
Severus Smith
ZionTCD Legacy Rising
163
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Posted - 2013.01.12 00:06:00 -
[2] - Quote
Bojo The Mighty wrote:You can see snipers across the map usually because some one is trying to snipe them, not your module. You shouldn't also be oblivious to an LAV around the corner killing people because when the LAV kills them, it gets put up on TACNET. If you're not watching your back, that's your problem, that's how people get scouts blowing plasma into the back of their skulls with a shotgun. Then there are some serious problems with the TACNET in regards to vehicles. Example:
Last night my wife was playing. She spawned in her MCC and jumped out and down. Below her was a tank. It wasn't ID'd blue or red but you could see it moving, shooting at blueberries, and everything. It did not show up on her TACNET until she landed on the ground and was blown to bits a few seconds later (it was a terribad tank driver).
So my questions are:
1. Why didn't the tank register on her TACNET while it was killing blueberries immediately around it?
2. Why didn't the tank register on her TACNET while she was staring straight at it while falling on top of it?
3. How is it in any way realistic that in the age where wormhole tech is reduced to the size of a small beacon the ****ing MCC can't ID vehicles (especially a HAV shooting off missiles right beneath it) on TACNET?
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Vehicles should have a huge scan signature (large enough that they are on TACNET for a significant portion of time). Wan't to be sneaky in a LAV / HAV then invest in some sensor dampeners. Don't want to waste the slots, then expect that people will know where you are.
If this needs to be balanced by nerfing AV weapons, buffing vehicle health or whatnot then I don't care. But the simple fact that I often turn a corner to be greeted by a *surprise tank* not on my TACNET or my wife can drop out of the MCC onto an un-ID'd tank is just ridiculous...
In modern RL warfare we know where all the enemy armor is unless they deliberately hide it. This is the future. If a vehicle is actively in the battlefield it should be on TACNET due to it's large size, loud noise, and hot engines (IE: scan signature). |