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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.02 23:28:00 -
[1] - Quote
Remember in Codex..each tier was separated by a complex damage mod? Militia was 30, Gek was 33, and duvolle was 36. Now, they are separated by an enhanced damaged mod.
That is why the militia grade was bumped up.
Exile x 1.05 = GEK. GEK x 1.05 = Duvolle
Realizing this...I'm not sure how I feel about the changes now. Because the militia wasn't buffed just to buff it.....but to ensure that the difference between the weapons were uniform (percentage-wise).
Any significance of this to you guys? |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.02 23:30:00 -
[2] - Quote
Ydubbs81 RND wrote:Remember in Codex..each tier was separated by a complex damage mod? Militia was 30, Gek was 33, and duvolle was 36. Now, they are separated by an enhanced damaged mod.
That is why the militia grade was bumped up.
Exile x 1.05 = GEK. GEK x 1.05 = Duvolle
Realizing this...I'm not sure how I feel about the changes now. Because the militia wasn't buffed just to buff it.....but to ensure that the difference between the weapons were uniform (percentage-wise).
Any significance of this to you guys? My translation of what you just wrote, we dumbed the game down to cater kids who don't understand the game |
Yay Adski
Doomheim
53
|
Posted - 2013.01.02 23:39:00 -
[3] - Quote
Mr Zitro wrote:Ydubbs81 RND wrote:Remember in Codex..each tier was separated by a complex damage mod? Militia was 30, Gek was 33, and duvolle was 36. Now, they are separated by an enhanced damaged mod.
That is why the militia grade was bumped up.
Exile x 1.05 = GEK. GEK x 1.05 = Duvolle
Realizing this...I'm not sure how I feel about the changes now. Because the militia wasn't buffed just to buff it.....but to ensure that the difference between the weapons were uniform (percentage-wise).
Any significance of this to you guys? My translation of what you just wrote, we dumbed the game down to cater kids who don't understand the game Or to ones who are bad at the game? |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.02 23:41:00 -
[4] - Quote
Exile isn't militia (probably know this) and militia has twelve less bullets so it is still a bad gun to run. Interested in seeing how they fix this problem of no one using ADV or PROTO. I'm guessing a sizable price drop. Once this and customization comes the QQing over flattening might disapate. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.02 23:48:00 -
[5] - Quote
Belzeebub Santana wrote:Exile isn't militia (probably know this) and militia has twelve less bullets so it is still a bad gun to run. Interested in seeing how they fix this problem of no one using ADV or PROTO. I'm guessing a sizable price drop. Once this and customization comes the QQing over flattening might disapate.
Exile, militia, STD...all hit at 31hp, which is the point. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.02 23:53:00 -
[6] - Quote
Belzeebub Santana wrote:Exile isn't militia (probably know this) and militia has twelve less bullets so it is still a bad gun to run. Interested in seeing how they fix this problem of no one using ADV or PROTO. I'm guessing a sizable price drop. Once this and customization comes the QQing over flattening might disapate.
Nerfing prices is a terrible fix.
We are trying to play a game that requires risk. Without some ISK on the table when you fight whats the point?
Rebuff the weapons. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.02 23:59:00 -
[7] - Quote
Mr Zitro wrote:Ydubbs81 RND wrote:Remember in Codex..each tier was separated by a complex damage mod? Militia was 30, Gek was 33, and duvolle was 36. Now, they are separated by an enhanced damaged mod.
That is why the militia grade was bumped up.
Exile x 1.05 = GEK. GEK x 1.05 = Duvolle
Realizing this...I'm not sure how I feel about the changes now. Because the militia wasn't buffed just to buff it.....but to ensure that the difference between the weapons were uniform (percentage-wise).
Any significance of this to you guys? My translation of what you just wrote, we dumbed the game down to cater kids who don't understand the game
Yeah, I feel you as I'm one who hated the flattening and I'm still against it.
But does it help, noticing that the tiers are separated by 5%..instead of random numbers. I really felt they buffed the STD just to buff it. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.03 00:02:00 -
[8] - Quote
Telcontar Dunedain wrote:Belzeebub Santana wrote:Exile isn't militia (probably know this) and militia has twelve less bullets so it is still a bad gun to run. Interested in seeing how they fix this problem of no one using ADV or PROTO. I'm guessing a sizable price drop. Once this and customization comes the QQing over flattening might disapate. Nerfing prices is a terrible fix. We are trying to play a game that requires risk. Without some ISK on the table when you fight whats the point? Rebuff the weapons.
Since we know their method to madness...maybe we can compromise and ask for an 8% difference (enhanced + militia damage mod) |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.03 00:13:00 -
[9] - Quote
Helps me understand how flat this game is, it's like a 12 year old girl flat and boring |
Jarlaxle Xorlarrin
SyNergy Gaming
67
|
Posted - 2013.01.03 00:33:00 -
[10] - Quote
Mr Zitro wrote:Helps me understand how flat this game is, it's like a 12 year old girl flat and boring
LOLOL |
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Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.03 00:40:00 -
[11] - Quote
Ydubbs81 RND wrote:Remember in Codex..each tier was separated by a complex damage mod? Militia was 30, Gek was 33, and duvolle was 36. Now, they are separated by an enhanced damaged mod.
That is why the militia grade was bumped up.
Exile x 1.05 = GEK. GEK x 1.05 = Duvolle
Realizing this...I'm not sure how I feel about the changes now. Because the militia wasn't buffed just to buff it.....but to ensure that the difference between the weapons were uniform (percentage-wise).
Any significance of this to you guys? Nice analysis, Ydubbs81. Having the facts lets us make a coherent, reasoned argument to the devs.
Thanks for the insight. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.03 01:12:00 -
[12] - Quote
I don't really care. |
Overlord Ulath
Doomheim
85
|
Posted - 2013.01.03 02:58:00 -
[13] - Quote
Telcontar Dunedain wrote:Belzeebub Santana wrote:Exile isn't militia (probably know this) and militia has twelve less bullets so it is still a bad gun to run. Interested in seeing how they fix this problem of no one using ADV or PROTO. I'm guessing a sizable price drop. Once this and customization comes the QQing over flattening might disapate. Nerfing prices is a terrible fix. We are trying to play a game that requires risk. Without some ISK on the table when you fight whats the point? Rebuff the weapons. Do you not recall the huge price increase on AR's way back when? AR's used to be cheaper until CCP realized they were worth a lot more at higher levels. If you consider that the gap was shrunk and now the difference is dimmunitive so that now the higher levels are worth less, it only makes sense that the price should shrink back as well. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.03 03:03:00 -
[14] - Quote
I knoew this is what happened however I didn't like the shift and overall range being adjusted. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2013.01.03 05:14:00 -
[15] - Quote
Overlord Ulath wrote:Telcontar Dunedain wrote:Belzeebub Santana wrote:Exile isn't militia (probably know this) and militia has twelve less bullets so it is still a bad gun to run. Interested in seeing how they fix this problem of no one using ADV or PROTO. I'm guessing a sizable price drop. Once this and customization comes the QQing over flattening might disapate. Nerfing prices is a terrible fix. We are trying to play a game that requires risk. Without some ISK on the table when you fight whats the point? Rebuff the weapons. Do you not recall the huge price increase on AR's way back when? AR's used to be cheaper until CCP realized they were worth a lot more at higher levels. If you consider that the gap was shrunk and now the difference is dimmunitive so that now the higher levels are worth less, it only makes sense that the price should shrink back as well. Nope,that just makes too much sense.
Seriously though,if CCP really thought that advanced and proto AR's were a problem,they should have just continued to raise the price on them to make them cost what they were really worth,instead of nerfing them to hell and making them almost completely worthless.
I'm really beginning to notice that CCP doesn't have a real concept of how to value thing in this game.Not just weapons,but skills as well. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.03 07:26:00 -
[16] - Quote
All I can think about is...
You remember back in blah blah blah.... Pepperidge Farm Remembers... |
Go Away Putz
Doomheim
11
|
Posted - 2013.01.03 07:40:00 -
[17] - Quote
Ydubbs81 RND wrote: Exile, militia, STD...all hit at 31hp, which is the point.
Not really. 60 round clips matter. A significant difference compared to the 48 round versions. 25% more damage in one clip without a reload of a few seconds.
Now if the mercs are constantly running around with half a clip or less, in that case you are correct.
|
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.03 08:23:00 -
[18] - Quote
Th3rdSun wrote:Overlord Ulath wrote:Telcontar Dunedain wrote:Belzeebub Santana wrote:Exile isn't militia (probably know this) and militia has twelve less bullets so it is still a bad gun to run. Interested in seeing how they fix this problem of no one using ADV or PROTO. I'm guessing a sizable price drop. Once this and customization comes the QQing over flattening might disapate. Nerfing prices is a terrible fix. We are trying to play a game that requires risk. Without some ISK on the table when you fight whats the point? Rebuff the weapons. Do you not recall the huge price increase on AR's way back when? AR's used to be cheaper until CCP realized they were worth a lot more at higher levels. If you consider that the gap was shrunk and now the difference is dimmunitive so that now the higher levels are worth less, it only makes sense that the price should shrink back as well. Nope,that just makes too much sense. Seriously though,if CCP really thought that advanced and proto AR's were a problem,they should have just continued to raise the price on them to make them cost what they were really worth,instead of nerfing them to hell and making them almost completely worthless. I'm really beginning to notice that CCP doesn't have a real concept of how to value thing in this game.Not just weapons,but skills as well.
It is always a bad idea to balance using ISK, too many things can and will change in the future and then things get unbalanced again. The only coherent, rational, stable way to balance is through item attributes. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.03 08:33:00 -
[19] - Quote
Nerf all Militia Gear Force people to use Real Gear |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2013.01.03 10:35:00 -
[20] - Quote
You're just talking about damage, but what about the Duvoil's accuracy ? Long range ? And it does need skill to use it properly with iron sight...
Well, it does not sound bad to me, but you're not totally wrong... |
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2013.01.03 11:25:00 -
[21] - Quote
Back in the day ppl complained that those with proto gear were gods because of extra health and weapons were god like because ther used to be a few pts difference between each lvl so proto was like 10pts if nt more than the basic
But the community said no and that the scrub starting out should have a chance in milita gear and soon the plague spread across to everything including vehicles
Now we dont bother skilling up for anything half the time or even getting out of milita because milita can do the same job as proto except better because its free
|
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.03 16:01:00 -
[22] - Quote
GLOO GLOO wrote:You're just talking about damage, but what about the Duvoil's accuracy ? Long range ? And it does need skill to use it properly with iron sight...
Well, it does not sound bad to me, but you're not totally wrong... Very true. We're tending to focus this discussion around dps but clip size, dispersion, optimal, damage envelope and falloff need to be considered too. Remember the great range chart a player produced that showed us that the difference between the GEK and the Killswitch was the size of the damage envelope. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.03 16:30:00 -
[23] - Quote
EnglishSnake wrote:Back in the day ppl complained that those with proto gear were gods because of extra health and weapons were god like because ther used to be a few pts difference between each lvl so proto was like 10pts if nt more than the basic
But the community said no and that the scrub starting out should have a chance in milita gear and soon the plague spread across to everything including vehicles
Now we dont bother skilling up for anything half the time or even getting out of milita because milita can do the same job as proto except better because its free
Back in the day the Weaponry skill magnified the difference between the weapon tiers by 5%/lvl iirc, now it's only 2%/lvl.
This whole discussion has been skewed by the fact that we're all jammed into the same matches together and adjustments are being made by CCP not only on the basis of player wailing, but also on the basis of beta testing and game design.
The next build is the one that will get reviewed by everyone and their dog, by then we've gotta have a tier system that works for noobs and vets.
Personally I really like Ydubbs81 RND Enhanced+Militia 8% difference between the levels. It means a merc can have next-tier weapon performance, but with seriously suit-gimping consequences.
However, it's not that easy. If we're serious about pitching the idea to CCP, all the other weapon stats(but NOT what they cost in ISK) need to be part of the argument too. And I don't think we've analyzed what differences exist for these extra variables between the racial variants that are coming(3 more for each weapon!). |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2013.01.03 16:47:00 -
[24] - Quote
Vrain Matari wrote:EnglishSnake wrote:Back in the day ppl complained that those with proto gear were gods because of extra health and weapons were god like because ther used to be a few pts difference between each lvl so proto was like 10pts if nt more than the basic
But the community said no and that the scrub starting out should have a chance in milita gear and soon the plague spread across to everything including vehicles
Now we dont bother skilling up for anything half the time or even getting out of milita because milita can do the same job as proto except better because its free
Back in the day the Weaponry skill magnified the difference between the weapon tiers by 5%/lvl iirc, now it's only 2%/lvl. This whole discussion has been skewed by the fact that we're all jammed into the same matches together and adjustments are being made by CCP not only on the basis of player wailing, but also on the basis of beta testing and game design. The next build is the one that will get reviewed by everyone and their dog, by then we've gotta have a tier system that works for noobs and vets. Personally I really like Ydubbs81 RND Enhanced+Militia 8% difference between the levels. It means a merc can have next-tier weapon performance, but with seriously suit-gimping consequences. However, it's not that easy. If we're serious about pitching the idea to CCP, all the other weapon stats(but NOT what they cost in ISK) need to be part of the argument too. And I don't think we've analyzed what differences exist for these extra variables between the racial variants that are coming(3 more for each weapon!).
Old tier system - lvl up and you in proto will have advantage over everyone else, adavanced over basic and milita but not proto, basic just above milita, milita = get out of it quick as possible
Everyone had something to aim for, that type 2 suit with a little bit more shield or a better weapon which caused more damage at a lower ROF aka Breach
New tier system - dont have to lvl up if you want to, milita does just fine and no cost to you
Problem is its also gone into vehicles
Essentially the old systems was very EVE like, harden the **** up and keep playing until you can also get into that advanced suit so you can pwn noobs with more tank, or lvl up your chosen weapon to be able to kill ppl in advanced suits but ppl complained that noobs and new players would find it hard to lvl up against these ppl and that they would be unable to fund them fits
Which tbh is bollocks since PVE will help you earn isk, being in a corp should earn isk together and PVE earn SP aswell i bet also, randoms mulitplayers matches in high sec could be limited to gear where as low and null wil be more relaxed to non existant tbh |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.03 17:07:00 -
[25] - Quote
in the final game where economy is player based the GEK in demand will be more than the duvolle if the trend continues |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2013.01.03 18:04:00 -
[26] - Quote
The devs need to remember player retention is more important than new players. If your mates are playing the game. They will join then one of his mates will start etc etc. Lose that reation and world of mouth is ur game is boring |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.04 05:15:00 -
[27] - Quote
I seem to recall going to the battle finder and choosing Mercenary then seeing the server locations- map they where playing on and Level something like militia std and adv and even proto matches
I wasnt locked out of the proto matches but I found out quick to stay out of them |
Thranx1231
CowTek
90
|
Posted - 2013.01.04 05:23:00 -
[28] - Quote
Ydubbs81 RND wrote:Remember in Codex..each tier was separated by a complex damage mod? Militia was 30, Gek was 33, and duvolle was 36. Now, they are separated by an enhanced damaged mod.
That is why the militia grade was bumped up.
Exile x 1.05 = GEK. GEK x 1.05 = Duvolle
Realizing this...I'm not sure how I feel about the changes now. Because the militia wasn't buffed just to buff it.....but to ensure that the difference between the weapons were uniform (percentage-wise).
Any significance of this to you guys? All the grousing about not understanding arithmetic aside this was good.
Have you done the math on anything else? How does throwing Skill Levels into the mix change things? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.04 06:29:00 -
[29] - Quote
Thranx1231 wrote:Ydubbs81 RND wrote:Remember in Codex..each tier was separated by a complex damage mod? Militia was 30, Gek was 33, and duvolle was 36. Now, they are separated by an enhanced damaged mod.
That is why the militia grade was bumped up.
Exile x 1.05 = GEK. GEK x 1.05 = Duvolle
Realizing this...I'm not sure how I feel about the changes now. Because the militia wasn't buffed just to buff it.....but to ensure that the difference between the weapons were uniform (percentage-wise).
Any significance of this to you guys? All the grousing about not understanding arithmetic aside this was good. Have you done the math on anything else? How does throwing Skill Levels into the mix change things?
It doesn't......sure if I have AR Prof lvl 3 + weaponry lvl 5 then my gun will hit harder than someone who only has weaponry lvl 4.
The point is that the damage difference between the guns are, fundamentally, 5% from each other....or, an enhanced light damage mod |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2013.01.04 06:41:00 -
[30] - Quote
Yay Adski wrote:Mr Zitro wrote:Ydubbs81 RND wrote:Remember in Codex..each tier was separated by a complex damage mod? Militia was 30, Gek was 33, and duvolle was 36. Now, they are separated by an enhanced damaged mod.
That is why the militia grade was bumped up.
Exile x 1.05 = GEK. GEK x 1.05 = Duvolle
Realizing this...I'm not sure how I feel about the changes now. Because the militia wasn't buffed just to buff it.....but to ensure that the difference between the weapons were uniform (percentage-wise).
Any significance of this to you guys? My translation of what you just wrote, we dumbed the game down to cater kids who don't understand the game Or to ones who are bad at the game?
If they have the same mod as the opposing enemy, then skill can be measured. |
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