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Legionay
Doomheim
39
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Posted - 2012.12.24 14:05:00 -
[1] - Quote
Seriously you gotta get the SP rewards fixed as soon as people start getting less than 1k SP per match, the game just gets boring. There's no incentive to play, your going to lose a lot of players when this releases if you let it go this low, ever.
Console gamers that like shooters will not stay with the game if it's so slow paced to get anything. You should just set the SP to like 5000 SP per 1000 WP and keep it that way, then you won't lose peoples interest so easily. |
Legionay
Doomheim
39
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Posted - 2012.12.24 14:14:00 -
[2] - Quote
Ryder Azorria wrote:*sigh*
Seriously, if there's no incentive to play people will not play. Making the SP go low will kill off a lot of potential buyers of AUR stuff because people won't like the fact you have to grind so much when you play it a lot. |
Legionay
Doomheim
39
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Posted - 2012.12.24 14:44:00 -
[3] - Quote
Forlorn Destrier wrote:Legionay wrote:Ryder Azorria wrote:*sigh* Seriously, if there's no incentive to play people will not play. Making the SP go low will kill off a lot of potential buyers of AUR stuff because people won't like the fact you have to grind so much when you play it a lot. There is a SP cap to keep SP gain in line with Eve due to overlapping skills. SP is issued in a diminishing returns format as well to keep the players relatively balanced between hardcore and casual gamers. The cap is in place to be sure Eve players don't use Dust accounts for certain things to have an unfair advantage.
I already knew there was an SP cap but the diminishing returns may be this games downfall. |
Legionay
Doomheim
39
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Posted - 2012.12.24 14:55:00 -
[4] - Quote
Vyzion Eyri wrote:Well there has to be a bottleneck somewhere. And with 200k ISK on average per game, almost regardless of performance, there definitely isn't restraint monetarily. So there must be here. Aurum can buy you skill boosters but you still need to work for the SP. like the others said, it's to prevent exploitation and retain some balance between new, veteran and casual players.
Also, it's not so limiting when you're having fun. I joined some random squad the other day and went through 5 games back to back, came out with something like 7k sp cause we lost the last two horribly, but time flew. This is not a good thing in terms of being able to look back on life some dozens of years later with no regrets, but we are only clear in hindsight, right? Fun is fun.
So forget about the SP and squad up and kill people and hack things and before you know it, your worries about sp will be dust in the wind.
What I'm saying is the majority of console gamers like the sense of progression, at the moment when your getting tiny amounts of SP there isn't that sense, which makes the game less enjoyable. |
Legionay
Doomheim
39
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Posted - 2012.12.25 13:14:00 -
[5] - Quote
Shiro Mokuzan wrote:I remember when people played games because they were fun, not for "incentives" or "rewards".
That was before incentives or rewards were added.
I know a lot of people would hate me for using this example but
Call of Duty,
Sets record breaking game sales every year because of it's amount of incentives and rewards, I know it's a kitten game and Dust isn't supposed to be like CoD but if you do not give players incentives or rewards for doing things the game gets boring fast and players will move onto a game that does have those things.
If your simply trying to get 3% of a faster reload on your gun and that costs 83,000 SP and your getting 500 SP per game and each game is about 15 mins long that's 2490 minutes(41.5 hours) to spend getting 83,00 SP, there will come a point when people will think. "Why the kitten am I bothering with this".
Simply because the reward you get for spending so much time getting 500 SP a match is ridiculously pointless. |
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