best solution is to give AR users scopes back. The iron sights are really the main reason you are seeing so many laser users this build. I am so tired of people calling things OP when in reality when the AR users get scopes back the lasers will again be balanced to AR. People have some patience you are judging a weapon without the balance of the counters in place. Think further ahead than this build please before judging a weapon system. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.08 00:56:00 -
[25] - Quote
Gunner Visari wrote:Sleepy Zan wrote:Tiel Syysch wrote:Icy Tiger wrote:Tiel Syysch wrote:The best solution to lasers is actually damage build-up based on time on target, not time on lolanything. That wouldn't make sense. Why? And how does shooting the ground until my weapon gets hot and thus does more damage to something that wasn't aimed at yet make sense? @Tiel well the fact that it's constantly heating up may be th logic why it builds up damage @Icy a damage increase only while keeping the laser on the target makes sense to me and it seems like it's a perfectly good way to balance it out to me. Yes I agree with both parts, the first is exactly why it makes sense the rifle builds up heat as it generates an increasing amplitude in wavelength. Remember physics folks, an electron acts both as a particle and a wave. As to the excitability of the of particles as they are being accelerated they jump out of their natural valences into higher ones and eventually as they lose excitability they release energy(often in the form of heat). Anyway i digress one can argue that by having the lazer on that it builds up this energy and thus damage for duration it is active. Another application is that the beam is in a "steady" state until it has an object/energy source upon which to focus on... In this case the high energy fields required to produce the shield(for which Lazer are supposed to be effective). Any residual damage done to armor would be the effect of the "heat" and not the "partcles/wavelengths" producing interference(on the shields) for those who say well that would break lazer because they take too long to "heat" up to produce damage, they can "tweak/balance" the damage buildup to compensate for the new mechanic. Have i given you your desired "logic/scientific rationale"? Does this not have the proper balancing required for the weapon? The only down side to this of course is that it would no longer be a true area of denial weapon. Though it would still be useful as an area denial weapon if the "heat buildup" didnt have too rapid a cooldown allowing for chaining of targets within a reasonable time frame. Also clip and max ammo and other variable would need to be compensated and altered. but all in all we can and should make the LR this type of weapon and have plenty of time to work on it and make it a great weapon that functions well without the ridiculous properties it currently possess. I will leave only this one caveat. If the maps sizes become larger than they are now and they have more cover options and all the objectives arent centered around the middle of a bowl and structures high up dont have perfect clear LOS to everything on the map and the LR beam dont bend or otherwise ignore the obstacles upon which players use for cover than MAYBE LR will be fine as is but thats a big maybe
My answer to that idea? It'll make it absolutely f***ing useless as a killing weapon. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.08 01:04:00 -
[26] - Quote
Icy Tiger wrote:
My answer to that idea? It'll make it absolutely f***ing useless as a killing weapon.
Perhaps you need to reread the part where i said damage buidup would need to be adjusted to allow for the new mechanic so it can maintain killing power. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.08 01:09:00 -
[27] - Quote
Gunner Visari wrote:Icy Tiger wrote:
My answer to that idea? It'll make it absolutely f***ing useless as a killing weapon.
Perhaps you need to reread the part where i said damage buidup would need to be adjusted to allow for the new mechanic so it can maintain killing power.
But that doesn't make it a laser anymore does it? Why bother, when an AR can do the same thing? You can't charge an AR in air. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.08 01:21:00 -
[28] - Quote
Best Solution is to htfu. |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2013.01.08 03:40:00 -
[29] - Quote
If you do it right, you can walk in a straight line and bombard the daylights out of the Laser with a Mass Driver and throws their aim off enough so that they can't hit you enough.
That's what's worked for me |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.08 03:44:00 -
[30] - Quote
Icy Tiger wrote:Gunner Visari wrote:Icy Tiger wrote:
My answer to that idea? It'll make it absolutely f***ing useless as a killing weapon.
Perhaps you need to reread the part where i said damage buidup would need to be adjusted to allow for the new mechanic so it can maintain killing power. But that doesn't make it a laser anymore does it? Why bother, when an AR can do the same thing? You can't charge an AR in air. If it shoots out a beam of death light it's a laser. |
|
Overlord Ulath
Doomheim
85
|
Posted - 2013.01.08 04:03:00 -
[31] - Quote
Sleepy Zan wrote:Tiel Syysch wrote:Icy Tiger wrote:Tiel Syysch wrote:The best solution to lasers is actually damage build-up based on time on target, not time on lolanything. That wouldn't make sense. Why? And how does shooting the ground until my weapon gets hot and thus does more damage to something that wasn't aimed at yet make sense? @Tiel well the fact that it's constantly heating up may be th logic why it builds up damage @Icy a damage increase only while keeping the laser on the target makes sense to me and it seems like it's a perfectly good way to balance it out to me. This boils down to the whole issue everyone has here. They can't decide if they want logic, realism or balance. IRL I imaging the laser would be full damage from the moment the trigger was pulled. The logical way they approached this to prevent it from being a win button was to give it a damage build up over time. For it to balance properly, it does make sense that you would need the beam to actually be hitting a target, not just open air. It doesn't sit well with logic, but it makes perfect sense from a balance standpoint. Tricky situation, that. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.08 04:10:00 -
[32] - Quote
Sleepy Zan wrote:Icy Tiger wrote:Gunner Visari wrote:Icy Tiger wrote:
My answer to that idea? It'll make it absolutely f***ing useless as a killing weapon.
Perhaps you need to reread the part where i said damage buidup would need to be adjusted to allow for the new mechanic so it can maintain killing power. But that doesn't make it a laser anymore does it? Why bother, when an AR can do the same thing? You can't charge an AR in air. If it shoots out a beam of death light it's a laser.
^This |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
|
Posted - 2013.01.08 04:20:00 -
[33] - Quote
Icy Tiger wrote:, Heavy's can be melted pretty quick with a laser even thought it is supposedly weak against armor. This may be the best solution.
Just curious how many heavies are actually running Armor tank instead of the Shield tanked heavies? |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.08 04:22:00 -
[34] - Quote
Daalzebul Del'Armgo wrote:Icy Tiger wrote:, Heavy's can be melted pretty quick with a laser even thought it is supposedly weak against armor. This may be the best solution. Just curious how many heavies are actually running Armor tank instead of the Shield tanked heavies? Most heavies I see are shield tanked but I still come across a descent amount of armor tanking ones. |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
|
Posted - 2013.01.08 04:40:00 -
[35] - Quote
Ahh i use the elm-7 laser.
Guess it's the shield heavies that are dropping quick.
some heavies tend to live long enough to make it to cover. which i guess are the ones that are armor tank buffed.
Personally i think the lasers are well balanced for the niche. if you run solo you have to constantly dictate range(advancing or retreating) or camp open area's from cover.
only thing that could be tweaked is building up damage while shooting nothing. but then you run into extra server load of putting stacking penalties vs laser damage on every person that get's hit(to track how long laser is on them). alot of extra calculations besides the simple there heat is this damage=this.
|
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.08 05:30:00 -
[36] - Quote
When I read the topic I went into mechanic mode in my mind and thought someone was talking about their laser's producing a Whine when they used it, like the bearings in their alternator going bad |
BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.08 10:25:00 -
[37] - Quote
Well, walking around in a Type I Heavy suit with around 840 Armor and a standard shields, I've been melted, and that's the best term to use by ELM-7's faster than just about anything else.
Nothing kills me quicker with the exception of a Creo Shotty...which is understandable, it's a Creo. Not even Duvalles light me up as fast as the Type II Laser rifles. And they hurt from range. And they hurt a lot.
I haven't toyed with one nor have I looked at the cost in SP and ISK to spec for one, but if it isn't more expensive than Specing for Heavy with it's current attributes, then yeah, it's OP. |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2013.01.08 13:00:00 -
[38] - Quote
Icy Tiger wrote:Many people think that Laser Rifles are overpowered weapons. I believe that they are not, they have downfalls like Damage Build up rate, extremely low efficiency at close range, and a heat build up which causes damage and may even kill oneself if incorrectly handled.
However, a potential solution would be to reduce their effectiveness even more on Armor. This is the main reason people are complaining, Heavy's can be melted pretty quick with a laser even thought it is supposedly weak against armor. This may be the best solution.
This is what I've been saying. It's effectiveness on shield is fine but it melts armour just as fast. The weapon is OP. it needs balanced. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2013.01.08 13:05:00 -
[39] - Quote
Even as a long time laser user, I wouldn't mind trading range foe less damage vs armour |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.08 14:55:00 -
[40] - Quote
Tiel Syysch wrote:Sleepy Zan wrote:Tiel Syysch wrote:Icy Tiger wrote:Tiel Syysch wrote:The best solution to lasers is actually damage build-up based on time on target, not time on lolanything. That wouldn't make sense. Why? And how does shooting the ground until my weapon gets hot and thus does more damage to something that wasn't aimed at yet make sense? @Tiel well the fact that it's constantly heating up may be th logic why it builds up damage @Icy a damage increase only while keeping the laser on the target makes sense to me and it seems like it's a perfectly good way to balance it out to me. The weapon heating up doesn't require that the laser beam be ultimately burning hotter, though. It'd be like a pot on a stove. Just because the pot is getting hotter and water starts boiling, it doesn't mean the flame is now more intense too.
This post is OP. There was too much truth for it to be contained to just one post. Great analogy BTW! |
|
|
|
|
Pages: 1 2 :: [one page] |