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HowDidThatTaste
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Posted - 2012.12.23 21:37:00 -
[1] - Quote
This is the amount I have earned with no boosters except the passive.
I still have games of about 230 so so maybe could squeeze out another few thousand Sp who knows
First day saw huge 25-30,000 match payouts ever since been under 5,000 and quickly to under 1,000
Never saw what I could perceive as a daily cap feels more weekly still.
Anyone track their sP with the booster this week? To see if it is a hard cap or a soft cap which would allow 1.5% more total SP.
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HowDidThatTaste
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Posted - 2012.12.23 21:44:00 -
[2] - Quote
@dark cloud thank you for your comment you are so right. Even though commander Wang has said many time that we have indeed gone to a daily cap.
My post is to puts some facts to this, but thank you so much for your help. |
HowDidThatTaste
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Posted - 2012.12.23 22:18:00 -
[3] - Quote
Tony Calif wrote:Just to clarify, you aren't using a booster, and need to know how much someone WITH a booster gets, right? Yes. I was only using the passive booster not the active booster |
HowDidThatTaste
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Posted - 2012.12.23 23:34:00 -
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Tiel Syysch wrote:I finally got a booster starting this week, and yeah I'm at about 550k or so (maybe a little more) including the passive that's accrued throughout the week. I don't have specifics, but it's definitely more than the 465k. I'm down to getting about 300 base SP from an average game too.
Interesting so without booster say 460,000 with active booster 550,000 only 100,000 sp extra not the 1.5. That makes some sense since the passive sp would not count. which is approximitely 120,000 for five days.
So if you get 80% of your Sp the first day there is no reason to have a booster on for more than a day.
And actually the passive booster for 7 days will give you approx 100,000 sp
So with active booster and standard passive, plus passive 1.5 gain booster.
The Max total a merc could get is approximetly 700,000 to 750,000 Sp per week.
Without approximately 500,000 |
HowDidThatTaste
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Posted - 2012.12.24 01:29:00 -
[5] - Quote
Tony Calif wrote:Rolling universal SP cap is the best solution. Around 3 or 4x passive. Active boosters can give additional SP, over and above the cap.
There. 3 sentences. S P troubles fixed.
Can we get behind this simple plan? Or does someone see a problem with this idea?
Simple solution. New players can grind up and every one can go at their own pace. Everyday or just weekends.
Seems like it would be the easiest to code as well but who knows. |
HowDidThatTaste
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Posted - 2012.12.24 13:20:00 -
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Khal V'Rani wrote:Honest question here, what do you mean by a rolling cap? I'd like to understand all the ideas put out there before I open my yap.
The simple answer to this problem is to have a floating Hard SP cap that increases each week so the game has a set SP pace.
Every one who gets in the game can grind till they hit the Hard SP cap, giving the new players an incentive to catch up, while allowing the hard core gamers to even take a week off here and there and grind back to the hard SP cap.
I think this would be an easy way to solve this crazy problem. I don't see to many drawbacks. The game can stay on your 7-10 year SP pace to Max skills, while allowing a carrot for new players that if they do well a chance to catch up.
At the current system you miss a week of SP you can never get it back separating the have from the have nots even more.
Here is. The thread on it.
https://forums.dust514.com/default.aspx?g=posts&m=397841#post397841 |
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