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CaptBuckle
3dge of D4rkness SoulWing Alliance
10
|
Posted - 2012.12.26 17:45:00 -
[1] - Quote
Apologies if this has been discussed before, but I didin't see it in the first 5 pages.
Is there a difference, other than whether you are on the giving or receiving end, between "camping" and "holding a tactically advantageous position"? If so, how do you draw the distinction?
People usually use the word "camping" in a negative light. I can kind of understand QQing about "spawn camping"[1]...but without experiential evidence, I'm not yet convinced that a coordinated simultaneous drop of a couple of squads couldn't break a spawn camp. I'm also not convinced that perhaps drop uplinks are simply being played wrong. I.e., instead of expecting it to be a new "permanent" CRU-replacement, maybe we should simply be using it to regroup a squad when needed, then abandon that uplink.
But if the enemy is camping a CRU without flipping it, should we really be upset about that? Presumably, that means they have a squad tied down, not doing any good toward securing or attacking null cannons or reducing clone count.
Anyway, what are the thoughts on this in the DUST community? What is the difference, if any?
[1] With regard to "spawn camping", and "revival camping", I've posted my own thread in Feedback/Requests that maybe no kills or WP should be awarded for "re-killing" someone that isn't back in the fight yet (maybe give it 2 seconds for that kill to count for anything). Still allows the camping to be used to suppress the number of clones on the battle field, perhaps allowing for some sort of tactical advantage such as building a clone deficit between teams...but doesn't let someone inflate their K/D ratio or gain "freebie" WP toward orbital strikes with a bunch of easy kills. Here's the link if anyone is interested.
https://forums.dust514.com/default.aspx?g=posts&m=443818#post443818 |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.26 17:46:00 -
[2] - Quote
Only camping IMO is spawn camping. |
Tenchu-13
What The French
76
|
Posted - 2012.12.26 18:07:00 -
[3] - Quote
Camping a CRU without hacking it is spawncamping no matter how you look at it. there is only 1 good reason for such behaviour and that is spawnkilling. If you're 4 around a CRU it takes you 5 kitten seconds to hack the thing, so hack it and move on (or stay... whatever you like) but don't keep it active on the other teams color just to gun down whoever spawns there. - I have also been thinking that maybe a 2 sec. "no-guns/healt-invulnarabilty" period "could" counter spawnkilling...
As someone who has been using droplinks since the beginning there should be a 'destruct' option so the initial poser can indeed destroy any dl he dropped in case it gets camped or is deemed counterproductive for the general flow of the battle.
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semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.26 18:26:00 -
[4] - Quote
When you spawn on a CRU or a letter you are taking a risk. You are risking your suit on the fact that your teammates have a decent enough defense around that area that you would be able to see any reddots on your map before you spawn. This is not always the case but its the risk you take for being spawned closer to the battles.
I dont have a problem with people holding down an CRU area and killing any enemies who spawn on it. That team is taking a risk on the fact that they will be able to take out the entire enemy and keep them bottled up.
The only true "campers" in this game is the sniper who sits way back behind the redline and tries to kill people where its impossible to take him out with anything other then with another sniper.
I actually have bigger issues with CCP allowing 6 tanks to be called down on the same team. 6 tanks all with blasters are basically impossible to take out when you have the tanks running in pairs and the blasters range is so far its pretty rediculous. |
Grimmiers
ZionTCD Legacy Rising
158
|
Posted - 2012.12.26 18:34:00 -
[5] - Quote
You should be invincible on spawn at least until your screen fades in completely and there should be an effect to show you're invincible. |
Green Wedges
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2012.12.26 18:36:00 -
[6] - Quote
I thought we were supposed to treat Dust like it is a real war. I know if I saw a bunch of enemies coming from a position, I would sit there and kill them as long as they remained stupid enough to keep coming. This is war. Adapt or die.
I understand about complaining about "spawncamping" in games like COD because you cannot choose where to spawn. Most of the people complaining about this in Dust are the people who choose to drop into an extremely hot area and die instantly. Yea, that means maybe you have to spawn 400m away from everything, but if the enemy team is doing that good of a job of holding down the map, so be it.
If there is something both teams can do, how can anyone say it is unfair? Don't like getting spawncamped? Then do a better job of defending the area. |
CaptBuckle
3dge of D4rkness SoulWing Alliance
10
|
Posted - 2012.12.26 18:51:00 -
[7] - Quote
Grimmiers wrote:You should be invincible on spawn at least until your screen fades in completely and there should be an effect to show you're invincible.
I don't really want this to be a thread to be about what CCP should or shouldn't be doing to discourage spawn camping. I want this thread to be about exploring what people think "camping" really is...and is it a bad thing or not?
That said, I don't like this proposal. First, I don't like any "invincibility" solution. This isn't Street Fighter or Double Dragon or any other type of arcade game. Second, this does nothing to counter the fact that the enemy has a head start aiming at your brain pan while you can't move or even be aware of them at all. |
Blooticus
Regime Of Shadow Marines
26
|
Posted - 2012.12.26 18:55:00 -
[8] - Quote
The CRUs need better radar range and resolution so you can see any obvious red dots around your infrastructure. Its a giant piece of hi tech equipment, but it apparently has crap for sensors. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.12.26 19:00:00 -
[9] - Quote
Are all spawn camps "camping"? Yes. Are all who "camp" spawn campers? No. You can camp other areas. Manus peak for example, where B used to be, is a great place to "camp" even with an AR because it is close enough to attack C and is easily defensible. Is there anything wrong with this? No. Is it camping? Yes.
To me there is no difference between "camping" and "holding an advantageous position" other than if someone else is doing it is a negative thing because it can deny you your objective.
Is spawn camping bad? Yes - and I'm sure I've angered a few people when I killed the uplink of the opposing force - with the idea that I would rather force them to spawn farther off giving us a better chance to set up a viable defense instead of a circle of people with our back facing out waiting for that HMG to mow us all down. |
CaptBuckle
3dge of D4rkness SoulWing Alliance
10
|
Posted - 2012.12.26 19:01:00 -
[10] - Quote
Green Wedges wrote:I thought we were supposed to treat Dust like it is a real war. I know if I saw a bunch of enemies coming from a position, I would sit there and kill them as long as they remained stupid enough to keep coming. This is war. Adapt or die.
I understand about complaining about "spawncamping" in games like COD because you cannot choose where to spawn. Most of the people complaining about this in Dust are the people who choose to drop into an extremely hot area and die instantly. Yea, that means maybe you have to spawn 400m away from everything, but if the enemy team is doing that good of a job of holding down the map, so be it.
If there is something both teams can do, how can anyone say it is unfair? Don't like getting spawncamped? Then do a better job of defending the area.
I agree with you...to a point. Take the CRU, for example. You could say by camping a CRU you are indirectly reducing the enemy clone count by preventing them from getting free spawns off of the CRU. But that logic is completely asinine because the best way for you to deny the enemy free spawns is to move in and take the CRU. So you as an individual and as a corp are getting an inflated K/D ratio and WP without actually contributing to the battle in any material way.
In other words, your inflated K/D ratio from spawn camping is not an actual reflection of how "good" you or your corporation actually are.
If instead you _take_ the CRU, then set a defend on it, now you are defending a resource for your own team. That seems a much more advantageous tactic not just for your own K/D ratio, but for your whole team. Now, your K/D ratio actually reflects your contribution to the battle.
A case could be made for camping uplinks and objectives to create an enemy clone deficit...but I can't see it for a CRU. |
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CaptBuckle
3dge of D4rkness SoulWing Alliance
10
|
Posted - 2012.12.26 19:09:00 -
[11] - Quote
Forlorn Destrier wrote:Are all spawn camps "camping"? Yes. Are all who "camp" spawn campers? No. You can camp other areas. Manus peak for example, where B used to be, is a great place to "camp" even with an AR because it is close enough to attack C and is easily defensible. Is there anything wrong with this? No. Is it camping? Yes.
To me there is no difference between "camping" and "holding an advantageous position" other than if someone else is doing it is a negative thing because it can deny you your objective.
Is spawn camping bad? Yes - and I'm sure I've angered a few people when I killed the uplink of the opposing force - with the idea that I would rather force them to spawn farther off giving us a better chance to set up a viable defense instead of a circle of people with our back facing out waiting for that HMG to mow us all down.
I was going to respond to this, but noticed that the quoted text is showing two more paragraphs than I originally saw in the thread...
I'll just say that "where B used to be [...] because it is close enough to attack C and is easily defensible" certainly sounds like a tactically advantageous position to me. So the purpose of "camping" that would not be to artificially inflate one's K/D ratio. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.26 19:13:00 -
[12] - Quote
Camping is holding your advantageous position while all the objectives get stolen by the enemy. *points at all those snipers* |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.26 19:18:00 -
[13] - Quote
semperfi1999 wrote:When you spawn on a CRU or a letter you are taking a risk. You are risking your suit on the fact that your teammates have a decent enough defense around that area that you would be able to see any reddots on your map before you spawn. This is not always the case but its the risk you take for being spawned closer to the battles.
Still doesn't excuse people who camp the main spawn in skirmishes- I've seen your corp do that a few times. If people jump out of the MCC- most of the enemy team jumps on them. If people spawn on the ground- instantly sniped. |
jenza aranda
BetaMax.
1005
|
Posted - 2012.12.26 19:20:00 -
[14] - Quote
I play to win, so as far as i am concerned, camping a CRU or drop uplink is a perfectly valid tactic. Camping all the known defualt spawn loactions, on the other hand, is cheap.
I almsot never spawn on a CRU in an ambush, only if my team is nearby to it and confirmed clear.
spawning into a CRU where there are obviously people dying is just stupid and anyone spawning there deserves to die. if they want they could just as easally press square and spawn elsewhere.
On the matter of choosing a defendable location, i find that while its not camping, its also a valid tactic.
Back in the e3 build on the communications map, at times loads of tanks would be called in, so i would command everyone to get into that room so that the vehicles could get us, it also meant that there where only 3 entrences and after a while of getting bored, they came to us which lead to an easy win as they where making unorganised attacks on random entrences while we where all there waiting for them to get to us.
its about being smart. some people may say that there are cheap tactics but i say what wins wins. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.26 19:23:00 -
[15] - Quote
i dont mind spawn camping. You allways have the option not to spawn on a position that is camped. Sure you can make this mistake once in a match but if you do it a second time then i call it madness. Simply cause you expected a different result by doing the same thing again. Well if you really want to know if a CRU is camped wait for a blueberry to spawn on it. If his signature dissapears instantly i would not advise to spawn there. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.26 19:32:00 -
[16] - Quote
I think it would be interesting if they made the CRU to something more than just be another point to spawn at. Right now if you are running the map (or if there is a single CRU on ambush and you team is destroying the enemy team) there is little incentive to take the CRU as you get more points for sitting there and waiting to kill the enemies that spawn in. This is the best way to quickly diminish the clone count on ambush especially.
However if you change the CRU to mean more than just a spawn point. Maybe make a CRU give your team a boost in clones. IE you capture a CRU and you team gets 20 additional clones. Maybe have it give 20 clones for the first capture and then every time it switches back and forth between the two teams it gives that team an additional 10 clones. This would change the dynamic and your battlefield choices. Does my team need more clones and thus is it better to take this CRU? Should we destroy this CRU to deny the other team from retaking it after you take the CRU and getting the extra clones?
Now this idea can be tweaked maybe instead of just a lump amount of clones if you take it you could make is such that as you hold if for every x amount of time you hold the CRU you get a Y amount of clones added. |
Perseus Gallento
Mikwon Dynamics
12
|
Posted - 2012.12.26 19:38:00 -
[17] - Quote
Blooticus wrote:The CRUs need better radar range and resolution so you can see any obvious red dots around your infrastructure. Its a giant piece of hi tech equipment, but it apparently has crap for sensors.
+1 All CRUs, uplinks, and even team-mates bleeding out are high-tech assets and should have sensors that reveal the positions of nearby enemies. The CRU sensor range and resolution would be fixed, whereas the uplink and dropsuit range and res would be that of the owner level. |
CaptBuckle
3dge of D4rkness SoulWing Alliance
10
|
Posted - 2012.12.26 19:39:00 -
[18] - Quote
jenza aranda wrote:I play to win, so as far as i am concerned, camping a CRU or drop uplink is a perfectly valid tactic.
(Note: when I am referring to "camping" an objective or a CRU or whatever, I mean doing so _without_ hacking or destroying it.)
I can see how camping an objective, or even the MCC, base or a default spawn location can contribute to winning a match. All of those cases can help create, even up or widen a clone deficit between the two teams.
But camping a CRU doesn't create or widen a clone deficit. At best it just keeps a few players off of the field for 3-5 extra seconds. Doesn't seem like a siginificant contribution to trying to win a match...but seems like a great way to cheaply boost players' and corps' K/D ratios and other stats.
(I'm not at all suggesting that is what you or BetaMax Beta are doing, jenza. In fact, to my knowledge, I don't think I've been in a match with you, personally. I'm only questioning the tactics, in general...trying to get a gauge on what people think about the topic...) |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.26 19:41:00 -
[19] - Quote
semperfi1999 wrote:I think it would be interesting if they made the CRU to something more than just be another point to spawn at. Right now if you are running the map (or if there is a single CRU on ambush and you team is destroying the enemy team) there is little incentive to take the CRU as you get more points for sitting there and waiting to kill the enemies that spawn in. This is the best way to quickly diminish the clone count on ambush especially.
However if you change the CRU to mean more than just a spawn point. Maybe make a CRU give your team a boost in clones. IE you capture a CRU and you team gets 20 additional clones. Maybe have it give 20 clones for the first capture and then every time it switches back and forth between the two teams it gives that team an additional 10 clones. This would change the dynamic and your battlefield choices. Does my team need more clones and thus is it better to take this CRU? Should we destroy this CRU to deny the other team from retaking it after you take the CRU and getting the extra clones?
Now this idea can be tweaked maybe instead of just a lump amount of clones if you take it you could make is such that as you hold if for every x amount of time you hold the CRU you get a Y amount of clones added. Or to make more sense: a set, high number of clones (say 50), that goes down every time someone spawns on it. Whichever team holds the CRU has access to this clone bonus, until the bonus clones are used up and the CRU goes boom.
This would also improve future CRUs (when players can call them in like vehicles) because higher tiers would be able to add more clones. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.12.26 19:43:00 -
[20] - Quote
If you benefit/enjoy it. It's not camping. |
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Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.12.26 19:47:00 -
[21] - Quote
My 2 cents,
I do not have issues with anybody spawn camping. I disagree with it, but I do not think it is my place or anybody else's to say weather it is right or not. I agree with the fact that it is unfair that when you spawn you are shot before you even know which way you are facing. But that really isn't a spawn camping issue, that's more of a technical issue.
I do have an issue with the spawn points in Ambush mode. This needs fixed. In Ambush if you are being out "played" by the other team then you are supposed to have a "random" spawn point. Not the exact same one that you have spawned at every freakin time. Of course, I think this is a bug and will be fixed.
As far as spawn camping goes..........well........it's war. The other teams job is to kill you (deplete you clones) or maintain all of the objectives. Just as it is for your team. So with that said, you could say any position that is giving you the ability to do one or the other is an advantageous position. If you are getting camped:
1. Find an alternate spawn/ better tactical position.
2. Quit using expensive suits.--------If you are being camped I don't care how good your suit is, if you have five guys shooting at you before you know where you head is, you are going to die and lose your suit.
3. If you don't have a logi on your team/squad.......get one. They are essential to the game.
4. If you think your logi guy sucks........DO IT BETTER!!!
5. COMMUNICATE!!!!!!!!!!!!!!!
Now as far as uplinks go....can you set objectives on them? If not that would be nice. Also, is an uplink just for a squad or the team or does it depend on which version you buy?
I'm sure I had more to say but I think I have provided $1.97 worth, and that's $1.95 more than I said I was going to give. LOL.
Have fun guys and enjoy it, if you're getting mad........it's time to take a break. Yes there are issues but the biggest issue I fell is lack of communication between players. That would fix everything from unfair "wanting easy kill" players to bugs and issue with the system.
On a side note. We, 3dge of D4rkness are not supposed too camp or red-line. It is a moral issue with us, not a winning issue. We feel it is not right so we are not supposed to do it. Especially red-lining. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.12.26 19:49:00 -
[22] - Quote
CaptBuckle wrote:Green Wedges wrote:I thought we were supposed to treat Dust like it is a real war. I know if I saw a bunch of enemies coming from a position, I would sit there and kill them as long as they remained stupid enough to keep coming. This is war. Adapt or die.
I understand about complaining about "spawncamping" in games like COD because you cannot choose where to spawn. Most of the people complaining about this in Dust are the people who choose to drop into an extremely hot area and die instantly. Yea, that means maybe you have to spawn 400m away from everything, but if the enemy team is doing that good of a job of holding down the map, so be it.
If there is something both teams can do, how can anyone say it is unfair? Don't like getting spawncamped? Then do a better job of defending the area. I agree with you...to a point. Take the CRU, for example. You could say by camping a CRU you are indirectly reducing the enemy clone count by preventing them from getting free spawns off of the CRU. But that logic is completely asinine because the best way for you to deny the enemy free spawns is to move in and take the CRU. So you as an individual and as a corp are getting an inflated K/D ratio and WP without actually contributing to the battle in any material way. In other words, your inflated K/D ratio from spawn camping is not an actual reflection of how "good" you or your corporation actually are. If instead you _take_ the CRU, then set a defend on it, now you are defending a resource for your own team. That seems a much more advantageous tactic not just for your own K/D ratio, but for your whole team. Now, your K/D ratio actually reflects your contribution to the battle. A case could be made for camping uplinks and objectives to create an enemy clone deficit...but I can't see it for a CRU.
I agree with this but we have to realize that there are players that just want the easy kills and they live and fight for their K/D ratio instead of the team.
|
Perseus Gallento
Mikwon Dynamics
12
|
Posted - 2012.12.26 19:58:00 -
[23] - Quote
Tenchu-13 wrote:Camping a CRU without hacking it is spawncamping no matter how you look at it. there is only 1 good reason for such behaviour and that is spawnkilling. If you're 4 around a CRU it takes you 5 kitten seconds to hack the thing, so hack it and move on (or stay... whatever you like) but don't keep it active on the other teams color just to gun down whoever spawns there. - I have also been thinking that maybe a 2 sec. "no-guns/healt-invulnarabilty" period "could" counter spawnkilling...
As someone who has been using droplinks since the beginning there should be a 'destruct' option so the initial poser can indeed destroy any dl he dropped in case it gets camped or is deemed counterproductive for the general flow of the battle.
Agree.
A camped uplink could even be turned into an advantage if you give its destruction some powerful splash damage. This would be a deterrent to would-be campers. Or maybe have the ability to deploy an explosive or other type of weapon instead of spawning there yourself. Something to clear the path or freeze the enemy and give you a fighting chance. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.12.26 20:02:00 -
[24] - Quote
Perseus Gallento wrote:Tenchu-13 wrote:Camping a CRU without hacking it is spawncamping no matter how you look at it. there is only 1 good reason for such behaviour and that is spawnkilling. If you're 4 around a CRU it takes you 5 kitten seconds to hack the thing, so hack it and move on (or stay... whatever you like) but don't keep it active on the other teams color just to gun down whoever spawns there. - I have also been thinking that maybe a 2 sec. "no-guns/healt-invulnarabilty" period "could" counter spawnkilling...
As someone who has been using droplinks since the beginning there should be a 'destruct' option so the initial poser can indeed destroy any dl he dropped in case it gets camped or is deemed counterproductive for the general flow of the battle.
Agree. A camped uplink could even be turned into an advantage if you give its destruction some powerful splash damage. This would be a deterrent to would-be campers. Or maybe have the ability to deploy an explosive or other type of weapon instead of spawning there yourself. Something to clear the path or freeze the enemy and give you a fighting chance.
+1 |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.26 20:07:00 -
[25] - Quote
Scheneighnay McBob wrote:semperfi1999 wrote:When you spawn on a CRU or a letter you are taking a risk. You are risking your suit on the fact that your teammates have a decent enough defense around that area that you would be able to see any reddots on your map before you spawn. This is not always the case but its the risk you take for being spawned closer to the battles.
Still doesn't excuse people who camp the main spawn in skirmishes- I've seen your corp do that a few times. If people jump out of the MCC- most of the enemy team jumps on them. If people spawn on the ground- instantly sniped.
If the enemies are all redline sniping then yea I dont have an issue with main spawn camping. If they would come out of spawn to fight then there wouldnt be spawn camping but alot of the times they sit back in the spawn and try to fight out where they think they cant be reached. I would personally be all for a shield instead of a redline. You cant shoot through it either way and you can only move out from it you cant go into the shield. This would stop the redline snipers and true spawn camping as the enemy would then have a choice on where they want to break out and approach the enemy positions. |
CaptBuckle
3dge of D4rkness SoulWing Alliance
10
|
Posted - 2012.12.26 20:11:00 -
[26] - Quote
Perseus Gallento wrote:Tenchu-13 wrote:Camping a CRU without hacking it is spawncamping no matter how you look at it. there is only 1 good reason for such behaviour and that is spawnkilling. If you're 4 around a CRU it takes you 5 kitten seconds to hack the thing, so hack it and move on (or stay... whatever you like) but don't keep it active on the other teams color just to gun down whoever spawns there. - I have also been thinking that maybe a 2 sec. "no-guns/healt-invulnarabilty" period "could" counter spawnkilling...
As someone who has been using droplinks since the beginning there should be a 'destruct' option so the initial poser can indeed destroy any dl he dropped in case it gets camped or is deemed counterproductive for the general flow of the battle.
Agree. A camped uplink could even be turned into an advantage if you give its destruction some powerful splash damage. This would be a deterrent to would-be campers. Or maybe have the ability to deploy an explosive or other type of weapon instead of spawning there yourself. Something to clear the path or freeze the enemy and give you a fighting chance.
I could see this...but just like with anything else, gotta have the skills. Just like you can have a combination nanohive with armor repair, you could have a combination drop uplink with remote explosives...but you can only equip it if you have both the skills for the drop uplink and for the remote explosives. (Demolition for the remote explosives, isn't it? And I don't have the skill list in front of me to remember what allows a non-militia drop uplink to be equiped...) |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.26 20:15:00 -
[27] - Quote
Scheneighnay McBob wrote:semperfi1999 wrote:I think it would be interesting if they made the CRU to something more than just be another point to spawn at. Right now if you are running the map (or if there is a single CRU on ambush and you team is destroying the enemy team) there is little incentive to take the CRU as you get more points for sitting there and waiting to kill the enemies that spawn in. This is the best way to quickly diminish the clone count on ambush especially.
However if you change the CRU to mean more than just a spawn point. Maybe make a CRU give your team a boost in clones. IE you capture a CRU and you team gets 20 additional clones. Maybe have it give 20 clones for the first capture and then every time it switches back and forth between the two teams it gives that team an additional 10 clones. This would change the dynamic and your battlefield choices. Does my team need more clones and thus is it better to take this CRU? Should we destroy this CRU to deny the other team from retaking it after you take the CRU and getting the extra clones?
Now this idea can be tweaked maybe instead of just a lump amount of clones if you take it you could make is such that as you hold if for every x amount of time you hold the CRU you get a Y amount of clones added. Or to make more sense: a set, high number of clones (say 50), that goes down every time someone spawns on it. Whichever team holds the CRU has access to this clone bonus, until the bonus clones are used up and the CRU goes boom. This would also improve future CRUs (when players can call them in like vehicles) because higher tiers would be able to add more clones.
As I said my idea was in infancy but I like your idea better. Its still in the same line of thought with the CRU being an advantage beyond just "another place to spawn". This would also make more people want to spawn from CRUs instead of other areas since it would not decrease the clone count. |
CaptBuckle
3dge of D4rkness SoulWing Alliance
10
|
Posted - 2012.12.26 20:23:00 -
[28] - Quote
semperfi1999 wrote:This would also make more people want to spawn from CRUs instead of other areas since it would not decrease the clone count.
Um...isn't that already the whole point of the CRU? ...that it doesn't reduce the clone count?
-»\(-¦_o)/-»
...maybe that hasn't been implemented, yet...I guess I haven't really looked to see if the total dropped when I've spawned in. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.26 20:32:00 -
[29] - Quote
Currenlty this does not appear to be the case.....and if this is the case then it is not well known.
I cant imagine this is the case though since in ambush the quickest way to win a game is to let the enemy takes the CRU and spawn camp it to death as the numbers do dwindle fast when they spawn on the CRU. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.26 21:16:00 -
[30] - Quote
Another possible solution- since supply depots slowly repair vehicles near them, what if CRUs slowly repaired dropsuits near them? |
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