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DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.12.25 16:54:00 -
[1] - Quote
Making Heavies not being able to hold light weapons, now before you get all riled up they should be a distinct one use class.. heavy weapons only.
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.12.25 17:26:00 -
[2] - Quote
gotta hate those duovolles you run into that are heavy suits.. most annoying thing ever to see a heavy slot wasted on a LAR. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
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Posted - 2012.12.25 17:36:00 -
[3] - Quote
RolyatDerTeufel wrote:gotta hate those duovolles you run into that are heavy suits.. most annoying thing ever to see a heavy slot wasted on a LAR. A heavy with an Assault rifle is deadly. An accurate soldier with lots of health. |
Kaathe
Osmon Surveillance Caldari State
41
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Posted - 2012.12.25 21:31:00 -
[4] - Quote
You can still counter them by staying far away, pull out your long range weapon of choice, and pick them off from a safe distance. Heavys are slow, you can out run them and hide quicker then they can walk. There's no need to restrict something because you can't manage to kill them in 4 or 5 shots.
Either wear something that can tank the damage, move out the way and try again, or pick them far far away.
I would like to restrict Scout suits from fitting shotguns...but I can't, so I deal with it and be a smarter player and think of a way to counter it or not get into that same situation.
Quote:distinct one use class Sure, might as well add the fact that Scout suits use Gellante only weapons, and Logi's use Mimnatar only weapons.
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.12.26 01:43:00 -
[5] - Quote
There is no good reason to restrict Heavy suit weapon usage. Hell, they don't have anywhere near the HP they used to a few builds back, and they move slow as dirt. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
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Posted - 2012.12.26 12:54:00 -
[6] - Quote
Kaathe wrote:You can still counter them by staying far away, pull out your long range weapon of choice, and pick them off from a safe distance. Heavys are slow, you can out run them and hide quicker then they can walk. There's no need to restrict something because you can't manage to kill them in 4 or 5 shots. Either wear something that can tank the damage, move out the way and try again, or pick them far far away. I would like to restrict Scout suits from fitting shotguns...but I can't, so I deal with it and be a smarter player and think of a way to counter it or not get into that same situation. Quote:distinct one use class Sure, might as well add the fact that Scout suits use Gellante only weapons, and Logi's use Mimnatar only weapons. Running away won't help but to delay what's going to happen. You both have the same max range, only he has more health. And no, I don't want to rely on the snipers in my team who seem to not be able to hit a fricking stationary heavy. |
Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2012.12.26 19:03:00 -
[7] - Quote
Your title is misleading.
Anyway, this is a bad idea since it would take away customization capabilities. No one in EVE complains that cruisers can use small turrets, or that battleships can use medium ones. (No respectable EVE players, to be more specific) |
Vexen Krios
Doomheim
95
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Posted - 2012.12.26 20:53:00 -
[8] - Quote
Actually a heavy with an AR is slightly at a disadvantage unless he has all his bio stuff skilled to get his stamina and stuff up. An advanced assault suit and an above average player should be able to take out a type 2 heavy any day. The shields and armor for an advanced type b assault is close enough to the heavy type 2 suit that it is almost evenly matched. I hacent seen many proto heavies out there. |
Kaathe
Osmon Surveillance Caldari State
41
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Posted - 2012.12.27 01:59:00 -
[9] - Quote
ArMaGeDoN The Cat wrote:Kaathe wrote:You can still counter them by staying far away, pull out your long range weapon of choice, and pick them off from a safe distance. Heavys are slow, you can out run them and hide quicker then they can walk. There's no need to restrict something because you can't manage to kill them in 4 or 5 shots. Either wear something that can tank the damage, move out the way and try again, or pick them far far away. I would like to restrict Scout suits from fitting shotguns...but I can't, so I deal with it and be a smarter player and think of a way to counter it or not get into that same situation. Quote:distinct one use class Sure, might as well add the fact that Scout suits use Gellante only weapons, and Logi's use Mimnatar only weapons. Running away won't help but to delay what's going to happen. You both have the same max range, only he has more health. And no, I don't want to rely on the snipers in my team who seem to not be able to hit a fricking stationary heavy.
Seems like you have trust issues... and lack of tactical awareness... Both are necessary if you're willing to spend hours and days and years on this game.
But that's okay, we all have our flaws at one point. In all honesty, I hate seeing heavys with ARs or other means of weaponry. But I can't do anything about it...he/she wants to use them, that's fine, I'll get the objective a different way. These are the tactics I use to prevent lost of assest. I'm just simply sharing them with you. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
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Posted - 2012.12.27 13:34:00 -
[10] - Quote
Kaathe wrote:ArMaGeDoN The Cat wrote:Kaathe wrote:You can still counter them by staying far away, pull out your long range weapon of choice, and pick them off from a safe distance. Heavys are slow, you can out run them and hide quicker then they can walk. There's no need to restrict something because you can't manage to kill them in 4 or 5 shots. Either wear something that can tank the damage, move out the way and try again, or pick them far far away. I would like to restrict Scout suits from fitting shotguns...but I can't, so I deal with it and be a smarter player and think of a way to counter it or not get into that same situation. Quote:distinct one use class Sure, might as well add the fact that Scout suits use Gellante only weapons, and Logi's use Mimnatar only weapons. Running away won't help but to delay what's going to happen. You both have the same max range, only he has more health. And no, I don't want to rely on the snipers in my team who seem to not be able to hit a fricking stationary heavy. Seems like you have trust issues... and lack of tactical awareness... Both are necessary if you're willing to spend hours and days and years on this game. But that's okay, we all have our flaws at one point. In all honesty, I hate seeing heavys with ARs or other means of weaponry. But I can't do anything about it...he/she wants to use them, that's fine, I'll get the objective a different way. These are the tactics I use to prevent lost of assest. I'm just simply sharing them with you. Nice tactics you got there! Run away, I guess you're french. I will share mine: get behind a rock and play with him the "circle around the rock" game. Use bug bites to remove his shield and then a nice grenade should do the trick. (Even better if you hold it and kamikaze him) |
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Jack Boost
Zarena Family
194
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Posted - 2012.12.27 13:52:00 -
[11] - Quote
Hmm.... going with heavie I think, that I give you chance. If you wish, I will go with proto-assault.
Anyway customization is main part of Eve and Dust universe. If you think that you will play only with 'barbie' and 'ken'... and nothing more, I give you advise :) Fast change this!!!
This universe is full of surprises. I wish that I meet you in Eve with my 'patato' dominix with small blsters ;) CU on field. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
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Posted - 2012.12.27 14:10:00 -
[12] - Quote
You say heavies with ARs are supperior than a Assult with a AR while this is true if you are in a straight up fight the heavy has the upper hand but thats not his fault or a issue with the heavy its a issue with the person in the assult suit treating it like a heavy,
If you find killing heavies with same weapon to be difficult your best option is to use the over looked advantage of assult suits ability to get a better position flank them heavies are very easy to spot as they can not cover ground well so there ability to react in the thick of it is not as good as assult,
In short do not fight to your enemies advantage fight to yours that is how you win |
Kaathe
Osmon Surveillance Caldari State
41
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Posted - 2012.12.29 09:10:00 -
[13] - Quote
ArMaGeDoN The Cat wrote:Kaathe wrote:ArMaGeDoN The Cat wrote:Kaathe wrote:You can still counter them by staying far away, pull out your long range weapon of choice, and pick them off from a safe distance. Heavys are slow, you can out run them and hide quicker then they can walk. There's no need to restrict something because you can't manage to kill them in 4 or 5 shots. Either wear something that can tank the damage, move out the way and try again, or pick them far far away. I would like to restrict Scout suits from fitting shotguns...but I can't, so I deal with it and be a smarter player and think of a way to counter it or not get into that same situation. Quote:distinct one use class Sure, might as well add the fact that Scout suits use Gellante only weapons, and Logi's use Mimnatar only weapons. Running away won't help but to delay what's going to happen. You both have the same max range, only he has more health. And no, I don't want to rely on the snipers in my team who seem to not be able to hit a fricking stationary heavy. Seems like you have trust issues... and lack of tactical awareness... Both are necessary if you're willing to spend hours and days and years on this game. But that's okay, we all have our flaws at one point. In all honesty, I hate seeing heavys with ARs or other means of weaponry. But I can't do anything about it...he/she wants to use them, that's fine, I'll get the objective a different way. These are the tactics I use to prevent lost of assest. I'm just simply sharing them with you. Nice tactics you got there! Run away, I guess you're french. I will share mine: get behind a rock and play with him the "circle around the rock" game. Use bug bites to remove his shield and then a nice grenade should do the trick. (Even better if you hold it and kamikaze him)
Cool, i'll remember that one. Sounds like a good way to take out almost anyone. |
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