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HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2012.12.31 02:16:00 -
[1] - Quote
As an incentive to being or staying in a NPC corp What if the NPC corp gave you a BPC.Dare I say it...yes. What if at evey 5k kills you got OFFICER bpc's say 20?This would kinda give a little bit of a RPG element to the game. Like the mail that is sent when you first start the game.From say the CEO.
In light of your recent achievements on the field securing and defending our corp assets.We would like to thank you and to equip you so that you may continue in the fashion that best befit one of your caliber with these 20 officer suits.
Maybe just wondering........discuss
Sorry I thought of this after I logged off,not kills but WP this would also help out the Logi player and the player would still need dropsuit command lvl 5 to plus the drop suit lvl5 to wear either the Scout logi or heavy but there would only be one given.What I meant to say is say you are a heavy you would get heavy vk0 BPC.You would have to pick 1 of the 4.For just your one primary class.
Please state what you think would be a fair level of WP's |
Integral Zan
IMPSwarm Negative-Feedback
46
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Posted - 2012.12.31 02:18:00 -
[2] - Quote
money, sp, and loot aren't enough for you? |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2012.12.31 02:28:00 -
[3] - Quote
Integral Zan wrote:money, sp, and loot aren't enough for you? Well yeah but.The thing that gets me is.Really why no squad lead....Npc corps dont really do corp matches .Some way to signify to the other players in your NPC corp.That your good.Idk.Im kinda just throwing stuff out there.I mean one would think that if you worked hard in your NPC corp that you would go up the corporate ladder.Im trying to think about some leadership roles in NPC corps.Player run corps can be frought with favoritism,nepotism and many other ism that i think alot of other players just want to avoid.
What Im getting at is a straight up.You doing a god job.Heres your corner office with a view.Keep it up and you might be going upstairs.lol just crap like that....I think itd be cool.
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.12.31 02:35:00 -
[4] - Quote
No.
1. Officer BPC as a reward for every 5,000 kills? That is just asking for abuse. 2. Officer BPCs as a random salvage is good enough. Besides, those things alone are freaking powerful. Don't make then less rare. 3. NPC corporations are only meant to be starter corporations. Nothing more. 4. This will just take away the player incentive to join player-run corporations. |
Michael Sebi
Doomheim
14
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Posted - 2012.12.31 02:36:00 -
[5] - Quote
That sounds cool! They repay you for your efforts and the amount of time you stay there. |
Ryder Azorria
Amarr Templars Amarr Empire
134
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Posted - 2012.12.31 02:43:00 -
[6] - Quote
NPC corps are the work of the devil.
But seriously, player corps and player made content (the sense of community, alliances, backstabbing, rivalries etc.) is soooo much better than having everyone stick to the starter corps - player corps should be encouraged, not the NPC ones. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.31 02:51:00 -
[7] - Quote
Maken Tosch wrote:No.
1. Officer BPC as a reward for every 5,000 kills? That is just asking for abuse. 2. Officer BPCs as a random salvage is good enough. Besides, those things alone are freaking powerful. Don't make then less rare. 3. NPC corporations are only meant to be starter corporations. Nothing more. 4. This will just take away the player incentive to join player-run corporations.
20 suits for every 5000 kills?How does that make them less rare?I have yet to have ever salvage OFFICER suits.Im not dead set on OFFICER suits either.Something in the proto class would be cool yes.But I would settle for a different color too.
Please tell me what is so great about player run corps?
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Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.12.31 03:07:00 -
[8] - Quote
Why not port over loyalty points from EvE?
You do missions for the corp, somebody issues the quick battle contracts and pve contracts , right? You get loyalty points for that company when you have a victory on there contract, these can be spent in the company store to buy their stuff. Do enough missions for Ishukone and you could buy a Ishukone Watch issue dropsuit.
The LP would be mainly from pve missions, but the gear would be resold on the player market by some.
Something as a reward for kills on other side of the faction war would work too. Player corps can align with one of the npc militias, so it wouldn't reward not joining a player corp. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.31 03:22:00 -
[9] - Quote
HECATONCHIRES GYGES wrote:Please tell me what is so great about player run corps?
With a Player-run Corp:
1. The social aspect. The comrade. The bonds of friendship which is only obtainable by personally knowing your corp.
2. They will back you up whenever you need help.
3. A stead paycheck. Yes, there are already Dust corps handing out ISKies as internet paychecks like a real corp would do.
4. Shared resources. The CEO/Directors can distribute assets among the mercs who need them. Most of the assets come in the form of donations from the members who have no use for them but may be useful to someone else. Like a shared pot.
5. Teamwork. A level of coordination that is never seen in an NPC corp and you can join corp battles.
6. Most corps require players to have active voice comms so that communication is not an issue.
With an NPC Corp:
1. Some social aspect. Most of the members there will probably not even talk to you.
2. If you need help, it becomes difficult to depend on a total stranger to assist you.
3. No steady income. Your income is dependent only on your efforts.
4. No shared resources. You are on your own as to how you acquire them.
5. Some teamwork. Again, it becomes difficult to depend on a total stranger to work with you.
6. God know how many of those NPC members actually have voice comms. If they do, do they even talk?
Eve Online corps are a perfect example of the above statements. I have done my best to coordinate with a random NPC player in high-sec just to gank a simple mining barge. Not that easy to coordinate especially when the other player doesn't have comms.
========EDIT========
I forgot to mention that salvaged loot might one day be put up onto the player-run market so that you can be able to purchase said Officer weapon rather than wait for a random salvage drop. Pretty much renders your idea pointless. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.31 03:24:00 -
[10] - Quote
Ten-Sidhe wrote:Why not port over loyalty points from EvE?
You do missions for the corp, somebody issues the quick battle contracts and pve contracts , right? You get loyalty points for that company when you have a victory on there contract, these can be spent in the company store to buy their stuff. Do enough missions for Ishukone and you could buy a Ishukone Watch issue dropsuit.
The LP would be mainly from pve missions, but the gear would be resold on the player market by some.
Something as a reward for kills on other side of the faction war would work too. Player corps can align with one of the npc militias, so it wouldn't reward not joining a player corp.
This I can see working. |
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DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2012.12.31 03:32:00 -
[11] - Quote
BPC's are lame, make it a BPO and you might be onto something. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2012.12.31 20:53:00 -
[12] - Quote
Topic edited |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.31 20:56:00 -
[13] - Quote
Maken Tosch wrote:HECATONCHIRES GYGES wrote:Please tell me what is so great about player run corps?
With a Player-run Corp: 1. The social aspect. The comrade. The bonds of friendship which is only obtainable by personally knowing your corp. 2. They will back you up whenever you need help. 3. A stead paycheck. Yes, there are already Dust corps handing out ISKies as internet paychecks like a real corp would do. 4. Shared resources. The CEO/Directors can distribute assets among the mercs who need them. Most of the assets come in the form of donations from the members who have no use for them but may be useful to someone else. Like a shared pot. 5. Teamwork. A level of coordination that is never seen in an NPC corp and you can join corp battles. 6. Most corps require players to have active voice comms so that communication is not an issue. With an NPC Corp: 1. Some social aspect. Most of the members there will probably not even talk to you. 2. If you need help, it becomes difficult to depend on a total stranger to assist you. 3. No steady income. Your income is dependent only on your efforts. 4. No shared resources. You are on your own as to how you acquire them. 5. Some teamwork. Again, it becomes difficult to depend on a total stranger to work with you. 6. God know how many of those NPC members actually have voice comms. If they do, do they even talk? Eve Online corps are a perfect example of the above statements. I have done my best to coordinate with a random NPC player in high-sec just to gank a simple mining barge. Not that easy to coordinate especially when the other player doesn't have comms. ========EDIT======== I forgot to mention that salvaged loot might one day be put up onto the player-run market so that you can be able to purchase said Officer weapon rather than wait for a random salvage drop. Pretty much renders your idea pointless. ^ off topic TL;DR |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.12.31 21:12:00 -
[14] - Quote
If anything BPCs should be rewards given to player run corps as an incentive to take / win corporation contracts. Preferably through the loyalty point mechanic. Points go to the corp, directors buy the BPCs out of the loyalty store and then distribute the rewards to the members. If you feel you didn't get appropriately rewarded by your corp, then welcome to the metagame - start some drama over it.
This was something I actually got thinking about a couple weeks ago. after reading an article about the possibility of faction war in eve getting into a state where one side has won completely and the fighting stops, which would be a huge problem for Dust. My idea for preventing that kind of stagnation is creating some pirate factions that have a much easier time taking systems when their enemy faction is dominating the warzone - the idea being that they can destabilize the winning side and force them to fight all over the warzone instead of just the front line.
The pirate factions should have limitations that prevent them from taking much space, because hey...they're pirates not empires. The payoff for the players is access to much more valuable loyalty point store items. The downside is not being able to get as much of a discount on the items as players in the empire factions. This would make an interesting twist for Dust, and would fit in well with the lore. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.31 21:18:00 -
[15] - Quote
Consider how hard it is for the majority of people to get 5000 kills even in a month - the idea has some merit. But I'd prefer CCP concentrate on getting people out of NPC corps and into player driven ones. Politics is half the fun of game come launch and if players can stick in NPC corps to get there ranks up then there's no incentive to jump into Zion TCD or any other corp for casuals. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.31 21:27:00 -
[16] - Quote
Npc corps will give you stuff but it wont be free.
Loyalty points will net faction dropsuits and modules as well as weapons. but youll need to earn loyalty points to purchase tnem. its a faction warfare thing. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.31 23:26:00 -
[17] - Quote
Thanks to ...Ten,Sota Pop, and breakin stuff for staying on topic and sharing the info about favor points and how these can/will be used in the future.Thanks guys +1 |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.01 04:14:00 -
[18] - Quote
@Hecat,
You asked, yet you say you didn't read. Why did you ask then? |
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