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Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.05 22:41:00 -
[1] - Quote
Reimus Klinsman wrote:SoTa PoP wrote:Don't railguns need a buff? seems strange infantry can wield forgeguns more powerful then Large Railguns. They are more powerful from a balance point of view. A railgun can one hit any heavy. A forge (even breach) can't one hit any tank. Tanks aren't supposed to be killed solo but look at the leaderboards with a decent tank driver and you'll see them go 20+ and 0 far too often. Really, Tanks firepower should be nerfed but their tank should be improved. Make Tanks an infantry suppressor and AV a vehicle suppressor. Any team that fields both infantry and either AV or Tank will have an advantage rather than a tank running through the field mowing everyone down. Wrong. Since the railgun charges up so quickly I think they are fine with the current health of tanks. The only thing wrong with tanks is how easy it is to get one, skill points wise. When missiles were broken it took me 200,000 skill points to have pub stomping militia vehicles. Since they were nerfed it only took me about 100,000 sp to make a blaster version of a pub stomping tank. I am in favor of tanks getting a buff in health but making then have to go throw lav(currently a x8 should go to x4 or x5) first to get a tank |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.06 01:46:00 -
[2] - Quote
Mavado V Noriega wrote:Mr Zitro wrote:Reimus Klinsman wrote:SoTa PoP wrote:Don't railguns need a buff? seems strange infantry can wield forgeguns more powerful then Large Railguns. They are more powerful from a balance point of view. A railgun can one hit any heavy. A forge (even breach) can't one hit any tank. Tanks aren't supposed to be killed solo but look at the leaderboards with a decent tank driver and you'll see them go 20+ and 0 far too often. Really, Tanks firepower should be nerfed but their tank should be improved. Make Tanks an infantry suppressor and AV a vehicle suppressor. Any team that fields both infantry and either AV or Tank will have an advantage rather than a tank running through the field mowing everyone down. Wrong. Since the railgun charges up so quickly I think they are fine with the current health of tanks. The only thing wrong with tanks is how easy it is to get one, skill points wise. When missiles were broken it took me 200,000 skill points to have pub stomping militia vehicles. Since they were nerfed it only took me about 100,000 sp to make a blaster version of a pub stomping tank. I am in favor of tanks getting a buff in health but making then have to go throw lav(currently a x8 should go to x4 or x5) first to get a tank why should ppl have to skill up lavs to get havs? besides to properly fit a tank takes a good chunk of SP AV is easier to skill into than tanks With this new build yes av isn't that hard to spec into but before this build tanks were easier to get. Well either they spec through lav or they change HAV to a x20. Cause as it stands tanks are way to easy to get |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.06 04:04:00 -
[3] - Quote
I'm a fan of stuff in the game taking skill, tanks are easy just like heavies then comes lasers and MD. Why was the ARs the easiest and the hardest thing to do? Cause it was easy to get kills with but to dominate with it like I did it took SKILL! Tanks require more isk than sp. the only things you need to "fully" spec into is nothing! Lets take a shield tank, militia tank would dominate with a militia blaster with shield adaptations. If you seriously believe tanks/ vehicles are hard to spec into that's really really sad, but me being such a good guy I will give you free lessons and enlighten you ^_^ |
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