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DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2012.12.24 09:25:00 -
[1] - Quote
Kind of like how we can determine the difference between a tank, LAV and dropship just by looking at the radar blip. I think it would be nice if the same could be done for player dots/blips as well.
I think there could be three different types of blips. One for scout suits, one for heavy suits, and one for assault/logi (this blip would look the same as the ones we have now).
Also any player that is carrying a nanite injector could have a small cross on their blip, this way when we are laying on the ground, we will have a better idea if somebody is actually near us that can revive. Cause sometimes it tells you a reviver is nearby when they are not even close.
I think this would be an interesting, and extremely useful, twist to the gameplay. And ultimately beneficial for everybody. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.12.24 11:04:00 -
[2] - Quote
The cross should appear when bleeding out at least.
This would be good for blue dots. Maybe making red dots show type would require somebody tagging them somehow? Like looking at them in ads mode to show suit model, or active scanner, or having a large over-match of scan precision vs signature. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.12.24 11:15:00 -
[3] - Quote
DJINN leukoplast wrote:I think this would be an interesting, and extremely useful, twist to the gameplay. And ultimately beneficial for everybody. What do you mean beneficial for everybody? I don't think all the heavies would benefit much from this, since everybody will know when they're getting close to a heavy and will just run away.
Also, no free intel thank you.
Edit: About marking the players with injectors better, yes this would be very helpful and has been suggested several times before. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.12.25 01:22:00 -
[4] - Quote
Bendtner92 wrote: What do you mean beneficial for everybody? I don't think all the heavies would benefit much from this, since everybody will know when they're getting close to a heavy and will just run away.
You mean run away like herding cattle? The heavy blip would be an intimidation factor and a smart team/squad could use that to their advantage. Also unless somebody in your squad gets eyes on them, you could still be surprised by a heavy right around the corner (especially on small maps).
And no free Intel? Most of what is seen on the radar/HUD is free Intel. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.12.25 07:40:00 -
[5] - Quote
DJINN leukoplast wrote:You mean run away like herding cattle? The heavy blip would be an intimidation factor and a smart team/squad could use that to their advantage. Also unless somebody in your squad gets eyes on them, you could still be surprised by a heavy right around the corner (especially on small maps). 1. For pub matches there shouldn't be something like this. It would screw heavies over so much.
2. For corp matches there's not even a need for it, since people will call out enemies anyway.
3. I just think it's generally a bad idea.
DJINN leukoplast wrote:And no free Intel? Most of what is seen on the radar/HUD is free Intel. That's no excuse for giving out more free intel is it? What we have is more than enough, so we don't need any more. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
463
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Posted - 2012.12.25 08:53:00 -
[6] - Quote
Bendtner92 wrote:DJINN leukoplast wrote:You mean run away like herding cattle? The heavy blip would be an intimidation factor and a smart team/squad could use that to their advantage. Also unless somebody in your squad gets eyes on them, you could still be surprised by a heavy right around the corner (especially on small maps). 1. For pub matches there shouldn't be something like this. It would screw heavies over so much. 2. For corp matches there's not even a need for it, since people will call out enemies anyway. 3. I just think it's generally a bad idea. DJINN leukoplast wrote:And no free Intel? Most of what is seen on the radar/HUD is free Intel. That's no excuse for giving out more free intel is it? What we have is more than enough, so we don't need any more. + 1 for an intelligent post |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.12.25 23:55:00 -
[7] - Quote
slap26 wrote:Bendtner92 wrote:DJINN leukoplast wrote:You mean run away like herding cattle? The heavy blip would be an intimidation factor and a smart team/squad could use that to their advantage. Also unless somebody in your squad gets eyes on them, you could still be surprised by a heavy right around the corner (especially on small maps). 1. For pub matches there shouldn't be something like this. It would screw heavies over so much. 2. For corp matches there's not even a need for it, since people will call out enemies anyway. 3. I just think it's generally a bad idea. DJINN leukoplast wrote:And no free Intel? Most of what is seen on the radar/HUD is free Intel. That's no excuse for giving out more free intel is it? What we have is more than enough, so we don't need any more. + 1 for an intelligent post
i 2nd that +1 no need for this corps already callout targets in corp matches anyway |
xProSkillz04x
Doomheim
6
|
Posted - 2012.12.26 02:48:00 -
[8] - Quote
Why would you want this kinda takes the fun out of the game i mean if we had a UAV or somthing i could understand |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2012.12.26 02:53:00 -
[9] - Quote
Yeah, no need for icons. Let other games do it the simple and faceroll way. It takes all of 3 seconds to say "2 Fatties and a Fixer coming in from the right flank.". |
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