Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Big Popa Smurff
Seraphim Initiative. CRONOS.
104
|
Posted - 2012.12.29 22:59:00 -
[1] - Quote
Why is it only now people are complaining now about us heavy's? We were given minor tweaks over the last few patches, nothing game changing. But since the AR nerf with the scope replaced with iron sights now people have problems? Well lets look at the pro's and con's of heavy's.
Pro's *Has more basic armour and health values *Can use heavy weapons
Con's *Cant use equipment *Slow *Cant jump well *Reduced modules slots *Suits and weapons are more expensive *Skills books are more expensive *HMG Basic reload time is 8 seconds
The con's really out weigh the pro's there. Heavy's also have to spend more on skills to use suits and weapons. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.29 23:06:00 -
[2] - Quote
I would emphasize that higher training multiplier for heavy weapons. It really is one of the biggest disadvantage for heavies.
Heavies feel still fine btw.
|
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2012.12.29 23:08:00 -
[3] - Quote
I guess it is pretty aggravating. Heavies can obliterate LAVs and poorly fitted Dropships. Sometimes a Heavy can even just stand around while being shot by SMGs or Militia ARs and easily take out their attacker although that surely is the point for a Heavy to outclass other infantry in a head on, one-on-one battle.
But a lone Heavy is just so combatable. ARs can really hurt them, they stand little chance against greater than one opponent, grenades easily break their sheilds and ravage their armour and I shouldn't have to mention how terrifying Lasers and Snipers are to an open Heavy.
I find that the Devs have hit the sweet spot for balancing the Heavy. |
Obama DAT
Doomheim
389
|
Posted - 2012.12.29 23:14:00 -
[4] - Quote
And that's the bottom line because Big Poppa Smurf says so. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.29 23:24:00 -
[5] - Quote
Big Popa Smurff wrote:Why is it only now people are complaining now about us heavy's? We were given minor tweaks over the last few patches, nothing game changing. But since the AR nerf with the scope replaced with iron sights now people have problems? Well lets look at the pro's and con's of heavy's.
Pro's *Has more basic armour and health values *Can use heavy weapons
Con's *Cant use equipment *Slow *Cant jump well *Reduced modules slots *Suits and weapons are more expensive *Skills books are more expensive *HMG Basic reload time is 8 seconds *Higher cost for suits *Larger hit box *More SP Intensive The con's really out weigh the pro's there. Heavy's also have to spend more on skills to use suits and weapons.
Fixed your list - it was missing 3. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.29 23:31:00 -
[6] - Quote
SoTa PoP wrote:Big Popa Smurff wrote:Why is it only now people are complaining now about us heavy's? We were given minor tweaks over the last few patches, nothing game changing. But since the AR nerf with the scope replaced with iron sights now people have problems? Well lets look at the pro's and con's of heavy's.
Pro's *Has more basic armour and health values *Can use heavy weapons
Con's *Cant use equipment *Slow *Cant jump well *Reduced modules slots *Suits and weapons are more expensive *Skills books are more expensive *HMG Basic reload time is 8 seconds *Higher cost for suits *Larger hit box *More SP Intensive The con's really out weigh the pro's there. Heavy's also have to spend more on skills to use suits and weapons.
Can be decimated with a single flux nade and two shots from a MD or shotty.
Fixed your list - it was missing 3.
I added one more con.
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.29 23:33:00 -
[7] - Quote
Oh let's add the con that our best suit with best mods is inferior to assault of the same level and a fourth the cost. |
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2012.12.29 23:52:00 -
[8] - Quote
Being a heavy pisses me off sometimes when I can't even jump over a rail...nope, I gotta run all the way around to find an exit. Either make rails lower, or give heavies a vault jump.
"Hey I'm an immortal super soldier holding a big heavy gun, but I can't jump a rail, or climb a slight grade"
Makes no sense. I can't even believe people even complaining about heavies. Play a few matches as a heavy using a decent load out and you'll see how weak they are in certain situations.
Funding a heavy is WAY too expensive, and borderline ridiculous. I'm not even talking about a pimped out suit, just a normal Type 2 and an advanced HMG... can't die more than 4 times if you're planning to make any kind of profit. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.29 23:55:00 -
[9] - Quote
Big Popa Smurff wrote:Why is it only now people are complaining now about us heavy's? We were given minor tweaks over the last few patches, nothing game changing. But since the AR nerf with the scope replaced with iron sights now people have problems? Well lets look at the pro's and con's of heavy's.
Pro's *Has more basic armour and health values *Can use heavy weapons EDIT: are the only class that can AV and ant-infantry.
Con's *Cant use equipment *Slow *Cant jump well *Reduced modules slots *Suits and weapons are more expensive *Skills books are more expensive *HMG Basic reload time is 8 seconds
The pro's really out weigh the con's there. Heavy's also have to spend more on skills to use suits and weapons. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.30 00:04:00 -
[10] - Quote
ALM1GHTY STATIUS wrote:Big Popa Smurff wrote:Why is it only now people are complaining now about us heavy's? We were given minor tweaks over the last few patches, nothing game changing. But since the AR nerf with the scope replaced with iron sights now people have problems? Well lets look at the pro's and con's of heavy's.
Pro's *Has more basic armour and health values *Can use heavy weapons EDIT: are the only class that can AV and ant-infantry.
Con's *Cant use equipment *Slow *Cant jump well *Reduced modules slots *Suits and weapons are more expensive *Skills books are more expensive *HMG Basic reload time is 8 seconds
The pro's really out weigh the con's there. Heavy's also have to spend more on skills to use suits and weapons. So I guess assault players can't carry an SMG and Swarm Launcher? :)
Though personally I'd pick scramble pistols and swarm launchers if I wanted to prove a point. |
|
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.30 00:06:00 -
[11] - Quote
SoTa PoP wrote:ALM1GHTY STATIUS wrote:Big Popa Smurff wrote:Why is it only now people are complaining now about us heavy's? We were given minor tweaks over the last few patches, nothing game changing. But since the AR nerf with the scope replaced with iron sights now people have problems? Well lets look at the pro's and con's of heavy's.
Pro's *Has more basic armour and health values *Can use heavy weapons EDIT: are the only class that can AV and ant-infantry.
Con's *Cant use equipment *Slow *Cant jump well *Reduced modules slots *Suits and weapons are more expensive *Skills books are more expensive *HMG Basic reload time is 8 seconds
The pro's really out weigh the con's there. Heavy's also have to spend more on skills to use suits and weapons. So I guess assault players can't carry an SMG and Swarm Launcher? :) Though personally I'd pick scramble pistols and swarm launchers if I wanted to prove a point.
try to swarm an HAV to death please.
(BTW I GOT MY B-SERIES AND COMPLEX SHIELD OMG OP) |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
190
|
Posted - 2012.12.30 00:14:00 -
[12] - Quote
I agree i feel they are balances. A heavy has more health and a bigger gun, but I'm faster and can recharge everything quicker. I usually take out a heavy's shields, then hide, let mine recharge. Then half the health, hide, other half. Or as someone said, if you have two people a heavy is usually no match.
I personally like having the heavies in the game. Going up against them sucks some times, but when there on my team i love it.
Triage +25 Triage +25 Guardian +35 |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.30 00:16:00 -
[13] - Quote
ALM1GHTY STATIUS wrote:SoTa PoP wrote:ALM1GHTY STATIUS wrote:Big Popa Smurff wrote:Why is it only now people are complaining now about us heavy's? We were given minor tweaks over the last few patches, nothing game changing. But since the AR nerf with the scope replaced with iron sights now people have problems? Well lets look at the pro's and con's of heavy's.
Pro's *Has more basic armour and health values *Can use heavy weapons EDIT: are the only class that can AV and ant-infantry.
Con's *Cant use equipment *Slow *Cant jump well *Reduced modules slots *Suits and weapons are more expensive *Skills books are more expensive *HMG Basic reload time is 8 seconds
The pro's really out weigh the con's there. Heavy's also have to spend more on skills to use suits and weapons. So I guess assault players can't carry an SMG and Swarm Launcher? :) Though personally I'd pick scramble pistols and swarm launchers if I wanted to prove a point. try to swarm an HAV to death please. (BTW I GOT MY B-SERIES AND COMPLEX SHIELD OMG OP) Done - next objective please. Though you really should of said use a proto swarm vs proto tank cause that'll be one fight I won't win lol But it IS an AV set up for non-heavies that DOES do considerable damage if the tanker isn't paying attention. I admit forges are better - but they're not the only AV weapon. You continually ignoring the AV capacity of the other weapons is hurting your logic when communicating it to others - you need to hold everything accountable even if it sucks.
And don't ya love being a shield heavy? It's fun even when you're getting torn to pieces - or at least would of been till you look at your wallet lol |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.12.30 00:17:00 -
[14] - Quote
Heavies were just as OP in Codex, it's just that since many things have been balanced out in Chromosome, one of the few things left that needs tweaking is the heavy. So therefore it is now feeling the heat from the community.
Now here is the thing, the lightly speced heavies are ideal for the game right now, they provide support by laying down vast amount of gunfire or AV and can absorb a bit of damage, but they are not near invincible and still need to be close to you to do significant damage. However the highly speced heavies are essentially walking tanks that can basically OHK you with a HMG if within medium range, and damage you about as much as an AR can at above medium ranges. They also need some serious firepower and commitment to take out, which is usually always impractical given that there are other players in the game.
If the maps were huge this wouldn't be too big a deal, but these maps are way too small to give such firepower at the range it has with such a strong character.
The fact here is, heavies that are well speced are the new Codex dropships of Chromosome. |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2012.12.30 00:22:00 -
[15] - Quote
Never had a problem with heavies after E3. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.30 00:24:00 -
[16] - Quote
DJINN leukoplast wrote:Heavies were just as OP in Codex, it's just that since many things have been balanced out in Chromosome, one of the few things left that needs tweaking is the heavy. So therefore it is now feeling the heat from the community.
Now here is the thing, the lightly speced heavies are ideal for the game right now, they provide support by laying down vast amount of gunfire or AV and can absorb a bit of damage, but they are not near invincible and still need to be close to you to do significant damage. However the highly speced heavies are essentially walking tanks that can basically OHK you with a HMG if within medium range, and damage you about as much as an AR can at above medium ranges. They also need some serious firepower and commitment to take out, which is usually always impractical given that there are other players in the game.
If the maps were huge this wouldn't be too big a deal, but these maps are way too small to give such firepower at the range it has with such a strong character.
The fact here is, heavies that are well speced are the new Codex dropships of Chromosome.
The stupidity in this post is incredible. This is what I got from your post.
"look at me I have DJINN in my name so I'm good at this game!!! My opinion matters more than everyone elses!!! Someone that has invested all or most of their sp into heavy drop suits and heavy weapons killed me so now it's op!!!!!!!!!!!!! Waaaaa waaaaaaa waaaaaa butthurt waaaaaaa waaaaaa waaaaaaa"
I don't usually troll but people are getting worse. Try attacking them with something other than a banana and a rubber suit and you'll probably win. Also this strange new thing known as tactics works wonders against them. |
KryptixX
Imperfects Negative-Feedback
320
|
Posted - 2012.12.30 00:24:00 -
[17] - Quote
DJINN leukoplast wrote:Heavies were just as OP in Codex, it's just that since many things have been balanced out in Chromosome, one of the few things left that needs tweaking is the heavy. So therefore it is now feeling the heat from the community.
Now here is the thing, the lightly speced heavies are ideal for the game right now, they provide support by laying down vast amount of gunfire or AV and can absorb a bit of damage, but they are not near invincible and still need to be close to you to do significant damage. However the highly speced heavies are essentially walking tanks that can basically OHK you with a HMG if within medium range, and damage you about as much as an AR can at above medium ranges. They also need some serious firepower and commitment to take out, which is usually always impractical given that there are other players in the game.
If the maps were huge this wouldn't be too big a deal, but these maps are way too small to give such firepower at the range it has with such a strong character.
The fact here is, heavies that are well speced are the new Codex dropships of Chromosome.
Thats not really the case.
Proto heavies are not much better than basic, at least when compared to assault.
I think once the damage mod multipliers are fixed HMGs will level off. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.30 00:25:00 -
[18] - Quote
SoTa PoP wrote:ALM1GHTY STATIUS wrote:SoTa PoP wrote:ALM1GHTY STATIUS wrote:Big Popa Smurff wrote:Why is it only now people are complaining now about us heavy's? We were given minor tweaks over the last few patches, nothing game changing. But since the AR nerf with the scope replaced with iron sights now people have problems? Well lets look at the pro's and con's of heavy's.
Pro's *Has more basic armour and health values *Can use heavy weapons EDIT: are the only class that can AV and ant-infantry.
Con's *Cant use equipment *Slow *Cant jump well *Reduced modules slots *Suits and weapons are more expensive *Skills books are more expensive *HMG Basic reload time is 8 seconds
The pro's really out weigh the con's there. Heavy's also have to spend more on skills to use suits and weapons. So I guess assault players can't carry an SMG and Swarm Launcher? :) Though personally I'd pick scramble pistols and swarm launchers if I wanted to prove a point. try to swarm an HAV to death please. (BTW I GOT MY B-SERIES AND COMPLEX SHIELD OMG OP) Done - next objective please. Though you really should of said use a proto swarm vs proto tank cause that'll be one fight I won't win lol But it IS an AV set up for non-heavies that DOES do considerable damage if the tanker isn't paying attention. I admit forges are better - but they're not the only AV weapon. You continually ignoring the AV capacity of the other weapons is hurting your logic when communicating it to others - you need to hold everything accountable even if it sucks. And don't ya love being a shield heavy? It's fun even when you're getting torn to pieces - or at least would of been till you look at your wallet lol
The swarm is only a viable weapon if the tank sucks (basic) while you have a proto, or if it's a LAV or dropship, but it can be outrun by both :3
Not a heavy, but it's still pretty OP b/c weapons got nerfed whoever has the most shields wins :'(
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.30 00:26:00 -
[19] - Quote
DJINN leukoplast wrote:Heavies were just as OP in Codex, it's just that since many things have been balanced out in Chromosome, one of the few things left that needs tweaking is the heavy. So therefore it is now feeling the heat from the community.
Now here is the thing, the lightly speced heavies are ideal for the game right now, they provide support by laying down vast amount of gunfire or AV and can absorb a bit of damage, but they are not near invincible and still need to be close to you to do significant damage. However the highly speced heavies are essentially walking tanks that can basically OHK you with a HMG if within medium range, and damage you about as much as an AR can at above medium ranges. They also need some serious firepower and commitment to take out, which is usually always impractical given that there are other players in the game.
If the maps were huge this wouldn't be too big a deal, but these maps are way too small to give such firepower at the range it has with such a strong character.
The fact here is, heavies that are well speced are the new Codex dropships of Chromosome. Are you still posting about heavies even after everyone called you out for being dumb? Masochist.
Let me break this down for you so you can comprehend. The community isn't complaining about heavies in general - they're complaining about HMG's. The comments about heavies are almost always directed at there price tag and mod slots. All the negative complaints about heavies are always in the form of QQ and no substance. Anyone who has a hard time bringing down a heavy needs to put down the controller and find another game - obviously FPS isn't for them. Especially when my 6 million in total SP dedicated heavy AR ass gets handed to him by scouts with militia shot guns while I'm running a suit that costs me nearly 300,000ISK.
I just don't get how people can complain. Black colored assault players run around with as much HP and double our speed with weapons who out DPS HMG's who aren't dedicated to there build. Maybe that's what's confusing you people - a lot of HMG users are dedicated ones who do nothing but make there HMG stronger. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.30 00:35:00 -
[20] - Quote
DJINN leukoplast wrote:Heavies were just as OP in Codex, it's just that since many things have been balanced out in Chromosome, one of the few things left that needs tweaking is the heavy. So therefore it is now feeling the heat from the community.
Now here is the thing, the lightly speced heavies are ideal for the game right now, they provide support by laying down vast amount of gunfire or AV and can absorb a bit of damage, but they are not near invincible and still need to be close to you to do significant damage. However the highly speced heavies are essentially walking tanks that can basically OHK you with a HMG if within medium range, and damage you about as much as an AR can at above medium ranges. They also need some serious firepower and commitment to take out, which is usually always impractical given that there are other players in the game.
If the maps were huge this wouldn't be too big a deal, but these maps are way too small to give such firepower at the range it has with such a strong character.
The fact here is, heavies that are well speced are the new Codex dropships of Chromosome.
This is such a flawed approach...
"Well Specced Heavy's are good".
That's what I got. Unless I'm 10-15 m in front of a Heavy, I can:
A. Take a Duvolle, put a clip in him. B. Take a Laser, put a clip in him. C. Take a Mass Driver, put a clip in him. D. Take a Sniper, put a clip in him. E. Throw grenades. F. Run up in a Scout Suit and 2 Shot him with a Shotgun/SMG. G. Take an LAV and run him over (can be substituted with any vehicle). |
|
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2012.12.30 00:50:00 -
[21] - Quote
DJINN leukoplast wrote:Heavies were just as OP in Codex, it's just that since many things have been balanced out in Chromosome, one of the few things left that needs tweaking is the heavy. So therefore it is now feeling the heat from the community.
Now here is the thing, the lightly speced heavies are ideal for the game right now, they provide support by laying down vast amount of gunfire or AV and can absorb a bit of damage, but they are not near invincible and still need to be close to you to do significant damage. However the highly speced heavies are essentially walking tanks that can basically OHK you with a HMG if within medium range, and damage you about as much as an AR can at above medium ranges. They also need some serious firepower and commitment to take out, which is usually always impractical given that there are other players in the game.
If the maps were huge this wouldn't be too big a deal, but these maps are way too small to give such firepower at the range it has with such a strong character.
The fact here is, heavies that are well speced are the new Codex dropships of Chromosome.
Not sure if serious....
as it is right now:
Proto Heavy suit with proto HMG vs Proto Assault suit with proto AR... a straight 1v1, 5-10m from each other (equally skilled players)...
The assault player will win.
Someone said it already, and I'm just saying it again;
Low lvl heavy > low lvl Assault
High lvl heavy < high lvl assault
How is that balanced?
Edit: Not to mention the huge difference in cost between the 2 classes. Even though heavies cost more ISK, and cost more SP, they are inferior in situations where they're suppose to be kings in. Makes no sense. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.12.30 01:03:00 -
[22] - Quote
Icy Tiger wrote:
This is such a flawed approach...
"Well Specced Heavy's are good".
That's what I got. Unless I'm 10-15 m in front of a Heavy, I can:
A. Take a Duvolle, put a clip in him. B. Take a Laser, put a clip in him. C. Take a Mass Driver, put a clip in him. D. Take a Sniper, put a clip in him. E. Throw grenades. F. Run up in a Scout Suit and 2 Shot him with a Shotgun/SMG. G. Take an LAV and run him over (can be substituted with any vehicle).
This list is highly situational and in my actual experience, moot. I could make a list 10 times longer than that against an AR player. But something written on paper and something experienced are completely different.
Too many people make these claims with the assumption that the situation is ideal, which it rarely ever is. Luck plays more of a role than anything in this game. And with heavies having so much health and firepower, luck is in their favor.
I know you all really like having your near invincible killing machines, but you have to admit they are OP for the sake of balance and long-term viability for the game. Stop being so selfish.
|
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2012.12.30 01:06:00 -
[23] - Quote
DJINN leukoplast wrote:Icy Tiger wrote:
This is such a flawed approach...
"Well Specced Heavy's are good".
That's what I got. Unless I'm 10-15 m in front of a Heavy, I can:
A. Take a Duvolle, put a clip in him. B. Take a Laser, put a clip in him. C. Take a Mass Driver, put a clip in him. D. Take a Sniper, put a clip in him. E. Throw grenades. F. Run up in a Scout Suit and 2 Shot him with a Shotgun/SMG. G. Take an LAV and run him over (can be substituted with any vehicle).
This list is highly situational and in my actual experience, moot. I could make a list 10 times longer than that against an AR player. But something written on paper and something experienced are completely different. Too many people make these claims with the assumption that the situation is ideal, which it rarely ever is. Luck plays more of a role than anything in this game. And with heavies having so much health and firepower, luck is in their favor. I know you all really like having your near invincible killing machines, but you have to admit they are OP for the sake of balance and long-term viability for the game. Stop being so selfish.
Must seriously be trolling people at this point because this ^^^^^... sounds like a joke to me. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.30 01:13:00 -
[24] - Quote
Lance 2ballzStrong wrote:DJINN leukoplast wrote:Icy Tiger wrote:
This is such a flawed approach...
"Well Specced Heavy's are good".
That's what I got. Unless I'm 10-15 m in front of a Heavy, I can:
A. Take a Duvolle, put a clip in him. B. Take a Laser, put a clip in him. C. Take a Mass Driver, put a clip in him. D. Take a Sniper, put a clip in him. E. Throw grenades. F. Run up in a Scout Suit and 2 Shot him with a Shotgun/SMG. G. Take an LAV and run him over (can be substituted with any vehicle).
This list is highly situational and in my actual experience, moot. I could make a list 10 times longer than that against an AR player. But something written on paper and something experienced are completely different. Too many people make these claims with the assumption that the situation is ideal, which it rarely ever is. Luck plays more of a role than anything in this game. And with heavies having so much health and firepower, luck is in their favor. I know you all really like having your near invincible killing machines, but you have to admit they are OP for the sake of balance and long-term viability for the game. Stop being so selfish. Must seriously be trolling people at this point because this ^^^^^... sounds like a joke to me. Just ignore him. His biased views corrupt everything he says in regards to heavies. His dad must of been an abusive heavy. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.30 03:15:00 -
[25] - Quote
Lance 2ballzStrong wrote:Being a heavy pisses me off sometimes when I can't even jump over a rail...nope, I gotta run all the way around to find an exit. Either make rails lower, or give heavies a vault jump.
"Hey I'm an immortal super soldier holding a big heavy gun, but I can't jump a rail, or climb a slight grade"
Makes no sense. I can't even believe people even complaining about heavies. Play a few matches as a heavy using a decent load out and you'll see how weak they are in certain situations.
Funding a heavy is WAY too expensive, and borderline ridiculous. I'm not even talking about a pimped out suit, just a normal Type 2 and an advanced HMG... can't die more than 4 times if you're planning to make any kind of profit.
The first build way back last March, I felt Hwavies were the most balanced, because they were a feared sight in anything but long range and in your face CQC. Close quarters from 15 meters away out to medium range, you had to get teamwork or another heavy, or a scout in its face to kill it.
It was worth the cash and SP withiut being overpowering. People QQ'd that an Assault couldn't take a Heavy down in medium range because the heavy had 1000 more ehp than the assault. Ah, I miss the days of the Heavys golden age |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2012.12.30 04:45:00 -
[26] - Quote
DJINN leukoplast wrote:This list is highly situational and in my actual experience, moot. I could make a list 10 times longer than that against an AR player. But something written on paper and something experienced are completely different.
Too many people make these claims with the assumption that the situation is ideal, which it rarely ever is. Luck plays more of a role than anything in this game. And with heavies having so much health and firepower, luck is in their favor.
I know you all really like having your near invincible killing machines, but you have to admit they are OP for the sake of balance and long-term viability for the game. Stop being so selfish. Heavies aren't OP, an assault suit shouldn't win a face to face fight with a heavy. Use the environment, you have to kite heavies and eat away at them. If you are unable to do that take a shotgun and close the distance. If it's on an open map use a sniper and pick them off from out of their range. If they are running around in a death cab use AV nades.
Tactics and counters use them. |
Thranx1231
CowTek
90
|
Posted - 2012.12.30 05:38:00 -
[27] - Quote
DJINN leukoplast wrote:Heavies were just as OP in Codex snip of more silly talk by obsessed kittens doing the QQ song It takes a lot to get to the point of being 1- a Heavy 2- running HMGs and 3- being good at it. I routinely take out Heavies with my Logi Suit and a good AR. At distance a Tactical AR is perfect for popping Heavies.
When running my own Heavy, which I finally got going on, it is disheartening to realize you really are not the baddest unit on the battlefield. Heavies have their strong points and weak ones. Spawning into the middle of red berries means you might, might get one. Coming around the corner and your odds improve.
Run with a squad with a Heavy in it. Support your own Heavy as they can provide amazing fire support. Make sure your Logi helps get their armor back up or the next brief encounter will cost your side a clone. When you come up on a Heavy and Rambo it, you will normally die. Obstacles and corners are good in defense of Heavies as well.
I truly feel the OP reactions are just the dreams of Rambo wanna bees* that don't want to pay the price of running a Heavy. Getting Butt Hurt by anything is bad. Getting creamed several times in a row can make all the QQ seem really important. It isn't, it is just QQ and you gotta grow up. Up to a Type II I can take on a Heavy by myself. But I cannot do it if I am being stupid. Blowing up their Lav is a great kill.
Get smarter, quit with the QQ and learn how to fight.
*Pun of Cuteness. |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2012.12.30 08:52:00 -
[28] - Quote
Heavies also lack a T1 BPO which is actually quite a big deal. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.12.30 09:17:00 -
[29] - Quote
We're self conscious about our weight as it is. All this hate for the fat boys might send us all into manic depression |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2012.12.30 09:25:00 -
[30] - Quote
There are only a few heavies I have the hardest time taking out 1v1 with an exile. (i.e. exmaple core and a couple more)
The environment is an assault and scouts best friend more than a heavy's.
I think for the most part the game is pretty balanced at the moment or rather the most balanced it's been so far. |
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.30 09:35:00 -
[31] - Quote
Vane Arcadia wrote:Heavies also lack a T1 BPO which is actually quite a big deal.
Ill need to run incursions just to have enough ISK to keep a fatsuit supply onhand, by offering awesome and spify contract rates to find other peoples' PI setups and burn them, since I think ISK flow is going to be restricted between EVE and DUST somehow.
If this isnt the case join a war corp. you'll be well funded in no time. Capsuleers with good skills can rake in 20-160 mil an hour depending on what they do. If capsuleers build dust gear, I'll be joining the fun of supplying arms, armor and tanks to you all.
Unfortunately its a bit early to plan this stuff. CCP hasn't really copped to how the economies will interact yet. But heres hoping it comes online soon. I want to pay in null in dust
|
Entrei Blackstorm
ZionTCD Legacy Rising
49
|
Posted - 2012.12.30 18:01:00 -
[32] - Quote
Icy Tiger wrote:DJINN leukoplast wrote:Heavies were just as OP in Codex, it's just that since many things have been balanced out in Chromosome, one of the few things left that needs tweaking is the heavy. So therefore it is now feeling the heat from the community.
Now here is the thing, the lightly speced heavies are ideal for the game right now, they provide support by laying down vast amount of gunfire or AV and can absorb a bit of damage, but they are not near invincible and still need to be close to you to do significant damage. However the highly speced heavies are essentially walking tanks that can basically OHK you with a HMG if within medium range, and damage you about as much as an AR can at above medium ranges. They also need some serious firepower and commitment to take out, which is usually always impractical given that there are other players in the game.
If the maps were huge this wouldn't be too big a deal, but these maps are way too small to give such firepower at the range it has with such a strong character.
The fact here is, heavies that are well speced are the new Codex dropships of Chromosome. This is such a flawed approach... "Well Specced Heavy's are good". That's what I got. Unless I'm 10-15 m in front of a Heavy, I can: A. Take a Duvolle, put a clip in him. B. Take a Laser, put a clip in him. C. Take a Mass Driver, put a clip in him. D. Take a Sniper, put a clip in him. E. Throw grenades. F. Run up in a Scout Suit and 2 Shot him with a Shotgun/SMG. G. Take an LAV and run him over (can be substituted with any vehicle).
+ 1. This sums up quite nicely how I get the beat down on a heavy. Don't get me wrong, I'm not saying I don't like the suit, but it boggles the mind to suggest the suit is a win button or op.
|
Exmaple Core
UnReaL.
135
|
Posted - 2012.12.30 18:19:00 -
[33] - Quote
There isent anything OP about the heavy other than the forgun. The HMG is an automatic shotgun, and if skilled correctly it can be mid range. Its a machine gun, it will kill you at its optimal range. Nerfing that is nerfing the class. Heavys are huge and slow, easy to hit and easy to move behind or surround. No one seems to understand that you dont solo heavys at the range they want to fight you in, you wont win. Hey everyone, lets cry because we cant solo a heavy at his best range. Of course your not going to be able, hes a walking tank. But the moment hes not fighting you up close he looses. This game is about squad tactics and team work too, get together and fight them how you want to fight them or continue whinning that you cant kill him at close range on a fair fight. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.12.30 23:52:00 -
[34] - Quote
The problem is folks wanting to use an AR to OHK everything. I tried using a heavy suit and its hard to get kills unless one resorts to hideing like a trapdoor spider. Its ok?? but kind of a letdown when I can run a militia scout with a cheap shotgun and get the same or more kills.
The only thing I like about running a heavy is the HMG bulletstorm but its too expensive, too slow and too vulnerable to just about everything unless you decide to camp a corner/supply depo and turn into a semi"mobile" installation.
Going to continue testing the heavy but unless things change then next build I am going shotgun scout. |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2012.12.31 00:05:00 -
[35] - Quote
I think people complain about heavy machine gun heavys more then anything.
But honesly, I dont play heavy...at all and I have no problem with them. They are ment to win 1v1 battles, tho sometimes I can tske them out. |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2012.12.31 00:08:00 -
[36] - Quote
Dusty Mokong wrote:There are only a few heavies I have the hardest time taking out 1v1 with an exile. (i.e. exmaple core and a couple more)
The environment is an assault and scouts best friend more than a heavy's.
I think for the most part the game is pretty balanced at the moment or rather the most balanced it's been so far.
That guys tough to kill in any suit. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.31 00:10:00 -
[37] - Quote
Yeah the heavy just can't get rhe equivalent amount of kills as say a militia scout with a shotgun. If its truly balanced, all the suits should get relatively the same amount of kills in a game. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.31 00:34:00 -
[38] - Quote
ALM1GHTY STATIUS wrote:SoTa PoP wrote:ALM1GHTY STATIUS wrote:Big Popa Smurff wrote:Why is it only now people are complaining now about us heavy's? We were given minor tweaks over the last few patches, nothing game changing. But since the AR nerf with the scope replaced with iron sights now people have problems? Well lets look at the pro's and con's of heavy's.
Pro's *Has more basic armour and health values *Can use heavy weapons EDIT: are the only class that can AV and ant-infantry.
Con's *Cant use equipment *Slow *Cant jump well *Reduced modules slots *Suits and weapons are more expensive *Skills books are more expensive *HMG Basic reload time is 8 seconds
The pro's really out weigh the con's there. Heavy's also have to spend more on skills to use suits and weapons. So I guess assault players can't carry an SMG and Swarm Launcher? :) Though personally I'd pick scramble pistols and swarm launchers if I wanted to prove a point. try to swarm an HAV to death please. (BTW I GOT MY B-SERIES AND COMPLEX SHIELD OMG OP)
Swarms do more dmg to armor tanks than shield tanks u do know that right? easier to take out an Armor tank with some adv/proto swarms than a FGer seeing as swarms do most of the work for u by being able to lock on.
Using a FG on infantry is meh. If he misses that 1st shot hes goin down and its not very accurate anyway.
Heavies in fact need a module slot buff in order to justify upgrading to higher end suits.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.12.31 02:13:00 -
[39] - Quote
I also noticed that once you get a B series heavy suit then anything higher is wasted ISK and more importantly wasted SP on high end heavy suits. Its like CCP decided to make the top end heavy suits nerfland and totaly useless. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.31 02:24:00 -
[40] - Quote
we can blame all of this on exmaple that OP muther ******. tho I liked last builds heavies best. this build I can usaly get a kill assist for rushing a heavy head on in a scout suit. that shouldnt be possible. |
|
|
|
|
Pages: 1 2 :: [one page] |