|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.09 21:55:00 -
[1] - Quote
I just fought a tank, most of my deaths came from the infantry making me their #1 target. If you have good infantry, then you shouldn't worry about swarms. It took me the entire match, and 6 lives, to destroy the damn thing, good thing I had an SMG to defend myself. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.09 22:18:00 -
[2] - Quote
Not sure it was an argument, more like recommendation.
One question: Why are you calling in tanks, in public matches, if you're not prepared to lose them? If you're losing money, then maybe you should stop calling them in? |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.09 22:38:00 -
[3] - Quote
Mr Zitro wrote: The main problem I have with swarms is that they have the ability to lob volleys of swarms at me without any risk really. Missiles launchers on tanks have limited distance why don't swarms? The distance isn't a big problem for me it's just the invisibllity of swarms after a long distance and the failed animation of swarms hitting a structure but registering damage on my tank. This also includes the ability to lock on through objects and shot volleys behind objects. All that being said I know my tank dominates in public matches, and the main reason for that domination is the lack of understanding for Anti-vehicle combat. They challenge my tank when I have a hardener on and they see they are doing little chunks of damage but i am repairing that damage so quickly my tank seems god-like and they give up on trying to kill my tank. Armor hardeners last for long time but they don't last for ever, just like armor repairers. It takes teamwork to kill a tank and . IMO it is easier to kill a tank than keeping one alive(for ambush which I play mostly)
I've fought your tank, that thing was immortal
Mr Zitro wrote: It takes teamwork to kill a tank teamwork to keep it alive
There's the problem, no one uses teamwork. A random guy shooting at a tank, even with a swarm or forge gun, isn't going to accomplish much. Whenever there's a tank , there's usually only 1 or 2 guys actually targeting it. A guy shooting from behind a rock? Send him some infantry, they only have scramblers and SMG's to defend themselves with anyway. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.09 23:00:00 -
[4] - Quote
Mr Zitro wrote:
I think if you are going to attack my tank I should have the ability to retaliate by myself. Swarms have the ability to hit me outside of my blaster's range and if you hug my tank(which is a blind spot for my blaster) you can lob Av nades. These two things I am fine with but if you are in my range and can hit me I should be able to hit you right back.
Everything, besides shotguns, can hit me out of my SMG's range, I have to close the distance if I want to retaliate. The same is true for Tanks. A lock-on missile turret, that can lock-on to people and not just tanks, would be pretty cool though, but then they'd have to let swarms lock-on to people as well. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.09 23:21:00 -
[5] - Quote
Mr Zitro wrote:Sloth9230 wrote:Mr Zitro wrote:
I think if you are going to attack my tank I should have the ability to retaliate by myself. Swarms have the ability to hit me outside of my blaster's range and if you hug my tank(which is a blind spot for my blaster) you can lob Av nades. These two things I am fine with but if you are in my range and can hit me I should be able to hit you right back.
Everything, besides shotguns, can hit me out of my SMG's range, I have to close the distance if I want to retaliate. The same is true for Tanks. A lock-on missile turret, that can lock-on to people and not just tanks, would be pretty cool though, but then they'd have to let swarms lock-on to people as well. Apples and oranges. Invalid comparison. Shotguns range is small to begin with, large blaster tanks range is way bigger. I'm talking about they are in my range and able to hide(head glitch, fps talk) behind structures and still hit me while I can't do a thing but run
Oh, hiding. I thought it was an actual range issue. Like I said LOCK-ON MISSILE TURRETS.
|
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.09 23:22:00 -
[6] - Quote
Mr Zitro wrote:Sloth9230 wrote:Mr Zitro wrote:
I think if you are going to attack my tank I should have the ability to retaliate by myself. Swarms have the ability to hit me outside of my blaster's range and if you hug my tank(which is a blind spot for my blaster) you can lob Av nades. These two things I am fine with but if you are in my range and can hit me I should be able to hit you right back.
Everything, besides shotguns, can hit me out of my SMG's range, I have to close the distance if I want to retaliate. The same is true for Tanks. A lock-on missile turret, that can lock-on to people and not just tanks, would be pretty cool though, but then they'd have to let swarms lock-on to people as well. Apples and oranges. Invalid comparison. Shotguns range is small to begin with, large blaster tanks range is way bigger. I'm talking about they are in my range and able to hide(head glitch, fps talk) behind structures and still hit me while I can't do a thing but run
Oh, hiding. I thought it was an actual range issue. Like I said LOCK-ON MISSILE TURRETS. Or just regular mortars.... |
|
|
|