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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.12.22 23:22:00 -
[1] - Quote
Are we going to be able to customize our rifles? Meaning:
1. Scope attachments 2. Different types of ammo 3. Foregrip attachments 4. 3-round or single shot or full auto 5. Stocks 6. Silencers or flash suppressors
Etc., etc., etc.,
Or are we going to have to use the pre-made setup that CCP has supplied for us?
Just something I was thinking about. It would be nice if we could customize.
Thoughts? |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.12.22 23:26:00 -
[2] - Quote
customization was promised in the 09 presentation, related to tech-III equipment, whether it is still on or not I dunno |
Shouper of BHD
Better Hide R Die
37
|
Posted - 2012.12.22 23:34:00 -
[3] - Quote
I asked if/for the abiltiy to use a gun like a dropsuit or vehicle, you buy the hual, you add the light or heavydamage modifery, range, clip, CPU cartage (more of thosoe you add, less it takes away from the suit) pg cartage etc...... as for scopes they said they will be bringing that in soon. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.12.23 00:08:00 -
[4] - Quote
Maffia- Thug wrote: 1. Scope attachments 2. Different types of ammo 3. Foregrip attachments 4. 3-round or single shot or full auto 5. Stocks 6. Silencers or flash suppressors
1. this was confirmed, can't wait for a reflex sight, even if it has no game effect and is only cosmetic. 2. I hope so, eve had a great ammo system with 5+ options for every gun/missile launcher. 3. There will be some system, Pictures of Caldari Gauss rifle list under barrel grenade, under barrel shotgun, and ECM jammer. I hope for slots for the tac rails, in real life you can put a under barrel grenade launcher on a multi-barrel grenade launcher, so I would like the option to put a under barrel grenade launcher on a mass driver. Probably never would, but it would be nice to have the option. 4)this may be set by the base weapon, since we have bust/full auto/semi-auto versions now. We may get a way to affect the bust size or rof or something though. It would be nice, but burst fire tactical ar seems to nasty, even with updates in new build. 5)A lot of the guns seem to have the mechanism of the gun extend into the stock, so customization here could be hard. The bonus other shooters give to stocks could be replaced by lighter or heavier weight materials used in gun for example. So we may have an equivalent, but I doubt we will get different stocks. 6) silencers only reduce the sound of the escaping gases, super sonic projectiles still make a sonic boom. For example, a rail gun has no gas to quiet and a super sonic projectile, so a silencer would do nothing. A gauss gun on other hand could have silent ammo, a heavy slower projectile would make no 'rifle crack' and the gun already has no gas to muffle. Minmatar projectile guns could have normal silencers. So, rather then a silencer it would be a couple of different mods for different weapons to get the same effect.
Only part above confirmed is a mod system is coming, scopes are changeable, there are under-barrel attachments for at least the gauss rifle and gallente ar. The flaylock pistol model in picture also had visible rails, so it looks like side arms will have attachments as well. The rest of my comments are best guess/speculation. |
Vermaak Kuvakei
Doomheim
88
|
Posted - 2012.12.23 00:10:00 -
[5] - Quote
I could see heavy weapons getting heavy mods that are overall more effective than those on sidearms and light weapons
(Heavy Ecm burst, Heavy underbarrel shotgun, and/or mini rifle like on the xm29) |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.23 00:42:00 -
[6] - Quote
You all realise that Tech III is a long, long, LONG way off right? You may get slight options in the near future but the full custom guns are a long way off. |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.12.23 00:58:00 -
[7] - Quote
Cerebral Wolf Jr wrote:You all realise that Tech III is a long, long, LONG way off right? You may get slight options in the near future but the full custom guns are a long way off.
He speaks the truth! Think about at least 2 years from now! |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2012.12.23 03:15:00 -
[8] - Quote
Forgive the ignorance but what is Tech III in comparison to what we have currently? I'm not an Eve player and still trying to learn here... And still in the vein of the thread I think... Wasn't there something said about sling options as well? Does that mean being able to switch from right shoulder to left shoulder? |
Vexen Krios
Doomheim
95
|
Posted - 2012.12.23 03:19:00 -
[9] - Quote
yeah that would be awesome for our weapons to have their own slots for modules, that way we could fit more for survivability on our suits and do the damage mods on our weapons. high an low slots highs for dmg modifers and lows for attachments or something of the like. |
Shouper of BHD
Better Hide R Die
37
|
Posted - 2012.12.23 22:27:00 -
[10] - Quote
http://www.youtube.com/watch?v=ED-YF-v7WCw |
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GM Vegas
Game Masters C C P Alliance
298
|
Posted - 2012.12.23 22:37:00 -
[11] - Quote
CCP Cmdr Wang wrote:
[REQUEST] Weapon customization: Subsystem, Rigging, Slots, or Add-ons - The design for this is ready, but it is a very large task to implement it in-game. Expect this at a later date.
;) |
|
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.12.24 00:10:00 -
[12] - Quote
GM Vegas wrote:CCP Cmdr Wang wrote:
[REQUEST] Weapon customization: Subsystem, Rigging, Slots, or Add-ons - The design for this is ready, but it is a very large task to implement it in-game. Expect this at a later date.
;)
Siiiiiiiiiiiick |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.24 00:20:00 -
[13] - Quote
Khal V'Rani wrote:Forgive the ignorance but what is Tech III in comparison to what we have currently? I'm not an Eve player and still trying to learn here... And still in the vein of the thread I think... Wasn't there something said about sling options as well? Does that mean being able to switch from right shoulder to left shoulder?
Eve Lore explination.
Tech 3 is a new technology thinking that involves the use of a special material known as fullerites. These fullerites allows dual or multiple funtionality and personality of materials within a smaller tighter space. For example armor plate that can act as batteries in the same go. Or the missile tube fueling systems to double duty as ejectors.
Because of the advances from tech 3 is so outstanding its been classed as its own technology group. One major feature of technology three is modular adaptability. Shoving two pieces of ships together is considerably an abhorrent idea considering that most tech 1 ships are single form hull construction as much as possible to allow maxium strength and minimal material costs. But tech 3 ships snap together and bond much more strongly together when pieced or taken apart in a shipyard maintenance environment.
Net result a single tech 3 star ship can easily be reconfigured to 5,000+ different hull functions alone. However the dangers of gathering fullerites makes this extraordinarily expensive. Average deployment cost of a Tech 3 cruiser, 1.5 billion isk, a price the rivals the cost of a carrier or dreadnaught capital ship.
Technology 2 is slightly older but similar to tech 3 it comes on the heels of a new material found, called morphite, morphite adheres special properties by inheriting local materials and enhancing them. Thus armor becomes much stronger, conductors conduct better and cooling systems disperse heat better. This allows many ship manufacturers to tweak morphite into their ships original functions and enhance features on them much further. A fast attack frigate can have morphite applied to it engines and whallah it is now a frigate interceptor. Apply it to its armor and defense systems and whallah its an assault frigate. Morphite is rarely found but not as dangerous to gather and it doesnt take much research to make technology 2 items. However the price cost performance and demands have typically made most technology 2 equipment 10x more than their tech 1 counter parts.
Currently All technology cept the clones themselves are considered technology 1. Standard Mateirals and Biomass common throughout all parts of the galaxy. This includes prototype and officer equipment are still considered tech 1 items.
In dust 514's case if we had tech 2 weapons they'd look like this.
Gallente T2 Breach Rifle Hits like a slow firing cannon
Gallente T2 Tactical Rifle. Acts like a rapid fire sniper rifle.
Gallente T2 Assault Rifle. Acts like a mini-hmg.
Where as with Tech 3 we're likely to see that on our suits and not guns may look something like this...
Caldari Tech 3 Assault Suit
Helmet Observer - Gaurdian - Striker - Assassin - Centurion's
Power Pack Overloded - Funneled - Fluxating - Stable - Armored
Upper Suit Pugilist - Rackateer - Quickdraw - Vicegrip - Honed
Lower Suit Tireless - Parkour - Armored - Paratrooper - Loader
Electronics Suite Overlord - Hypercalculator - Digital fortress - Beholder - Interceptor
This results in 3125 suit possibilities. Each suit is broken into 5 subsections. The suit itself has a bonus per skill level into it. Each part has its own unique per level bonus. Each part changes cpu and pg of the suit Each part changes slot layout. Each part changes overall appearance. |
I-PROMETHIUS-I
Opus Arcana Orion Empire
0
|
Posted - 2012.12.24 02:08:00 -
[14] - Quote
Maffia- Thug wrote:Are we going to be able to customize our rifles? Meaning:
1. Scope attachments 2. Different types of ammo 3. Foregrip attachments 4. 3-round or single shot or full auto 5. Stocks 6. Silencers or flash suppressors?
what every FPS needs |
Michael Cratar
Red and Silver Hand Amarr Empire
179
|
Posted - 2012.12.24 03:16:00 -
[15] - Quote
Iron Wolf Saber wrote:Khal V'Rani wrote:Forgive the ignorance but what is Tech III in comparison to what we have currently? I'm not an Eve player and still trying to learn here... And still in the vein of the thread I think... Wasn't there something said about sling options as well? Does that mean being able to switch from right shoulder to left shoulder? Eve Lore explination. Tech 3 is a new technology thinking that involves the use of a special material known as fullerites. These fullerites allows dual or multiple funtionality and personality of materials within a smaller tighter space. For example armor plate that can act as batteries in the same go. Or the missile tube fueling systems to double duty as ejectors. Because of the advances from tech 3 is so outstanding its been classed as its own technology group. One major feature of technology three is modular adaptability. Shoving two pieces of ships together is considerably an abhorrent idea considering that most tech 1 ships are single form hull construction as much as possible to allow maxium strength and minimal material costs. But tech 3 ships snap together and bond much more strongly together when pieced or taken apart in a shipyard maintenance environment. Net result a single tech 3 star ship can easily be reconfigured to 5,000+ different hull functions alone. However the dangers of gathering fullerites makes this extraordinarily expensive. Average deployment cost of a Tech 3 cruiser, 1.5 billion isk, a price the rivals the cost of a carrier or dreadnaught capital ship. Technology 2 is slightly older but similar to tech 3 it comes on the heels of a new material found, called morphite, morphite adheres special properties by inheriting local materials and enhancing them. Thus armor becomes much stronger, conductors conduct better and cooling systems disperse heat better. This allows many ship manufacturers to tweak morphite into their ships original functions and enhance features on them much further. A fast attack frigate can have morphite applied to it engines and whallah it is now a frigate interceptor. Apply it to its armor and defense systems and whallah its an assault frigate. Morphite is rarely found but not as dangerous to gather and it doesnt take much research to make technology 2 items. However the price cost performance and demands have typically made most technology 2 equipment 10x more than their tech 1 counter parts. Currently All technology cept the clones themselves are considered technology 1. Standard Mateirals and Biomass common throughout all parts of the galaxy. This includes prototype and officer equipment are still considered tech 1 items. In dust 514's case if we had tech 2 weapons they'd look like this. Gallente T2 Breach Rifle Hits like a slow firing cannon Gallente T2 Tactical Rifle. Acts like a rapid fire sniper rifle. Gallente T2 Assault Rifle. Acts like a mini-hmg. Where as with Tech 3 we're likely to see that on our suits and not guns may look something like this... Caldari Tech 3 Assault Suit Helmet Observer - Gaurdian - Striker - Assassin - Centurion's Power Pack Overloded - Funneled - Fluxating - Stable - Armored Upper Suit Pugilist - Rackateer - Quickdraw - Vicegrip - Honed Lower Suit Tireless - Parkour - Armored - Paratrooper - Loader Electronics Suite Overlord - Hypercalculator - Digital fortress - Beholder - Interceptor This results in 3125 suit possibilities. Each suit is broken into 5 subsections. The suit itself has a bonus per skill level into it. Each part has its own unique per level bonus. Each part changes cpu and pg of the suit Each part changes slot layout. Each part changes overall appearance.
If this is added to the game i will seriously never stop playing
|
Blob JD
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2012.12.24 03:17:00 -
[16] - Quote
Shouper of BHD wrote:http://www.youtube.com/watch?v=ED-YF-v7WCw
That looks more advanced than the build we have? |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.12.24 03:40:00 -
[17] - Quote
Blob JD wrote:Shouper of BHD wrote:http://www.youtube.com/watch?v=ED-YF-v7WCw That looks more advanced than the build we have?
If I understand everything else that I have read this version of the game was built on the CARBON game engine for PC. I believe that CCP completely scrapped this and went with UNREAL game engine so it could be played on a console.
Granted, this is only true if I understand everything that I have read correctly! |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.24 03:52:00 -
[18] - Quote
I find all this weapon customization just teeny weeny unimportant stuff.
Having all the variatiations of the weapons what are planned is enough for loooong time. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.24 03:53:00 -
[19] - Quote
Maffia- Thug wrote:Blob JD wrote:Shouper of BHD wrote:http://www.youtube.com/watch?v=ED-YF-v7WCw That looks more advanced than the build we have? If I understand everything else that I have read this version of the game was built on the CARBON game engine for PC. I believe that CCP completely scrapped this and went with UNREAL game engine so it could be played on a console. Granted, this is only true if I understand everything that I have read correctly!
They didn't scrap the CARBON technology behind it, since that is the tech that runs EVE capitans quarters, but instead ventured on to using UT3 engine for DUST. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.24 04:11:00 -
[20] - Quote
Iron Wolf Saber wrote:Where as with Tech 3 we're likely to see that on our suits and not guns may look something like this...
Caldari Tech 3 Assault Suit
Helmet Observer - Gaurdian - Striker - Assassin - Centurion's
Power Pack Overloded - Funneled - Fluxating - Stable - Armored
Upper Suit Pugilist - Rackateer - Quickdraw - Vicegrip - Honed
Lower Suit Tireless - Parkour - Armored - Paratrooper - Loader
Electronics Suite Overlord - Hypercalculator - Digital fortress - Beholder - Interceptor
This results in 3125 suit possibilities. Each suit is broken into 5 subsections. The suit itself has a bonus per skill level into it. Each part has its own unique per level bonus. Each part changes cpu and pg of the suit Each part changes slot layout. Each part changes overall appearance.
This alone is enough to make me salivate.
Think of the ninja knifing possibilities. |
|
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2012.12.24 04:55:00 -
[21] - Quote
@ Iron Wolf - thanks that's awesome! +1 for you. And I have to agree... That many options for configuation will hook me for a long long time. |
DUST Fiend
Immobile Infantry
1899
|
Posted - 2012.12.24 06:46:00 -
[22] - Quote
Super Cargo wrote:GM Vegas wrote:CCP Cmdr Wang wrote:
[REQUEST] Weapon customization: Subsystem, Rigging, Slots, or Add-ons - The design for this is ready, but it is a very large task to implement it in-game. Expect this at a later date.
;) Siiiiiiiiiiiick
|
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.24 08:54:00 -
[23] - Quote
Well for the moment we don't have tech 2 nor do we know if tech 2 or tech 3 materials can be used on our level. After all eve star ships are so much larger than our drop suits.
Then again our dropsuits technologies are unheard of in New Eden currently, personal shields, drop uplinks, minaturized vehicle mounted weapons, microsized armor pumps and micro fusion reactor packpacks and our implants and clones.
Verses the current clones in New Eden are only replacement bodies(for serious body injuries), doppelgangers or the capsuleer type which can only fast update inside the pods, outside the pods they only remember stuff since they last updated.
Then again all technolgies in eve are constantly updating, tech 1 for examples are going over naval review and are getting updated massively. Software updates go out,which adjusts armor resonance, shield harmonics or weapon frequencies causing one or the other to get stronger causing something to lose or gain point ratings. Hardware updates go out to increase safety or continue to provide protection in an ever growing threat environment.
There is also jury rigging but I don't see that coming over well its possible. Rigging is just basically rerouting stuff in your suit to do things differently from basic functions.
Remember tech 2 didnt show up in new eden for a few years and tech 3 much later. While generally tech 2 for the longest time was considered better than tech 1 stuff recent military updates made to almost all tech 1 ships almost makes them rival their tech 2 counter parts in general purpose functions. Tech 3 still however is considered extraordinarily powerful the interaction and level of connection between the technology and pilot is so great that ripping the two apart causes some denigration of the conscious. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.12.24 09:23:00 -
[24] - Quote
Yes, we getting weapon customization :) |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.12.24 17:57:00 -
[25] - Quote
Iron Wolf Saber wrote:Khal V'Rani wrote:Forgive the ignorance but what is Tech III in comparison to what we have currently? I'm not an Eve player and still trying to learn here... And still in the vein of the thread I think... Wasn't there something said about sling options as well? Does that mean being able to switch from right shoulder to left shoulder? Eve Lore explination. Tech 3 is a new technology thinking that involves the use of a special material known as fullerites. These fullerites allows dual or multiple funtionality and personality of materials within a smaller tighter space. For example armor plate that can act as batteries in the same go. Or the missile tube fueling systems to double duty as ejectors. Because of the advances from tech 3 is so outstanding its been classed as its own technology group. One major feature of technology three is modular adaptability. Shoving two pieces of ships together is considerably an abhorrent idea considering that most tech 1 ships are single form hull construction as much as possible to allow maxium strength and minimal material costs. But tech 3 ships snap together and bond much more strongly together when pieced or taken apart in a shipyard maintenance environment. Net result a single tech 3 star ship can easily be reconfigured to 5,000+ different hull functions alone. However the dangers of gathering fullerites makes this extraordinarily expensive. Average deployment cost of a Tech 3 cruiser, 1.5 billion isk, a price the rivals the cost of a carrier or dreadnaught capital ship. Technology 2 is slightly older but similar to tech 3 it comes on the heels of a new material found, called morphite, morphite adheres special properties by inheriting local materials and enhancing them. Thus armor becomes much stronger, conductors conduct better and cooling systems disperse heat better. This allows many ship manufacturers to tweak morphite into their ships original functions and enhance features on them much further. A fast attack frigate can have morphite applied to it engines and whallah it is now a frigate interceptor. Apply it to its armor and defense systems and whallah its an assault frigate. Morphite is rarely found but not as dangerous to gather and it doesnt take much research to make technology 2 items. However the price cost performance and demands have typically made most technology 2 equipment 10x more than their tech 1 counter parts. Currently All technology cept the clones themselves are considered technology 1. Standard Mateirals and Biomass common throughout all parts of the galaxy. This includes prototype and officer equipment are still considered tech 1 items. In dust 514's case if we had tech 2 weapons they'd look like this. Gallente T2 Breach Rifle Hits like a slow firing cannon Gallente T2 Tactical Rifle. Acts like a rapid fire sniper rifle. Gallente T2 Assault Rifle. Acts like a mini-hmg. Where as with Tech 3 we're likely to see that on our suits and not guns may look something like this... Caldari Tech 3 Assault Suit Helmet Observer - Gaurdian - Striker - Assassin - Centurion's Power Pack Overloded - Funneled - Fluxating - Stable - Armored Upper Suit Pugilist - Rackateer - Quickdraw - Vicegrip - Honed Lower Suit Tireless - Parkour - Armored - Paratrooper - Loader Electronics Suite Overlord - Hypercalculator - Digital fortress - Beholder - Interceptor This results in 3125 suit possibilities. Each suit is broken into 5 subsections. The suit itself has a bonus per skill level into it. Each part has its own unique per level bonus. Each part changes cpu and pg of the suit Each part changes slot layout. Each part changes overall appearance.
I can't wait for this day!!!! |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.12.24 18:01:00 -
[26] - Quote
Iron Wolf Saber wrote:Well for the moment we don't have tech 2 nor do we know if tech 2 or tech 3 materials can be used on our level. After all eve star ships are so much larger than our drop suits.
Then again our dropsuits technologies are unheard of in New Eden currently, personal shields, drop uplinks, minaturized vehicle mounted weapons, microsized armor pumps and micro fusion reactor packpacks and our implants and clones.
Verses the current clones in New Eden are only replacement bodies(for serious body injuries), doppelgangers or the capsuleer type which can only fast update inside the pods, outside the pods they only remember stuff since they last updated.
Then again all technolgies in eve are constantly updating, tech 1 for examples are going over naval review and are getting updated massively. Software updates go out,which adjusts armor resonance, shield harmonics or weapon frequencies causing one or the other to get stronger causing something to lose or gain point ratings. Hardware updates go out to increase safety or continue to provide protection in an ever growing threat environment.
There is also jury rigging but I don't see that coming over well its possible. Rigging is just basically rerouting stuff in your suit to do things differently from basic functions.
Remember tech 2 didnt show up in new eden for a few years and tech 3 much later. While generally tech 2 for the longest time was considered better than tech 1 stuff recent military updates made to almost all tech 1 ships almost makes them rival their tech 2 counter parts in general purpose functions. Tech 3 still however is considered extraordinarily powerful the interaction and level of connection between the technology and pilot is so great that ripping the two apart causes some denigration of the conscious.
Can i be your friend? |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.12.24 18:02:00 -
[27] - Quote
Odiain Suliis wrote:Maffia- Thug wrote:Blob JD wrote:Shouper of BHD wrote:http://www.youtube.com/watch?v=ED-YF-v7WCw That looks more advanced than the build we have? If I understand everything else that I have read this version of the game was built on the CARBON game engine for PC. I believe that CCP completely scrapped this and went with UNREAL game engine so it could be played on a console. Granted, this is only true if I understand everything that I have read correctly! They didn't scrap the CARBON technology behind it, since that is the tech that runs EVE capitans quarters, but instead ventured on to using UT3 engine for DUST.
I see. Thank you for the clarification. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.12.24 18:05:00 -
[28] - Quote
KEROSIINI-TERO wrote:I find all this weapon customization just teeny weeny unimportant stuff.
Having all the variatiations of the weapons what are planned is enough for loooong time.
I see your point. And that is the beauty of it. With Iron's thoughts and explanation, you have the ability to be as unique as you are in RL. Or you can choose to fit and master a cookie cutter role. The choice is yours. Do you take the red pill or do you take the blue pill? |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.24 20:40:00 -
[29] - Quote
I can imagine a system that creates a hybridization between variants.
Ammo Selection is obvious along with scopes, which leaves barrel/armature, stocks, and mechanism parts if they are going to full fledged parts in.
However the way the weapons are design it is almost preferable that every weapon group (IE Scrambler Pistols) to have their own individual parts. With ammo being the only universal between each weapon class (Energy, Hybrid, Projectile, Warhead)
This would allow any weapon to be customized as well such as nova knifes. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2012.12.25 09:12:00 -
[30] - Quote
GM Vegas wrote:CCP Cmdr Wang wrote:
[REQUEST] Weapon customization: Subsystem, Rigging, Slots, or Add-ons - The design for this is ready, but it is a very large task to implement it in-game. Expect this at a later date.
;) Ye hath no idea how much I am in need of such features... My Scrambler Rifle shall be "decked out" in such manners that none shall survive thy oncoming onslaught.... I really need to cut that out... |
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