CHICAGOCUBS4EVER
TeamPlayers
117
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Posted - 2013.01.07 19:47:00 -
[1] - Quote
Every role has its positives and negatives. Pretty much everything has been covered here, INCLUDING Zitro being a self-proclaimed heavy expert and whining in a thread about HMG users over his nerfed AR.. as he does in damn near EVERY thread ive seen him respond in...making us all just a little bit dumber than before we had to read his pre-pubescent rants about whatever he's blabbing on about that day...
Zitro here's a penny now go make me a SaMMicH and go cry to Dr. Phil about why your 'heavy-flo' tampon just doesnt do the job
now on topic:
HMG is a walking tank (+)
HMG is slower than Zitro cleaning up after his dog FiFi in the park while tryin to converse with sailors named Stu (-)
HMG rarely overheats when the player uses their SP properly (+)
HMG takes 8 SECONDS to reload (max out heavy reload and the 1mil+ SP.. goes down to 6 SECONDS) (-)
HMG smashes almost everything in its path (+)
HMG gets smashed by lasers at distance, and anyone stacking 3-4 damage mods, mass driver scrubs, and the ever agitating shotgun (not really a minus as this is a primary focus of the balance between HMG and other classes, but nonetheless fact)
HMG are great Woody Harrelson impersonators... White Men Can't Jump (-)
HMG can get over 1000HP (+) ...at the cost of becoming slower than the time it takes for Zitro to create a coherent and meaningful response to any real discussions about this game and providing constructive feedback rather than taking a casting call for the mountain troll in the Hobbit (-)
To be considered 'OP' the cost is roughly TWICE that of any other class (-)
SP of the skills that separate the strong HMG from the 2bit scrub that has nothing better to do than get a heavy suit and softspot people with a laser rifle cost more than any other class, so they SHOULD be stronger once SP invested (+)
bottom line all classes could use tweaks and whatnot, but when considering the good with the bad, the HMG is pretty solid.. although a BPO weapon would be nice considering EVERYthing else has 1...
Personally the 1 tweak I would make is that if it isnt a 'HEAVY' weapon, then you can't put it on your 'HEAVY' suit. I mean I cant put a HMG on a scout suit.. why should you be allowed to put a laser or sniper on a heavy suit?
but thats more of personal opinion than anything
at least with a HMG you are killing or getting killed straight up... not deploying ***** tactics standing on the tabletop or up in the rafters spamming noob tubes all over, or getting blindsided by the guy that was SUPPOSED to be the DD but someone gave him the keys to the car anyway...
but thats another topic altogether |