Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Harpyja
DUST University Ivy League
5
|
Posted - 2012.12.30 17:50:00 -
[1] - Quote
Suggestion: Vehicles will always show on the minimap, regardless if they have been spotted or not. This would give many players a chance to defend themselves.
You are equipped with a swarm launcher and an LAV carrying two heavies approaches you from behind. You turn but they have already unloaded and mow you down. With this suggestion, you will see the LAV on your minimap and will give you a chance to turn around and destroy the LAV and its passengers before they can kill you.
You are operating a HAV and an LAV carrying forge gun operators and/or swarm launcher operators comes from behind. Within moments, they unleash all their damage on you, destroying your HAV in seconds. With this suggestion, you'll have time to direct your firepower onto the LAV before they get inside the range of your main turret. If they still destroy you, well then, it's your problem; you had a chance to change things. |
Bojo The Mighty
Bojo's School of the Trades
435
|
Posted - 2012.12.30 21:38:00 -
[2] - Quote
As an avid vehicle user and mostly infantry, I'm against this.
I understand that you're a HAV driver and read the Nerf Forge post too. When you say visible on mini-map, do you mean the HUD radar or the Tac-Net Overview map?
In both cases:
Think of vehicles as merely weapons. They are SP intensive, ISK expensive weapons that anyone can use should they put the resources into it. I'm seeing Forges and Swarms on every map yet never Nova Knives and rarely Laser Rifles. Vehicles are already the most obvious things on a battlefield, but to constantly keep them on Tac Net, regardless of it being unseen, is like a deathwish for anyone who orders a vehicle. Infantry can hide from Tac-Net, and very easily too. But if I were to per say have my LAV hidden and obscured from the overview map, then regardless of my tactics, everyone would still know where I am, and could easily use that to their tactical knowledge. Vehicles would never be able to "ambush".
Two guys separated by a wall are both enemies to each other. One is in an LAV. So one of them knows that the other is there even when they aren't seen by anyone. He pops an AV nade over the wall, game over for the LAV, who knew not of the other.
You see my point? It gives complete advantage to ground infantry in most all cases. Most of the time, Vehicles are always up on Tac-Net because someone can see them anyways.
If a tree falls in the woods, and there's no one there to hear it, does it make a noise? |
Severus Smith
ZionTCD Legacy Rising
163
|
Posted - 2013.01.11 21:56:00 -
[3] - Quote
Why not compromise and make vehicles scan radius larger (So they actually DO appear on TACNET when spotted) and have them stay on TACNET longer. Because yah, it 's just stupid when my futuristic scanner (which can pick up a sniper shooting across the map) is oblivious to the giant speeding LAV running people down right around the corner from me... |
Bojo The Mighty
Bojo's School of the Trades
435
|
Posted - 2013.01.11 23:32:00 -
[4] - Quote
Severus Smith wrote:Why not compromise and make vehicles scan radius larger (So they actually DO appear on TACNET when spotted) and have them stay on TACNET longer. Because yah, it 's just stupid when my futuristic scanner (which can pick up a sniper shooting across the map) is oblivious to the giant speeding LAV running people down right around the corner from me... You can see snipers across the map usually because some one is trying to snipe them, not your module. You shouldn't also be oblivious to an LAV around the corner killing people because when the LAV kills them, it gets put up on TACNET. If you're not watching your back, that's your problem, that's how people get scouts blowing plasma into the back of their skulls with a shotgun. |
Severus Smith
ZionTCD Legacy Rising
163
|
Posted - 2013.01.12 00:06:00 -
[5] - Quote
Bojo The Mighty wrote:You can see snipers across the map usually because some one is trying to snipe them, not your module. You shouldn't also be oblivious to an LAV around the corner killing people because when the LAV kills them, it gets put up on TACNET. If you're not watching your back, that's your problem, that's how people get scouts blowing plasma into the back of their skulls with a shotgun. Then there are some serious problems with the TACNET in regards to vehicles. Example:
Last night my wife was playing. She spawned in her MCC and jumped out and down. Below her was a tank. It wasn't ID'd blue or red but you could see it moving, shooting at blueberries, and everything. It did not show up on her TACNET until she landed on the ground and was blown to bits a few seconds later (it was a terribad tank driver).
So my questions are:
1. Why didn't the tank register on her TACNET while it was killing blueberries immediately around it?
2. Why didn't the tank register on her TACNET while she was staring straight at it while falling on top of it?
3. How is it in any way realistic that in the age where wormhole tech is reduced to the size of a small beacon the ****ing MCC can't ID vehicles (especially a HAV shooting off missiles right beneath it) on TACNET?
- - - - -
Vehicles should have a huge scan signature (large enough that they are on TACNET for a significant portion of time). Wan't to be sneaky in a LAV / HAV then invest in some sensor dampeners. Don't want to waste the slots, then expect that people will know where you are.
If this needs to be balanced by nerfing AV weapons, buffing vehicle health or whatnot then I don't care. But the simple fact that I often turn a corner to be greeted by a *surprise tank* not on my TACNET or my wife can drop out of the MCC onto an un-ID'd tank is just ridiculous...
In modern RL warfare we know where all the enemy armor is unless they deliberately hide it. This is the future. If a vehicle is actively in the battlefield it should be on TACNET due to it's large size, loud noise, and hot engines (IE: scan signature). |
Bojo The Mighty
Bojo's School of the Trades
435
|
Posted - 2013.01.12 01:35:00 -
[6] - Quote
Severus Smith wrote:
Vehicles should have a huge scan signature (large enough that they are on TACNET for a significant portion of time). Wan't to be sneaky in a LAV / HAV then invest in some sensor dampeners. Don't want to waste the slots, then expect that people will know where you are.
There are no profile dampeners for vehicles
And your story sounds pretty weird, but then again there have been issues with things not registering on TACNET before I believe. Should report it.
Also, because it's in real life, doesn't mean it should be here. It would totally put a damper on vehicle users and make the game overall less fun. |
|
|
|
Pages: 1 :: [one page] |