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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.21 13:06:00 -
[1] - Quote
The way they currently are in chromosomes, grenades aren't thrown far enough. Sometimes I am in a close-mid range gunfight, and I have to look up, throw the grenade, then look back down to resume shooting; I shouldn't have to look up to get a grenade to travel a relatively short distance. Grenade throws need to be farther. Basically that's it. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.21 13:11:00 -
[2] - Quote
i was thinking of starting a thread about nades.
Imo, real problem isnt so much how far they travel than the trajectory they take. It's way too straight i think, doesnt feel natural. If you want the nade to have a sweet arc trajectory, then you're bound to raise your aim quite high. And then you gain in throwing distance.
I think it doesnt need much tweaking to get something really natural and effective. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.21 14:04:00 -
[3] - Quote
Laurent Cazaderon wrote:i was thinking of starting a thread about nades.
Imo, real problem isnt so much how far they travel than the trajectory they take. It's way too straight i think, doesnt feel natural. If you want the nade to have a sweet arc trajectory, then you're bound to raise your aim quite high. And then you gain in throwing distance.
I think it doesnt need much tweaking to get something really natural and effective.
I think you're right about that. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 14:07:00 -
[4] - Quote
Sometimes aiming high doesn't even give a higher arc. You have a fixed throwing arc, and aiming higher ONLY affects the force of your throw.
Also, it REALLY sucks to lose power in a throw because you want to aim on a downward angle.
What I really want is the current build's "flat" throwing arc (or somewhere between this build and Codex, but leaning towards the new arc) with the consistent throw force used in Codex. Then we need a new grenade variant.
When the beta first started, they had timed fuses on allg renades. At some point before I showed up, they added the "thukker" with a contact fuse. In Chromosome, we have new fuse mechanics on non-contact grenades. Original grenade mechanics with a timed fuse need to come back as the standard grenade type. Contact fuse grenades need to remain. The new grenade mechanics should be a new "hybrid fuse" grenade type with a contact trigger for a short timed fuse. |
WHz DS9899
Doomheim
136
|
Posted - 2012.12.21 15:28:00 -
[5] - Quote
Garrett Blacknova wrote:Sometimes aiming high doesn't even give a higher arc. You have a fixed throwing arc, and aiming higher ONLY affects the force of your throw.
Also, it REALLY sucks to lose power in a throw because you want to aim on a downward angle.
What I really want is the current build's "flat" throwing arc (or somewhere between this build and Codex, but leaning towards the new arc) with the consistent throw force used in Codex. Then we need a new grenade variant.
When the beta first started, they had timed fuses on allg renades. At some point before I showed up, they added the "thukker" with a contact fuse. In Chromosome, we have new fuse mechanics on non-contact grenades. Original grenade mechanics with a timed fuse need to come back as the standard grenade type. Contact fuse grenades need to remain. The new grenade mechanics should be a new "hybrid fuse" grenade type with a contact trigger for a short timed fuse.
timed fuses are standard ones, it just has a short fuse |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.12.21 15:36:00 -
[6] - Quote
Agree, grenades need to go further. Also agree on the need to change arc dynamics. There needs to be more reliability in able to choose distance and placement.
Also, the new fuse system means militia grenades are basically inst explosions. Cooking a grenade needs to be rewarded - not deciding how far you can throw it. |
dust badger
BetaMax.
283
|
Posted - 2012.12.21 15:40:00 -
[7] - Quote
i think they wanted to make other grenade types more used, there are other models ( sorry cant remember and at work atm) that go further but with the trade off on fire power
so you cant have you cake and eat it |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.12.21 15:44:00 -
[8] - Quote
dust badger wrote:i think they wanted to make other grenade types more used, there are other models ( sorry cant remember and at work atm) that go further but with the trade off on fire power
so you cant have you cake and eat it
about distance - thats a fair point. Didnt realise the others went further. I still think the rest stands though. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.21 16:37:00 -
[9] - Quote
Right now it feels like im watching a comedy movie where they ask the geeky kid to throw the ball back and whines up for the pitch and throws it right to his feet. . Sometimes I feel this beta is so consumed by the big picture that it doesn't understand its failing at the fundamentals badly. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 17:08:00 -
[10] - Quote
WHz DS9899 wrote:Garrett Blacknova wrote:Sometimes aiming high doesn't even give a higher arc. You have a fixed throwing arc, and aiming higher ONLY affects the force of your throw.
Also, it REALLY sucks to lose power in a throw because you want to aim on a downward angle.
What I really want is the current build's "flat" throwing arc (or somewhere between this build and Codex, but leaning towards the new arc) with the consistent throw force used in Codex. Then we need a new grenade variant.
When the beta first started, they had timed fuses on allg renades. At some point before I showed up, they added the "thukker" with a contact fuse. In Chromosome, we have new fuse mechanics on non-contact grenades. Original grenade mechanics with a timed fuse need to come back as the standard grenade type. Contact fuse grenades need to remain. The new grenade mechanics should be a new "hybrid fuse" grenade type with a contact trigger for a short timed fuse. timed fuses are standard ones, it just has a short fuse Chromosome patch notes specifically mention that (unless cooked) grenades have their timer activate only after an impact. They aren't a standard timed fuse, they're a contact-triggered timed fuse. That's what the patch notes say, and it's also how they work in practice. I suggested calling them "hybrid" because it's shorter and still gets the point across. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.27 00:11:00 -
[11] - Quote
I would still like this fixed. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2012.12.27 00:15:00 -
[12] - Quote
The grenade throw is a bit annoying. It's hard not to accidentally throw the grenade into the ground. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.27 00:42:00 -
[13] - Quote
Maken Tosch wrote:The grenade throw is a bit annoying. It's hard not to accidentally throw the grenade into the ground.
blame it on the trajectory. Codex had 2 different grenade throw, completely random. One was pretty good, the other a complete non-sense.
A middle ground between the chromosome one and the good one from codex would be great. Maybe with some more force and a constant one (agreed).
Then, cook time was better done in Codex i can only agree with you guys.
Maybe we should upload trajectory pictures to illustrate the whole thing |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.27 03:42:00 -
[14] - Quote
The grenades do travel very short distance, plus the angle doesn't feel natural so i agree |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.06 15:30:00 -
[15] - Quote
Way too many ground grenades. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.09 23:12:00 -
[16] - Quote
The distance it travels when not looking up favors CQC panic grenades. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.12 05:36:00 -
[17] - Quote
They explode way too fast as well. |
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