Maximus Creed
ZionTCD Legacy Rising
68
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Posted - 2012.12.28 11:49:00 -
[1] - Quote
I summarize the problem in this post.
A number of solutions have been proposed, however, most have flaws of one sort or another:
- Weekly SP cap - Players would hit the cap early in the week, then spend days earning no SP. Very annoying.
- Daily SP cap - as highlighted in the linked post above, this favours everyday players, but leaves behind those who play only 3 or 4 times a week for the same number of total weekly hours.
- Weekly/Biweekly cap, that increases by a fixed amount each day - Good for every day players and players who can play at the end of the week, but not those who can only play at the beginning of the week.
In light of this, I believe the following solution solves many of the problems (I notice 5Y5T3M 3RR0R also suggested this here):
1-week rolling cap:
- In any one-week period you can only gain a maximum of 700k SP (for illustrative purposes, to make the numbers nice)
- Each day at DT, 100k SP are added to your SP cap, up to a maximum of 700k
- If you haven't played for a week, you can log on and earn 700k in one day (albeit you would have to play for hours!)
- The rate at which you earn SP should be constant until you hit the SP cap, at which point it should be zero. This means the same number of hours are required to reach your SP cap, no matter what play patterns you have.
- A player should be able to view his SP cap at any point.
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Maximus Creed
ZionTCD Legacy Rising
68
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Posted - 2012.12.28 13:53:00 -
[2] - Quote
Odiain Suliis wrote:Nice solution, but there is some open questions:
1. Is this 1 week SP cap transferred to 2nd weeks cap if you don't hapen to play that much and reach 1st weeks cap, and to subsecuent week caps?
If it is then there is this thing where players would populate all 3 charachter slots to gain/farm that 'weekly SP' potential into a huge pool that they could use in latter date to speed level a char.
This also favours those players that have created their accounts/chars early, if one is of the opinion that this is a issue.
Also this favours those that have multiple PSN accounts and therefor could have multiple DUST accounts. This also leads to possible 'selling' of DUST accounts and chars that have forexample 10mil ' weekly SP pool' to burh through.
And in my opinion how one does in battle should affect how much one gets SP from that game. In answer to your question, a cap would not roll on to subsequent weeks.
In fact, weeks have nothing to do with it at all.
The SP pool if you like would be a hard cap at 700k SP, and at each daily downtime you get 100k added to the pool, up to a maximum of 700k (which for simplicity, happens to be one weeks worth of 100k daily increments).
An Example:
- I haven't play for a few days, my SP pool is 600k.
- I play 3 games, gaining a total 90k, my pool is reduced to 510k.
- After downtime the next day, my pool is increased to 610k.
- I don't play. After DT the following day, pool is increased to 700k.
- A month later a come back to dust, the pool is still 700k, I play 15 hours straight and get that entire 700k. Pool is now at 0.
- After DT the next day, pool is back up to 100k.
etc...
So, as long as you play weekly, you could potentially keep up with the top guys.
As you rightly allude to, there is no mechanism for preventing earlier account for having more SP than later accounts, but that is also the case with purely passive systems as in EVE. The aim is to eliminate 'the grind', not to have everyone on an equal footing.
I also agree that how many SP one gains in battle should only be influenced only by their performance in battle, which is why I don't propose any diminishing returns, but this is a relatively minor point. |