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BlAkK iC3
Doomheim
13
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Posted - 2013.01.08 12:35:00 -
[31] - Quote
I am the master at hiding those bad boys, good luck blowing them up with grenades ;) |
ZiwZih
Tritan-Industries Legacy Rising
54
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Posted - 2013.01.12 01:53:00 -
[32] - Quote
Somehow first time I gave them a try, wasn't impressed much and forgot them after one game. Today, I was thinking what would go well with my current playstyle/fit so I picked them up. Must say I am impressed -- in one match RE alone yielded me 10+ kills, and I still haven't learned how to properly place and hide them. They seem like a truly great asset. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.12 01:58:00 -
[33] - Quote
Sleepy Zan wrote:DJINN leukoplast wrote:I would like to try them out, but as an assault player I just can't do without my precious nanohives.
Our suits need more slots, hard to enjoy all the customization in the game when I can only use something if I get rid of something else that is absolutely crucial to playing.
Same goes for nades too, there needs to be two slots, this way I can fit a backup AV nade in there in case I need it. The suits are far too black-and-white, it's either one thing or another, nothing in between. I mean why is there a dedicated side-arm and primary slot? Why can't I fit two primaries? Or a primary and a grenade? If I have the PG/CPU, I should be able to equip any weapon there.
This game needs a lot more customization if it is to truly succeed. There is so much fun stuff to play with, but the choices on how things are used is far too limiting. You should get a protosuit or hire a dedicated logi servant
Im available for a price, my logi services dont come cheap you know.
Edit- Oh RE's are the best defense on objectives now with all the nomnomnom blueberries around. I swear the same ones over and over and over again die to my RE's after a while i just got lazy and put them on the same objective repeadtedly instead of alternating and yea they still died, they dont throw nades or md shells before hand just go right in and BOOM!.. Prolly because they cant see where i hide them but still its just way too easy to take noobies out with them. Just wait till i get my proto logi w 4 equipment slots and dont have to sacrifice my inj or rep tool to fit my RE's, ill be a walking orbital generator.. |
Imp Smash
On The Brink
51
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Posted - 2013.01.12 08:15:00 -
[34] - Quote
There is a thread for remote explosives, related skills etc in the feedback section if you want to add or discuss any ideas. We know the devs saw it because the new explosives Added last came from that thread. |
C Saunders
Serenity Prime Kraken.
159
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Posted - 2013.02.26 07:59:00 -
[35] - Quote
Though I'd dig up my old thread. I love these things. |
dullrust
Beta Hell
4
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Posted - 2013.02.26 08:22:00 -
[36] - Quote
I would love a sticky RE. Then when that blueberry pops up at my uplink for the 4 th time in 15 seconds. I could stick one on him as he runs straight at the same group of 5 reds who killed him before. Maybe then he might actually kill one. |
Belzeebub Santana
SVER True Blood Unclaimed.
410
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Posted - 2013.02.26 09:10:00 -
[37] - Quote
REs are fun but proxy mines are for the thinking merc. No satisfaction greater than placing proxy down where you now a blueberry is gonna drive their LAV.
There are also a few hidden secrets about proxy that you find put once you start using them.
Also a flux grenade has never failed to clear an objective for me, and some times I kill the silly mercs running to cap an objective by throwing a flux and detonating them, figured they probably would have died either way. |
crazy space 1
ZionTCD Legacy Rising
884
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Posted - 2013.02.26 09:47:00 -
[38] - Quote
The prototype mines has almost zero second timer. Scout suit with prototype speed mods and you throw remote mines at people around corners and under slow heavies. Specialist shotgun |
Stine Control
Carbon 7
2
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Posted - 2013.02.26 14:11:00 -
[39] - Quote
Why do mines and explosives look the same ? Sort it out CCP I need to be able to see the difference between them. |
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