Nahtlog
BetaMax.
16
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Posted - 2012.12.29 02:41:00 -
[1] - Quote
Blaze924 wrote:So I've started playing Dust 514 a bit and I love it. Clearly, it's not much like popular FPS like Battlefield or Call of Duty which confuses a newbie like me that are used to such simplicity. I've been playing around a bit with classes getting frusterated here and there due to how long it takes to kill an enemy player compared them to me.
-I'm wondering how much investing in skills really affects my gameplay. -Do kills and killstreaks really matter as much in Skirmish? -Class tips? Weapons I should avoid/Weapons I should invest in.
So far, I'm using Artificer (I think that's how you spell it) with the militia SMG with the low stats mostly at Ambush since I'm still getting used to the controls and a few other game mechanics.
1. Investing in skills give you passive boosts, aka a flat stats upgrade, like 3% more damage to all of your weapons, to a maximum of 15% (Since all skills go from 0 [0 means you get no benefit to the skill but you know of it] to 5, which is the maximum potintional for a skill. Upgrading skills also allows access into different skills as well as different weapons, dropsuits, and modules/equipment.
2. Kills can matter in a game, like in the Ambush gametype, which is a Team Deathmatch. Skirmish however is an objective based game, however, you can deplete clone reserves to win the game if your team isn't doing so hot on the objectives teamselves.
3. In Dust 514, their is no particular class or way to play as there are many combonations you can create for different types of suits.
Let me get real with you on the "classes" which are the suits.
Assualt Dropsuits are the jack of all trades and one of the best as frontline combatants. Primarily Shield based on their racial design, Caldari, which use shields as their defensive capabilities.
Scout Dropsuits are fast suits that are weak in both shield and armor, which their speed, small hitbox, and stamina make up for. They are primarily used as snipers or great for close quarters combat (CQC) for their low signature radius, which makes them harder to be detected on your minimap/radar.
Logistic Dropsuits are one of the lifebloods in Dust 514. They are your combat medics. Slower than an Assault Dropsuit, they sacrifice a Small Weapon/Sidearm in place of having the most equipment slots, which allow them to use more equipment such as revive tools, armor repairs, nanohives/ammo depots, and other equipment up to a maximum of 4 at the highest tier of suit.
Heavy Dropsuits are the meat grinders of Dust 514, able to carry the largest of equipment such as the Heavy Machine Gun, and the Forge Gun, a charge up anti-vehicle weapon. Heavy Dropsuit have alot of health, but as a penalty, they suffer from slow speed and low turn rate to compensate for their destructive capabilities. As a result to carry such heavy weapons, they sacrifice all equipment slots, as well as having the largest hitbox of all of the current infantry suits.
Heck, you could never use a finger on a gun and be able to pilot different vehicles such as tanks, or even the dropship which is a VTOL aircraft.
In terms of guns, all guns are a viable option, but their purposes are different. I suggest creating an alternate character to pick different flavors. Some guns have weaknesses and strengths in other areas. The basic of all guns is the Assault Rifle, which is great at alot of things and is the most common of weapons.
I could go on awhile for the different kinds of guns available, but I'll leave one more tip.
You could be in a Heavy suit with an Assault Rifle for example, or a Scout with a Laser Rifle. A Scout suit that is fitted only for hacking and being sneaky. Some people are crazy enough to go with only the Nova Knives, a melee range only weapon and are doing quite well, though are very rare.
tl:dr: Read it anyways.
Edit: By the way, your starting class only affects your starting skills. Everything else is up to you. |