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Major Assitch
Royal Uhlans Amarr Empire
103
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Posted - 2013.01.02 22:16:00 -
[1] - Quote
When friendlies are down it's not possible to know how far away they are. The icon displays the same color and size no matter if they are 50m or 300m away.
Would be nice to have some indicator of how far I'll have to run to reach a downed friendly before heading out to revive them. A couple of suggestions I have are color coded icons that go from red to orange to yellow to green as you move toward them. Possibly red could indicate 100m+ , orange could be 75-100m, yellow = 50-75m and green could be <50m away.
Another idea is to simply put a distance meter next to the icon that indicates a downed friendly. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.01.03 11:30:00 -
[2] - Quote
Oh yes, this.
Just the last battle I had a half dozen instances of nearly leaving the Null Cannon defense only to find the icon is for someone down by the other Null Cannons. Too far to run in my Logi suit and expect them still to be there.
Take it one step further even, I would like to ping the icon from my Logi Suit to see distance and time down or time remaining. Then I could at least try to make a reasonable judgement call. And tell them that specifically I am on the way. |
Major Assitch
Royal Uhlans Amarr Empire
103
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Posted - 2013.01.03 19:36:00 -
[3] - Quote
KalOfTheRathi wrote:Oh yes, this.
Just the last battle I had a half dozen instances of nearly leaving the Null Cannon defense only to find the icon is for someone down by the other Null Cannons. Too far to run in my Logi suit and expect them still to be there.
Take it one step further even, I would like to ping the icon from my Logi Suit to see distance and time down or time remaining. Then I could at least try to make a reasonable judgement call. And tell them that specifically I am on the way. Totally with you on the added suggestion!
I remember with MAG it took quite a while after release before Zipper finally added these things to that game. Hopefully CCP will be a little quicker in seeing the importance of such things. |
Draco Cerberus
D.A.R.K L.E.G.I.O.N
6
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Posted - 2013.01.03 20:51:00 -
[4] - Quote
Yes please and perhaps just something simple like a "lock on" indicator if in range. A box around the reticule would work nicely or whatever other shape seems appropriate. As for a running logi... would a pinpoint on the mini-map be appropriate? Then you could factor in terrain and enemy forces not just distance and perhaps make a better judgement if said blue is savable. |
Thranx1231
CowTek
90
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Posted - 2013.01.04 05:34:00 -
[5] - Quote
Draco Cerberus wrote:Yes please and perhaps just something simple like a "lock on" indicator if in range. A box around the reticule would work nicely or whatever other shape seems appropriate. As for a running logi... would a pinpoint on the mini-map be appropriate? Then you could factor in terrain and enemy forces not just distance and perhaps make a better judgement if said blue is savable. The distance would be enough for me. Logi moves slower then most but I know how long it takes to get X meters. If the downed blue is > 2 X (whatever X you choose) it is not going to happen. Maybe in a proto scout suit but I don't run those. |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.04 05:50:00 -
[6] - Quote
Thranx1231 wrote:Draco Cerberus wrote:Yes please and perhaps just something simple like a "lock on" indicator if in range. A box around the reticule would work nicely or whatever other shape seems appropriate. As for a running logi... would a pinpoint on the mini-map be appropriate? Then you could factor in terrain and enemy forces not just distance and perhaps make a better judgement if said blue is savable. The distance would be enough for me. Logi moves slower then most but I know how long it takes to get X meters. If the downed blue is > 2 X (whatever X you choose) it is not going to happen. Maybe in a proto scout suit but I don't run those. I agree that distance would be enough, but the other things suggested would only make things even awesomer! I love the idea of knowing the potential for enemy resistance on the way to save a downed friendly...Would be REALLY cool! |
Perseus Gallento
Mikwon Dynamics
12
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Posted - 2013.01.04 15:11:00 -
[7] - Quote
Yes, a range display on the icon would be helpful. And has anyone mentioned a bleedout timer display? Even if he is within revival range, he may be nearly bled out and not worth the attempt. But I guess that's what the blinking icon is suppose to indicate? |
Nightbird Aeon
Brimstone Tactical Covert Intervention
86
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Posted - 2013.01.04 17:26:00 -
[8] - Quote
I suggest you post this in the Features/Requests section, so that the correct dev team sees this and possibly takes action.
Great idea... +1 |
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