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Bendtner92
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Posted - 2012.12.21 09:24:00 -
[1] - Quote
This thread has nothing to do with the HMG or Forge Gun being overpowered or not. It has nothing to do with the extreme price tag on the vk.1 heavy dropsuit (although that has to be lowered anyway). This thread is only a request to make changes to the prototype (and advanced) heavy dropsuit itself.
The prototype heavy dropsuit needs a buff. You might disagree with me, but I'll try to tell you why. Currently I believe there's a great balance between a standard heavy and an equally skilled and fitted standard assault/logi/scout. However, a proto heavy is heavily underpowered compared to an equally skilled proto assault/logi/scout.
The reason for this is easy to find, it lays with the number of slots and PG/CPU the proto heavy gets over the standard heavy, compared to a proto over a standard of any of the other three classes. Lets list the numbers:
A proto scout has 2 more high slots, 1 more low slot, 1 more equipment slot and exactly 100% more PG/CPU over the standard scout. A proto assault has 1 more high slot, 2 more low slots, 1 more equipment slot and exactly 100% more PG/CPU over the standard assault. A proto logi has 2 more high slots, 2 more low slots,1 more equipment slot and exactly 100% more PG/CPU over the standard logi.
Or in other words, all three get 4 or 5 more slots in total and exactly the double amount of PG/CPU than the standard suit.
A proto heavy has 1 more high slot, 1 more low slot, 0 more equipment slots and exactly 50% more PG/CPU over the standard heavy.
So the proto heavy only gets 2 more slots, and nowhere near the double amount of PG/CPU than the standard suit.
Do you see now how that's not even close to balanced?
To me it's obivous that the proto heavy should get 2 more high slots, 2 more low slots, still 0 more equipment slots and exactly 100% more PG/CPU over the standard suit.
For the shield variant heavy at least. I can see the idea for the armor variant to have more low slots and less high slots. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.12.21 09:50:00 -
[2] - Quote
Laurent Cazaderon wrote:i think it's that way because the biggest evolution in heavy suits was supposed to be the growth of base HP. Thus, not raising the amount of slot so much. And it probably hasnt been looked into since then.
Maybe heavies should be the only suits to keep growing in HP every tier. But this only if they get their REAL lower turn and movement speed. As atm, it's not obvious.
Now, i fear that a heavy with too many slots and PG\CPU could reach an insane survivability. But honestly, i dont know enough about heavies fitting to tell. Would need some proper study.
Thanks for the reply.
Yes, more base health is an option worth considering. I could have included that in the OP as well, but I chose not to because personally I think more slots is the better option.
With simply more base health you aren't paying anything to get that extra HP, and you limit the heavy to only be a tank fit. I think there should be room for more crazy fits than just that, and more slots instead of more base health would give just that. If or when the vk.1 gets a price drop (I'm thinking it should cost somewhere around 130k maybe), as it should, you still have to pay a lot to get that extra stuff on your fit. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.12.31 00:08:00 -
[3] - Quote
Sytonis Auran wrote:Bendtner92 nice analysis. I don't agree with adding 2 slots though.
One thing about heavy suits and does not need to be considered on other suits is their ability to use forges. Any change in heavy's slots can dramatically alter how much forge damage they can output, which is already high.
For this reason I would prefer the bonus EHP suggestion to help with balance between meta levels, but only on heavies and not other suits. A proto heavy with one more high slot wouldn't change the possible damage output on a forge gun much though. A fourth damage mod barely gives any extra damage. However, if the advanced suit also got an extra high slot than it currently has, it could change some things, as you could get three damage mods on it then.
I can settle with more health on advanced and proto suits though, if that's the road the devs want to go. Personally I like more slots better, but that's just my personal opinion. I'm fine with extra health. |
Bendtner92
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369
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Posted - 2013.02.07 08:09:00 -
[4] - Quote
So, are there any changes to the advanced and proto heavy suits planned for next build? |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2013.02.23 11:53:00 -
[5] - Quote
Ric Barlom wrote:Great post Ben!
First of all you have to stop killing me all the time haha:) Seriously speaking I was gonna post something similar before I saw this thread. The situation you described is total BS and everyone can see there is something wrong with the system just by looking at it. In my mind the simples solution is to find a good balance for all the different standard suits and have them get the same amount of slots and CP/PG with levels. It's not rocket science CCP! Not trying to be a **** or anything and I know balancing online games can be hard BUT this issue is so obvious and it really frustrates me. Please fix this:)
Thanks man, and you've killed me plenty of times as well. I'm always enjoying going up against you guys, always makes for some good matches.
I agree with you. A good balance between the Standard suits and then go from there is the way to go. In my opinion we have a very good balance between the Standard suits right now (except for maybe Scouts. I don't use them, but they could maybe use a slight speed buff or something else. On the other hand, they might be better balanced when we get cloaking among other things implemented)
The progression to Advanced and Proto suits is fairly balanced between Logis/Assaults/Scouts (except that I don't think the Proto Assault should have two equipment slots, but that's another matter). The progression on the Heavy is just lacking severely though (the numbers speak for themselves).
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Bendtner92
Imperfects Negative-Feedback
375
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Posted - 2013.02.28 19:30:00 -
[6] - Quote
martinofski wrote:I totally agree. I would live with something like 1 more slot on one of the side and an item slot too I guess.
2 slot on each side is a bit too much.
I vote for a base HP increase and 1-2 more slots. This and an intelligent price on the VK.1. Maybe an item slot too, can't figure out why I cant have a nanite/uplink in my big pockets. I'm not pushing for four more slots (two on each side). I'm pushing for two more slots (one on each side). As well as more CPU/PG to match the other classes.
Toyboi wrote:just remove all suits but heavy problem solved I fail to see how fixing something obviously broken would lead to all the other suits be useless. |
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