| Pages: 1  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Sev Alcatraz
 Tritan-Industries
 Legacy Rising
 
 185
 
 
      | Posted - 2013.01.05 06:18:00 -
          [1] - Quote 
 is it a matter of time before people start QQ that basters and rail guns are OP which intern will cause CCP to nerf them beyond all recognition as they did with missiles?
  | 
      
      
        |  Paran Tadec
 Imperfects
 Negative-Feedback
 
 902
 
 
      | Posted - 2013.01.05 07:25:00 -
          [2] - Quote 
 
 Sev Alcatraz wrote:is it a matter of time before people start QQ that basters and rail guns are OP which intern will cause CCP to nerf them beyond all recognition as they did with missiles?   
 they already were nerfed once...
 | 
      
      
        |  SoTa PoP
 Internal Error.
 Negative-Feedback
 
 1772
 
 
      | Posted - 2013.01.05 07:28:00 -
          [3] - Quote 
 Don't railguns need a buff? seems strange infantry can wield forgeguns more powerful then Large Railguns.
 | 
      
      
        |  Paran Tadec
 Imperfects
 Negative-Feedback
 
 902
 
 
      | Posted - 2013.01.05 08:12:00 -
          [4] - Quote 
 
 SoTa PoP wrote:Don't railguns need a buff? seems strange infantry can wield forgeguns more powerful then Large Railguns. 
 Been saying it all along
 | 
      
      
        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 1170
 
 
      | Posted - 2013.01.05 08:34:00 -
          [5] - Quote 
 Vehicles need to go up in health dramatically, then I'd be behind nerfing small blaster damage to SMG level (obviously longer range) and make it very difficult to hit non-heavies with the large blaster. HAVs particularly should tie up squads. I would love if they killed and were killed far less often. Would make them more support as they were intended.
 | 
      
      
        |  Telcontar Dunedain
 Imperfects
 Negative-Feedback
 
 328
 
 
      | Posted - 2013.01.05 08:56:00 -
          [6] - Quote 
 
 Noc Tempre wrote:Vehicles need to go up in health dramatically, then I'd be behind nerfing small blaster damage to SMG level (obviously longer range) and make it very difficult to hit non-heavies with the large blaster. HAVs particularly should tie up squads. I would love if they killed and were killed far less often. Would make them more support as they were intended. 
 I'd support vehicle health going back to old levels IF
 
 Maps got bigger across the board
 
 AND
 
 there was a sensible way to change infantry fits easily available on ALL maps.
 | 
      
      
        |  Beld Errmon
 Tal-Romon Legion
 Amarr Empire
 
 479
 
 
      | Posted - 2013.01.05 11:20:00 -
          [7] - Quote 
 Theres nothing wrong with railguns if your only trying to kill a tank, otherwise they are crap.
 
 Blasters are the same as they've been for ages, if ppl weren't using the OP rails and missiles of old they'd have seen the blaster is a super assault rifle on tracks.
 
 *which i suppose sucks for the average tanker considering he became a tanker because he can't use a rifle to save his life.*
 | 
      
      
        |  Sev Alcatraz
 Tritan-Industries
 Legacy Rising
 
 185
 
 
      | Posted - 2013.01.05 18:21:00 -
          [8] - Quote 
 i see it like this:
 
 -buff vehicle HP
 -buff missiles to where they we're add a reload time to them and increase range so they do what missiles do best
 kill from a distance
 -slightly nerf forge guns by about 200 damage
 -buff rail damage by 200
 -increase shield/armour resistance
 -increase tracked vehicle speed for when we get bigger maps
 -increase rail turret rotation speed to the point where it's quicker to turn the turret instead of the entire tank
 -add more cover for infantry(tunnels buildings etc)
 that's what i have to say
 
 | 
      
      
        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1058
 
 
      | Posted - 2013.01.05 19:06:00 -
          [9] - Quote 
 
 SoTa PoP wrote:Don't railguns need a buff? seems strange infantry can wield forgeguns more powerful then Large Railguns. Yep. Biggest problem IMO is that while small hybrid turrets are still terrible, large blasters are too effective at AV.
 | 
      
      
        |  Logi Bro
 ZionTCD
 Legacy Rising
 
 836
 
 
      | Posted - 2013.01.05 20:35:00 -
          [10] - Quote 
 
 Telcontar Dunedain wrote:Noc Tempre wrote:Vehicles need to go up in health dramatically, then I'd be behind nerfing small blaster damage to SMG level (obviously longer range) and make it very difficult to hit non-heavies with the large blaster. HAVs particularly should tie up squads. I would love if they killed and were killed far less often. Would make them more support as they were intended. I'd support vehicle health going back to old levels IF Maps got bigger across the board AND there was a sensible way to change infantry fits easily available on ALL maps. 
 Nanohives need to act like supply depots.
 Nuff saidGäó
 | 
      
      
        |  Th3rdSun
 L.O.T.I.S.
 Legacy Rising
 
 323
 
 
      | Posted - 2013.01.05 21:39:00 -
          [11] - Quote 
 
 Logi Bro wrote:Telcontar Dunedain wrote:Noc Tempre wrote:Vehicles need to go up in health dramatically, then I'd be behind nerfing small blaster damage to SMG level (obviously longer range) and make it very difficult to hit non-heavies with the large blaster. HAVs particularly should tie up squads. I would love if they killed and were killed far less often. Would make them more support as they were intended. I'd support vehicle health going back to old levels IF Maps got bigger across the board AND there was a sensible way to change infantry fits easily available on ALL maps. Nanohives need to act like supply depots. Nuff saidGäó What,like being able to change fits from them? Nah,that's not gonna work.What needs to happen is that we should be able to hack enemy nanohives.We should also get point for destroying enemy hives as well.
 | 
      
      
        |  Sha Kharn Clone
 Seraphim Initiative.
 CRONOS.
 
 1087
 
 
      | Posted - 2013.01.05 21:42:00 -
          [12] - Quote 
 Hands up if you have ever been killed with a small railgun ?
 
 
 ....tumble weeds and crickets
 | 
      
      
        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1058
 
 
      | Posted - 2013.01.05 21:54:00 -
          [13] - Quote 
 
 Sha Kharn Clone wrote:Hands up if you have ever been killed with a small railgun ?
 
 ....tumble weeds and crickets
 I've done a little experiment- prototype small blasters can destroy a militia LAV as fast as (or faster than) a prototype small railgun.
 | 
      
      
        |  Reimus Klinsman
 BetaMax.
 
 319
 
 
      | Posted - 2013.01.05 22:10:00 -
          [14] - Quote 
 
 SoTa PoP wrote:Don't railguns need a buff? seems strange infantry can wield forgeguns more powerful then Large Railguns. 
 They are more powerful from a balance point of view. A railgun can one hit any heavy. A forge (even breach) can't one hit any tank. Tanks aren't supposed to be killed solo but look at the leaderboards with a decent tank driver and you'll see them go 20+ and 0 far too often.
 
 Really, Tanks firepower should be nerfed but their tank should be improved. Make Tanks an infantry suppressor and AV a vehicle suppressor. Any team that fields both infantry and either AV or Tank will have an advantage rather than a tank running through the field mowing everyone down.
 | 
      
      
        |  Mr Zitro
 Imperfects
 Negative-Feedback
 
 417
 
 
      | Posted - 2013.01.05 22:41:00 -
          [15] - Quote 
 
 Reimus Klinsman wrote:SoTa PoP wrote:Don't railguns need a buff? seems strange infantry can wield forgeguns more powerful then Large Railguns. They are more powerful from a balance point of view. A railgun can one hit any heavy. A forge (even breach) can't one hit any tank. Tanks aren't supposed to be killed solo but look at the leaderboards with a decent tank driver and you'll see them go 20+ and 0 far too often. Really, Tanks firepower should be nerfed but their tank should be improved. Make Tanks an infantry suppressor and AV a vehicle suppressor. Any team that fields both infantry and either AV or Tank will have an advantage rather than a tank running through the field mowing everyone down. Wrong. Since the railgun charges up so quickly I think they are fine with the current health of tanks. The only thing wrong with tanks is how easy it is to get one, skill points wise. When missiles were broken it took me 200,000 skill points to have pub stomping militia vehicles. Since they were nerfed it only took me about 100,000 sp to make a blaster version of a pub stomping tank. I am in favor of tanks getting a buff in health but making then have to go throw lav(currently a x8 should go to x4 or x5) first to get a tank
 | 
      
      
        |  Goat of Dover
 Shadow Company HQ
 
 161
 
 
      | Posted - 2013.01.05 22:48:00 -
          [16] - Quote 
 
 Mr Zitro wrote:Reimus Klinsman wrote:SoTa PoP wrote:Don't railguns need a buff? seems strange infantry can wield forgeguns more powerful then Large Railguns. They are more powerful from a balance point of view. A railgun can one hit any heavy. A forge (even breach) can't one hit any tank. Tanks aren't supposed to be killed solo but look at the leaderboards with a decent tank driver and you'll see them go 20+ and 0 far too often. Really, Tanks firepower should be nerfed but their tank should be improved. Make Tanks an infantry suppressor and AV a vehicle suppressor. Any team that fields both infantry and either AV or Tank will have an advantage rather than a tank running through the field mowing everyone down. Wrong. Since the railgun charges up so quickly I think they are fine with the current health of tanks. The only thing wrong with tanks is how easy it is to get one, skill points wise. When missiles were broken it took me 200,000 skill points to have pub stomping militia vehicles. Since they were nerfed it only took me about 100,000 sp to make a blaster version of a pub stomping tank. I am in favor of tanks getting a buff in health but making then have to go throw lav(currently a x8 should go to x4 or x5) first to get a tank 
 
 I agree with you here, the same should be applied for the flying vehicles as well(when we get them all).
 | 
      
      
        |  Mavado V Noriega
 SyNergy Gaming
 
 2282
 
 
      | Posted - 2013.01.06 01:38:00 -
          [17] - Quote 
 
 Mr Zitro wrote:Reimus Klinsman wrote:SoTa PoP wrote:Don't railguns need a buff? seems strange infantry can wield forgeguns more powerful then Large Railguns. They are more powerful from a balance point of view. A railgun can one hit any heavy. A forge (even breach) can't one hit any tank. Tanks aren't supposed to be killed solo but look at the leaderboards with a decent tank driver and you'll see them go 20+ and 0 far too often. Really, Tanks firepower should be nerfed but their tank should be improved. Make Tanks an infantry suppressor and AV a vehicle suppressor. Any team that fields both infantry and either AV or Tank will have an advantage rather than a tank running through the field mowing everyone down. Wrong. Since the railgun charges up so quickly I think they are fine with the current health of tanks. The only thing wrong with tanks is how easy it is to get one, skill points wise. When missiles were broken it took me 200,000 skill points to have pub stomping militia vehicles. Since they were nerfed it only took me about 100,000 sp to make a blaster version of a pub stomping tank. I am in favor of tanks getting a buff in health but making then have to go throw lav(currently a x8 should go to x4 or x5) first to get a tank 
 why should ppl have to skill up lavs to get havs?
 besides to properly fit a tank takes a good chunk of SP
 
 AV is easier to skill into than tanks
 | 
      
      
        |  Mr Zitro
 Imperfects
 Negative-Feedback
 
 417
 
 
      | Posted - 2013.01.06 01:46:00 -
          [18] - Quote 
 
 Mavado V Noriega wrote:Mr Zitro wrote:Reimus Klinsman wrote:SoTa PoP wrote:Don't railguns need a buff? seems strange infantry can wield forgeguns more powerful then Large Railguns. They are more powerful from a balance point of view. A railgun can one hit any heavy. A forge (even breach) can't one hit any tank. Tanks aren't supposed to be killed solo but look at the leaderboards with a decent tank driver and you'll see them go 20+ and 0 far too often. Really, Tanks firepower should be nerfed but their tank should be improved. Make Tanks an infantry suppressor and AV a vehicle suppressor. Any team that fields both infantry and either AV or Tank will have an advantage rather than a tank running through the field mowing everyone down. Wrong. Since the railgun charges up so quickly I think they are fine with the current health of tanks. The only thing wrong with tanks is how easy it is to get one, skill points wise. When missiles were broken it took me 200,000 skill points to have pub stomping militia vehicles. Since they were nerfed it only took me about 100,000 sp to make a blaster version of a pub stomping tank. I am in favor of tanks getting a buff in health but making then have to go throw lav(currently a x8 should go to x4 or x5) first to get a tank why should ppl have to skill up lavs to get havs? besides to properly fit a tank takes a good chunk of SP AV is easier to skill into than tanks With this new build yes av isn't that hard to spec into but before this build tanks were easier to get. Well either they spec through lav or they change HAV to a x20. Cause as it stands tanks are way to easy to get
 | 
      
      
        |  Paran Tadec
 Imperfects
 Negative-Feedback
 
 902
 
 
      | Posted - 2013.01.06 01:50:00 -
          [19] - Quote 
 
 Sha Kharn Clone wrote:Hands up if you have ever been killed with a small railgun ?
 
 ....tumble weeds and crickets
 
 I've gotten a few kills with it, it just requires that both parties stand completely still.
 | 
      
      
        |  Logi Bro
 ZionTCD
 Legacy Rising
 
 836
 
 
      | Posted - 2013.01.06 02:45:00 -
          [20] - Quote 
 
 Th3rdSun wrote:Logi Bro wrote:Telcontar Dunedain wrote:Noc Tempre wrote:Vehicles need to go up in health dramatically, then I'd be behind nerfing small blaster damage to SMG level (obviously longer range) and make it very difficult to hit non-heavies with the large blaster. HAVs particularly should tie up squads. I would love if they killed and were killed far less often. Would make them more support as they were intended. I'd support vehicle health going back to old levels IF Maps got bigger across the board AND there was a sensible way to change infantry fits easily available on ALL maps. Nanohives need to act like supply depots. Nuff saidGäó What,like being able to change fits from them? Nah,that's not gonna work.What needs to happen is that we should be able to hack enemy nanohives.We should also get point for destroying enemy hives as well. 
 I agree with the last sentence, but I fail to see how it solves Telcontar's problem: "A sensible way to change infantry fits easily on ALL maps." I'm pretty sure maps will be getting bigger in the future so that's no issue.
 | 
      
      
        |  Mavado V Noriega
 SyNergy Gaming
 
 2282
 
 
      | Posted - 2013.01.06 02:51:00 -
          [21] - Quote 
 
 Mr Zitro wrote:Mavado V Noriega wrote:Mr Zitro wrote:Reimus Klinsman wrote:SoTa PoP wrote:Don't railguns need a buff? seems strange infantry can wield forgeguns more powerful then Large Railguns. They are more powerful from a balance point of view. A railgun can one hit any heavy. A forge (even breach) can't one hit any tank. Tanks aren't supposed to be killed solo but look at the leaderboards with a decent tank driver and you'll see them go 20+ and 0 far too often. Really, Tanks firepower should be nerfed but their tank should be improved. Make Tanks an infantry suppressor and AV a vehicle suppressor. Any team that fields both infantry and either AV or Tank will have an advantage rather than a tank running through the field mowing everyone down. Wrong. Since the railgun charges up so quickly I think they are fine with the current health of tanks. The only thing wrong with tanks is how easy it is to get one, skill points wise. When missiles were broken it took me 200,000 skill points to have pub stomping militia vehicles. Since they were nerfed it only took me about 100,000 sp to make a blaster version of a pub stomping tank. I am in favor of tanks getting a buff in health but making then have to go throw lav(currently a x8 should go to x4 or x5) first to get a tank why should ppl have to skill up lavs to get havs? besides to properly fit a tank takes a good chunk of SP AV is easier to skill into than tanks With this new build yes av isn't that hard to spec into but before this build tanks were easier to get. Well either they spec through lav or they change HAV to a x20. Cause as it stands tanks are way to easy to get  
 lol x20 not sure if srs
 considering peeps still gotta train mods and turret skills to even properly fit a tank
 sure the hull itself is "cheap" to get but a fully fit tank isnt
 i get u not a fan of vehicles much but yea............
 | 
      
      
        |  Sha Kharn Clone
 Seraphim Initiative.
 CRONOS.
 
 1087
 
 
      | Posted - 2013.01.06 03:14:00 -
          [22] - Quote 
 
 Paran Tadec wrote:Sha Kharn Clone wrote:Hands up if you have ever been killed with a small railgun ?
 
 ....tumble weeds and crickets
 I've gotten a few kills with it, it just requires that both parties stand completely still.  
 Congrats I now know 2 peeps that have ever got a kill with one. The other guy also shot some one standing still.
 
 Horrible weapon thats next to useless me thinks.
 | 
      
      
        |  Mavado V Noriega
 SyNergy Gaming
 
 2282
 
 
      | Posted - 2013.01.06 03:29:00 -
          [23] - Quote 
 
 Sha Kharn Clone wrote:Paran Tadec wrote:Sha Kharn Clone wrote:Hands up if you have ever been killed with a small railgun ?
 
 ....tumble weeds and crickets
 I've gotten a few kills with it, it just requires that both parties stand completely still.  Congrats I now know 2 peeps that have ever got a kill with one. The other guy also shot some one standing still. Horrible weapon thats next to useless me thinks. 
 yea small rails need to be fixed
 would actually make a decent AV weapon if it was
 | 
      
      
        |  Mr Zitro
 Imperfects
 Negative-Feedback
 
 417
 
 
      | Posted - 2013.01.06 04:04:00 -
          [24] - Quote 
 I'm a fan of stuff in the game taking skill, tanks are easy just like heavies then comes lasers and MD. Why was the ARs the easiest and the hardest thing to do? Cause it was easy to get kills with but to dominate with it like I did it took SKILL! Tanks require more isk than sp. the only things you need to "fully" spec into is nothing! Lets take a shield tank, militia tank would dominate with a militia blaster with shield adaptations. If you seriously believe tanks/ vehicles are hard to spec into that's really really sad, but me being such a good guy I will give you free lessons and enlighten you ^_^
 | 
      
      
        |  Ydubbs81 RND
 Ahrendee Mercenaries
 Legacy Rising
 
 886
 
 
      | Posted - 2013.01.06 04:06:00 -
          [25] - Quote 
 
 Sev Alcatraz wrote:i see it like this:
 -buff vehicle HP
 -buff missiles to where they we're add a reload time to them and increase range so they do what missiles do best
 kill from a distance
 -slightly nerf forge guns by about 200 damage
 -buff rail damage by 200
 -increase shield/armour resistance
 -increase tracked vehicle speed for when we get bigger maps
 -increase rail turret rotation speed to the point where it's quicker to turn the turret instead of the entire tank
 -add more cover for infantry(tunnels buildings etc)
 that's what i have to say
 
 
 
 Lmao so buff everything on the tank side and then nerf the counter?? Nah, you're not biased at all
 | 
      
      
        |  Logi Bro
 ZionTCD
 Legacy Rising
 
 836
 
 
      | Posted - 2013.01.06 04:13:00 -
          [26] - Quote 
 
 Sev Alcatraz wrote:i see it like this:
 -buff vehicle HP
 -buff missiles to where they we're add a reload time to them and increase range so they do what missiles do best
 kill from a distance
 -slightly nerf forge guns by about 200 damage
 -buff rail damage by 200
 -increase shield/armour resistance
 -increase tracked vehicle speed for when we get bigger maps
 -increase rail turret rotation speed to the point where it's quicker to turn the turret instead of the entire tank
 -add more cover for infantry(tunnels buildings etc)
 that's what i have to say
 
 
 This will basically restrict any non-AV infantry unit from going outside of their "buildings and tunnels" less they be insta ganked by powerful tanks. I don't want this game's shooter mechanics to be based on CQC only, I want to be able to go outside without fear of an HAV moving as fast as an LAV coming up behind me.
 That's what I have to say.
 | 
      
      
        |  Sleepy Zan
 Internal Error.
 Negative-Feedback
 
 2046
 
 
      | Posted - 2013.01.06 04:16:00 -
          [27] - Quote 
 
 Sev Alcatraz wrote:i see it like this:
 -buff vehicle HP
 -buff missiles to where they we're add a reload time to them and increase range so they do what missiles do best
 kill from a distance
 -slightly nerf forge guns by about 200 damage
 -buff rail damage by 200
 -increase shield/armour resistance
 -increase tracked vehicle speed for when we get bigger maps
 -increase rail turret rotation speed to the point where it's quicker to turn the turret instead of the entire tank
 -add more cover for infantry(tunnels buildings etc)
 that's what i have to say
 
 There's a special place in hell for people like you.
 | 
      
      
        |  Mavado V Noriega
 SyNergy Gaming
 
 2282
 
 
      | Posted - 2013.01.06 04:55:00 -
          [28] - Quote 
 
 Mr Zitro wrote:I'm a fan of stuff in the game taking skill, tanks are easy just like heavies then comes lasers and MD. Why was the ARs the easiest and the hardest thing to do? Cause it was easy to get kills with but to dominate with it like I did it took SKILL! Tanks require more isk than sp. the only things you need to "fully" spec into is nothing! Lets take a shield tank, militia tank would dominate with a militia blaster with shield adaptations. If you seriously believe tanks/ vehicles are hard to spec into that's really really sad, but me being such a good guy I will give you free lessons and enlighten you ^_^ 
 lulz
 nothing in this game is hard to spec into
 u want to make vehicles take alot longer to get then why not do the same for AV/assaults and everything else?
 
 ur arguments come from an anti-vehicle bias tbh
 
 ill pass on the lessons tho im not worthy :(
 | 
      
        |  |  | 
      
      
        | Pages: 1  :: [one page] |