Teresa Endoras
The Mando'ade
1
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Posted - 2013.02.09 14:16:00 -
[1] - Quote
Needless Sacermendor wrote:1. We have the same problem running swarms ... armor plates slow us down too which means we're easy pickings for other infantry. I certainly have noticed the difference in speed ... it's one of the reasons I switched from my maxed Surya to Swarms half way through E3, Surya was too slow against Sagaris and too weak when there was only 1 viable fitting, top rep, top plate and enough pg mods to fit them, I did have some success stacking the resistance mods but not much use at the time. I'd have gone to Forge but heavy suit isn't for me.
2. Yeah but there's the balance against infantry to be considered aswell ... Forge may have to expose himself to the vehicle but can stand a pounding from it or infantry and deal serious damage to infantry aswell ... Swarm cannot, he has to run and hide and use cover ... he is near useless against infantry but his use of cover works against vehicles and infantry.
You know what I think could be a major factor in this debate ... the fact that dropships aren't much use these days ... they used to be a nuisance to a swarm user cos they could survive a few hits, easily spot the launcher, get to him and take him out with missiles ... maybe there's the solution to all this ... make dropships effective again !
Dropships ARE effective! The idea of a dropship is to DROP infantry into an area. My grimsnes does that well enough with a mobile CRU on. Having said that, they're waaay too easy to take out. I'm a decent pilot, having taken perhaps 40 Grim's out just to test flying e.t.c. and the best you can reasonably do is hit the afterburner and hope they didnt get the second shot off. Damn near impossible to stop them from hitting. Yes, I know we can go behind hills easily enough, but with the current build if you're hanging out on the outskirts of the map, good luck getting any kills long distance with missiles/railguns.
I also dislike militia launchers, personally I think they should be as they are, but 3 missiles instead of 4 per swarm. A concentrated effort by militia guys can still take you down (and will, as all newberries auto-refit to AV as soon as they see you.) but you'd have a better chance to get away.
Another idea, lower the damage of swarms, but give a boost to damage modifier modules. Not being funny, they suck right now. 2% here, 3% there. You're better off slapping another plate on. Or make it so it gives you an extra missile or somthing. Just throwing up ideas.
One last thing about "making dropships useful" once attack aircraft enter the game, 90% of dropship pilots will defect anyway. Dropships were never designed to massacre whilst hovering with impunity. Yes, things need to be done, but they're alot closer to what my gut says they should be like now.
EDIT: Also, once people start fighting in groups with plans and organization dropships will become effective even as they stand. Point B got taken? Everyone respawning make sure to spawn in my dropship and jump once I get there. Once we get proper corp battles it'll be epic. |