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Reimus Klinsman
BetaMax.
319
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Posted - 2013.01.07 21:33:00 -
[1] - Quote
Armor plates are a joke. Not only is the speed penalty huge, it also effects your ability to jump which makes you far more immobile than you'd thing. Most railings and rubble can't be jumped.
Armor plates on heavies hardly have any real effect and the more armor you have, the less efficent armor repairers are. ___
For two months in codex, I used to exclusively armor tank as infantry but when I tried out shield tanking I've found that my ability to survive more than doubled. Shields are by FAR more powerful than armor.
Edit: Additionally shields are a bit broken. Sometimes a targets shield will Rep in the middle of a gunfight and with some builds, you can have shields repairing while the enemy is reloading. |
Reimus Klinsman
BetaMax.
319
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Posted - 2013.01.08 03:14:00 -
[2] - Quote
Forlorn Destrier wrote:I'd like to point out something: there are always trade off in New Eden. Want to have more damage output? Go with armor so you can fit the damage mods.
Want to be more mobile and better able to survive? You will do less damage because the shield mods take the same slots as the damage mods.
Tanking is balanced. Please look at the big picture, and look at the context. Forest, not the trees.
Trading shields for damage mods is a pretty bad idea. Lets take a look at a few approximate numbers.
(No damage skills or tank skills are in these numbers) Assault Type-A Shield fit Exile AR (31dmg) 3x Complex Shield Mods (66hp each) 2x Shield regulators (25% faster time to recharge --- 31 Damage 323 shield hp 2s/5s shield regen 175 armor hp 0 armor regen 498 total hp
Assault Type-A Armor/Damage fit Exile AR (31dmg) 3x Complex Damage mods (10% each) 2x Complex Armor Reps (5 hp/s each) --- 41.2 Damage 125 shield hp 4s/10s shield regen 175 armor hp 10 armor regen 300 total HP ____
The shield fit has 1.66 times the total HP of Armor. The armor fit has 1.32 times the damage of shield.
At full deplete of shields, the shield fit will regen 323 hp in 18 seconds At full deplete of armor, the armor fit will regen only 175 hp in about 18 seconds.
CLEARLY a shield fit is more advantageous than an armor fit.
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Reimus Klinsman
BetaMax.
319
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Posted - 2013.01.14 00:51:00 -
[3] - Quote
Sytonis Auran wrote: Reimus, that's one way to fit shield and armour tankers, but not the only way. How about recalculating with a plate on the armour tanker? Sure the movement gets reduced, but not every assault suited infantry needs to be constantly sprinting from one spot to the next only using an assault rifle.
Laser users would benefit from those damage mods and don't need the same movement, ditto swarm launchers who position themselves on hills or transported to their location. How about mass driver users? Dedicated guards on objectives? That's not even taking into account the extra benefit those types would have from dedicated repping logi's.
Yes 1 on 1 solo assault users will likely almost always prefer shield for the 'bounce' back, but once squads start using squad meta's, armour won't be as looked down on.
There are three reasons I didn't include Armor plated suits. One was that all my numbers were from my head and I couldn't remember proto plate stats with certainty. Two was that the post was becoming very long already. And the third was because:
Armor Plates have two major drawbacks which effect your gameplay and performance in arguably major ways whereas shield extenders only have one drawback but its drawback only effects you if you wish to be stealthy. Now let me give a comparison.
Proto Shield Extender drawbacks: xx% increase to signature size (I cannot remember if it gives a number or what that number is)
Proto Armor Plate drawbacks: 10% reduction to speed hidded reduction to jump height
Alright. So say you rely on being stealth, Its a no breaker that you want to forgo shield extenders. Now if you wish to play with using the left stick at all, you aren't likely to want to use Armor plates. Ontop of that, jumping penalty is pretty huge. When you are lumbering to get out of the line of fire and you can't jump over a railing or obsticle everyone else can... you're pretty well screwed.
Really, the distadvantages for being armor based infantry heavily outweighs the advantages.... And the disadvantages of running shield infantry are pretty much nothing.... |
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