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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Beyobi
 Soldiers Of One Network
 Orion Empire
 
 44
 
 
      | Posted - 2012.12.21 04:01:00 -
          [1] - Quote 
 This needs to go. I don't see this as something that is balanced. Fully Autonomous, or Manned Only. I'm sick of taking my vehicle in fast and close to the turret to kill the guy operating it only to turn around and watch my **** getting destroyed by an operatorless turret. Is the PvP or PvE?
 
 and before you want to start talking **** like tactics, well guess what my tactics is to kill the turret gunner so the turret is no longer a threat. Ditch the Turret Auto tracking.
 
 Future Problems: Teams spawn in dozens of turrets that nobody will use only to have tons of antivehicle support that has perfect aim and reflexes faster than superman. Now no one uses vehicles because Turrets are such an obnoxious pain in the ass.
 
 "well just hack it so it's on your side" - screw you I tried that
 
 "leave your vehicle behind cover" - if i walk away from the damm thing, it blows up because of the stupid "Vehicle abandonment" bullshit. thanks for wasting 250K again.
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        |  Calgoth Reborn
 United Front LLC
 
 145
 
 
      | Posted - 2012.12.21 04:10:00 -
          [2] - Quote 
 Destroy them that's what i do 2 forge gun or 2 swarm hit's for me destroy's them
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        |  Sev Alcatraz
 Tritan-Industries
 Legacy Rising
 
 185
 
 
      | Posted - 2012.12.21 04:13:00 -
          [3] - Quote 
 I think someone is haveing rage over there lav being blown up lol
 
 
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        |  SoTa PoP
 Internal Error.
 Negative-Feedback
 
 1772
 
 
      | Posted - 2012.12.21 04:13:00 -
          [4] - Quote 
 If you get rid of auto fire turrets I will rage. It's one of the few things this FPS has you can't find else where while in game. And make great battle zones for control of them.
 
 and jk bout rage - turrets aren't exactly a heavies best friend :P
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        |  Beyobi
 Soldiers Of One Network
 Orion Empire
 
 44
 
 
      | Posted - 2012.12.21 04:20:00 -
          [5] - Quote 
 It's just riduclous. If I kill the operator the turret should not operate. Plain and simple. If you want to say a drone is operating it, then their should be no player interaction with it other than hacking. I will gladly blow them up if they are drones, but as long as I can operate it, I want to hack it and use it.
 
 OR - if I was slightly interested in compromise I would suggest a turret shutdown time if the operator is killed. 30 seconds or something. Wouldn't the system need a moment to recognize the operator is gone, switch systems and begin tracking before it could fire?
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        |  SoTa PoP
 Internal Error.
 Negative-Feedback
 
 1772
 
 
      | Posted - 2012.12.21 04:22:00 -
          [6] - Quote 
 
 Beyobi wrote:It's just riduclous. If I kill the operator the turret should not operate. Plain and simple. If you want to say a drone is operating it, then their should be no player interaction with it other than hacking. I will gladly blow them up if they are drones, but as long as I can operate it, I want to hack it and use it.
 OR - if I was slightly interested in compromise I would suggest a turret shutdown time if the operator is killed. 30 seconds or something. Wouldn't the system need a moment to recognize the operator is gone, switch systems and begin tracking before it could fire?
 You forget though - We're in the future! If turrets didn't have auto fire I'd be concerned.
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        |  Elijah Sol' Dzusaki
 Onward Defrosted Tuna Team
 
 485
 
 
      | Posted - 2012.12.21 04:23:00 -
          [7] - Quote 
 
 Beyobi wrote:OR - if I was slightly interested in compromise I would suggest a turret shutdown time if the operator is killed. 30 seconds or something. Wouldn't the system need a moment to recognize the operator is gone, switch systems and begin tracking before it could fire?
 
 This is a good, logical idea.
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        |  Necrodermis
 GunFall Mobilization
 Covert Intervention
 
 460
 
 
      | Posted - 2012.12.21 04:24:00 -
          [8] - Quote 
 i love turrets.
 
 and really they don't even bother shooting at you unless you shoot at it. so if you don't shoot it it will continue to be useless. i walk up to the things all the time and if a player isn't actively in it it doesn't bother shooting at you.
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        |  SoTa PoP
 Internal Error.
 Negative-Feedback
 
 1772
 
 
      | Posted - 2012.12.21 04:25:00 -
          [9] - Quote 
 
 Necrodermis wrote:i love turrets.
 and really they don't even bother shooting at you unless you shoot at it. so if you don't shoot it it will continue to be useless. i walk up to the things all the time and if a player isn't actively in it it doesn't bother shooting at you.
 Don't listen to this guy - they'll kill you if you walk into there specified range, which is surprisingly large. They do seem a tad ******** in picking targets though.
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        |  Greasepalms
 Ahrendee Mercenaries
 Legacy Rising
 
 70
 
 
      | Posted - 2012.12.21 04:43:00 -
          [10] - Quote 
 The very first time I called in a HAV it got chewed up by a blaster turret not more than a minute after I got in it...
 
 That's my story.
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        |  Garrett Blacknova
 Codex Troopers
 
 1849
 
 
      | Posted - 2012.12.21 05:08:00 -
          [11] - Quote 
 
 Beyobi wrote:This needs to go. I don't see this as something that is balanced. Fully Autonomous, or Manned Only. I'm sick of taking my vehicle in fast and close to the turret to kill the guy operating it only to turn around and watch my **** getting destroyed by an operatorless turret. Is the PvP or PvE? Unless you're standing out in the open, with clear line of sight to the turret, it shouldn't be seeing you, and shouldn't be shooting at you. Unless manned, they're easy to avoid fire from.
 
 
 Quote:and before you want to start talking **** like tactics, well guess what my tactics is to kill the turret gunner so the turret is no longer a threat. Ditch the Turret Auto tracking. The turrets only auto-track after the gunner dies. Avoid the turret, approach from an unexpected angle, kill the gunner. if it doesn't have a gunner, you just need to stay out of its tracking range and not pick a fight. If you attack it, then it will return fire, but you can exploit that by shooting it and sitting in cover so it wastes time shooting you while your teammates move in to hack it.
 
 
 Quote:Future Problems: Teams spawn in dozens of turrets that nobody will use only to have tons of antivehicle support that has perfect aim and reflexes faster than superman. Now no one uses vehicles because Turrets are such an obnoxious pain in the ass. Like vehicles, there will almost certainly be restrictions on the turrets you can call down, and losing them (either to hacks or destruction) will be become VERY expensive VERY fast.
 
 
 Quote:"well just hack it so it's on your side" - screw you I tried that You did? What happened? How'd you screw up? Because obviously you're still complaining, so you must have done something wrong.
 
 
 Quote:"leave your vehicle behind cover" - if i walk away from the damm thing, it blows up because of the stupid "Vehicle abandonment" bullshit. thanks for wasting 250K again. You obviously parked in the wrong cover, too far away from the turret. Find a better parking spot next time.
 
 And more importantly, if you're in a vehicle, YOU'RE NOT MEANT TO BE ALONE.
 
 Work with your team, instead of expecting to lone-wolf everything in the game even though it's specifically designed to kill what you brought in.
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        |  slap26
 Pink Fluffy Bounty Hunterz
 RISE of LEGION
 
 462
 
 
      | Posted - 2012.12.21 07:23:00 -
          [12] - Quote 
 lol
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        |  NovaShadowStorm
 The Southern Legion
 
 63
 
 
      | Posted - 2012.12.21 08:12:00 -
          [13] - Quote 
 
 Necrodermis wrote:i love turrets.
 and really they don't even bother shooting at you unless you shoot at it. so if you don't shoot it it will continue to be useless. i walk up to the things all the time and if a player isn't actively in it it doesn't bother shooting at you.
 
 Thats not exactly right, if you're doing something against the other team they kick in too, like if you're shooting at a member of the opposing team and they control a nearby blaster turret it will turn and start shooting at you, also if you're hacking a point near it it will open up on you.
 
 Mainly if you approach a turret and it's barrel is facing you it will most likely open fire, blaster that is. Rails only ever attack vehicles and if you shoot them first. So in a dropsuit vs a rail you're all good it won't aggro on you. And missile turrets... they're a tad random in how they behave sometimes they shoot sometimes they don't not sure what the exact requirements are there.
 
 So as long as one doesn't shoot them or run at them head on then they shouldn't open fire on you.
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        |  Sleepy Zan
 Internal Error.
 Negative-Feedback
 
 2046
 
 
      | Posted - 2012.12.21 08:20:00 -
          [14] - Quote 
 I have no problem with the turrets, the only thing I do have a problem with is that railgun turrets seem to have a faster turning speed when they are unmanned.
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        |  Jack Boost
 Zarena Family
 
 194
 
 
      | Posted - 2012.12.21 09:04:00 -
          [15] - Quote 
 "Sniped' by auto-railgun at 1m from it :) .. yes that is very balanced thing.
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        |  NovaShadowStorm
 The Southern Legion
 
 63
 
 
      | Posted - 2012.12.21 10:10:00 -
          [16] - Quote 
 
 Jack Boost wrote:"Sniped' by auto-railgun at 1m from it :) .. yes that is very balanced thing. 
 Well thats because you were shooting at it or were in a vehicle, a railgun without someone in it will NEVER target a dropsuit, unless again, you're shooting it or you were in a vehicle. If you want it get out of your LAV, run over and cap it it won't shoot you.
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        |  steadyhand amarr
 Imperfects
 Negative-Feedback
 
 338
 
 
      | Posted - 2012.12.21 10:23:00 -
          [17] - Quote 
 Lols at op rage for a turret doing its job 3 shots with a forge at the most and problems solved
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        |  Garrett Blacknova
 Codex Troopers
 
 1849
 
 
      | Posted - 2012.12.21 13:15:00 -
          [18] - Quote 
 
 NovaShadowStorm wrote:Jack Boost wrote:"Sniped' by auto-railgun at 1m from it :) .. yes that is very balanced thing. Well thats because you were shooting at it or were in a vehicle, a railgun without someone in it will NEVER target a dropsuit, unless again, you're shooting it or you were in a vehicle. If you want it get out of your LAV, run over and cap it it won't shoot you.  I've had one that did, but it's pretty obvious when they're turning to target you, and if you didn't see it coming with more than enough time to take cover, that's your own fault.
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        |  Bhor Derri
 Legion of Eden
 
 95
 
 
      | Posted - 2012.12.21 13:26:00 -
          [19] - Quote 
 (QQ)-Thread of the year-
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        |  Jack Boost
 Zarena Family
 
 194
 
 
      | Posted - 2012.12.21 13:36:00 -
          [20] - Quote 
 
 Garrett Blacknova wrote:I've had one that did, but it's pretty obvious when they're turning to target you, and if you didn't see it coming with more than enough time to take cover, that's your own fault.
 
 
 1. No attack at turret by me
 2. No one inside
 3. I use turet as cover
 
 Happy now?
 
 Happen few times, even in crowd.
 
 Obvious my bad luck and stupidity.
 
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        |  Garrett Blacknova
 Codex Troopers
 
 1849
 
 
      | Posted - 2012.12.21 13:45:00 -
          [21] - Quote 
 
 Jack Boost wrote:Garrett Blacknova wrote:I've had one that did, but it's pretty obvious when they're turning to target you, and if you didn't see it coming with more than enough time to take cover, that's your own fault.
 1. No attack at turret by me 2. No one inside 3. I use turet as cover  Happy now? Happen few times, even in crowd.  Obvious my bad luck and stupidity. 1. Like I said, they don't always need to be shot by you to start tracking. If you're sprinting or shooting when you're really close to the turret, it'll usually pick you up. Sometimes it spots you anyway.
 
 2. Again, I've seen it happen in that scenario myself.
 
 3. You were in cover by the turret, and didn't hack it? Or did it somehow shoot you while you were close enough that it can't aim that low? Or were you using it as cover while standing far enough back from it that it could line up and kill you?
 
 Regardless, none of your post addressed my point that YOU SHOULD BE ABLE TO SEE IT LINING UP TO SHOOT YOU.
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1058
 
 
      | Posted - 2012.12.21 14:03:00 -
          [22] - Quote 
 Hmmm.... there needs to be some kind of weapon or equipment that disables turret AI for a while- sortof like a temporary flux grenade.
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        |  coldfire reborn
 ZionTCD
 Legacy Rising
 
 63
 
 
      | Posted - 2012.12.21 14:06:00 -
          [23] - Quote 
 
 NovaShadowStorm wrote:Necrodermis wrote:i love turrets.
 and really they don't even bother shooting at you unless you shoot at it. so if you don't shoot it it will continue to be useless. i walk up to the things all the time and if a player isn't actively in it it doesn't bother shooting at you.
 Thats not exactly right, if you're doing something against the other team they kick in too, like if you're shooting at a member of the opposing team and they control a nearby blaster turret it will turn and start shooting at you, also if you're hacking a point near it it will open up on you.  Mainly if you approach a turret and it's barrel is facing you it will most likely open fire, blaster that is. Rails only ever attack vehicles and if you shoot them first. So in a dropsuit vs a rail you're all good it won't aggro on you. And missile turrets... they're a tad random in how they behave sometimes they shoot sometimes they don't not sure what the exact requirements are there.  So as long as one doesn't shoot them or run at them head on then they shouldn't open fire on you.  missile turrets shoot at dropships wan no one is in it
 blaster turrets shoot at ppl
 Rail turrets shoot land vehicles
 
 all turrets will shoot and trk you tell it kills you or someone kills you if you happen to hit it in anyway.
 
 
 ps i hav test it eveyway i can hope this helps
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        |  Guinevere Bravo
 SVER True Blood
 Unclaimed.
 
 140
 
 
      | Posted - 2012.12.21 14:28:00 -
          [24] - Quote 
 THE WHINE.
 
 Nothing wrong with them currently, if you seriously cant see how to get close to a turret and either knock out the operator or destory it you have a couple of options.
 
 
 THE TAKE DOWN
 1. Make a basic AV fit, Level 1 Assault suit with a level 1 swarm, damage mods and AV nades. Add a decent smg and your golden.
 
 THE SENSIBLE
 2. Make sure your team is rushing the turret at the same time.
 
 THE STPUID
 3. Are you in a LAV? Are you Stupid? If no to both you should be fine, otherwise dont go near it alone unless your fast.
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        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.12.21 14:50:00 -
          [25] - Quote 
 They're pretty good at the moment, probably most dangerous to heavies who can't dodge the tracking/projectile time. No need for changes IMHO until they add modules to installations like for HAVs.
 
 Installations with active reps ect will be tough to kill indeed.
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        |  Beyobi
 Soldiers Of One Network
 Orion Empire
 
 44
 
 
      | Posted - 2012.12.28 17:00:00 -
          [26] - Quote 
 Automatic turret fire can still suck my butthole.
 Put automatic fire on ALL turrets for EVERYTHING or Nothing at all. I want to play against people, not machines. **** Auto turrets. Why should I or my teammates have to change our tactics to deal with a player that does not exist? Is it fair to the other team, that my team can hack 5 turrets on a map, to leave them unattended, and essentially create a 16 vs 21 situation? No. **** auto turrets. Yea my forge gun can blow them up, and yea I can hide my vehicles behind cover, but I'd rather be hiding from a player and not a program. **** auto turrets.
 
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        |  Vyzion Eyri
 The Southern Legion
 
 155
 
 
      | Posted - 2012.12.28 20:14:00 -
          [27] - Quote 
 Well since the option of hacking and taking over a turret seems unappealing, even though with the proper teamwork you're not only removing a threat but adding a portion of a map where you have increased presence, how about we totally change the game and allow players to sabotage turrets and other installations.
 
 Imagine, if you will, a friendly railgun. It sits there, perfect for the HAV you hear rolling around the corner. You run up to it, enter and ,dafuq, it starts firing at you. Thinking you must be seeing things, you run up to it and try enter it. Boom, explosion. You and the turret are now ashes in the wind.
 
 The amusement of the saboteur is great as he watches from inside his HAV.
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        |  Sytonis Auran
 Valor Coalition
 RISE of LEGION
 
 52
 
 
      | Posted - 2012.12.29 00:27:00 -
          [28] - Quote 
 
 SoTa PoP wrote:If you get rid of auto fire turrets I will rage. It's one of the few things this FPS has you can't find else where while in game. And make great battle zones for control of them.
 and jk bout rage - turrets aren't exactly a heavies best friend :P
 
 I have to agree, I get a good chuckle out of turrets plinking away at each other on certain maps and even got headshot by a blaster turret trying to jump over a railing to hack one. I can't recall turrets as good as these in other FPS's. They have pretty decent AI and people want them removed?
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        |  CK Tergerson
 Hellstorm Inc
 League of Infamy
 
 15
 
 
      | Posted - 2012.12.29 06:05:00 -
          [29] - Quote 
 Funny, just the other day me and a squadmate were taking cover from a nasty npc blaster turret, cursing the f*cking thing. Then after a pause, a smile came over my face, and before I could say the same thing, the other guy was like, "yeah but there pretty f*cking nice too, especially when they're on your side" -And I couldn't agree more.
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        |  Sytonis Auran
 Valor Coalition
 RISE of LEGION
 
 52
 
 
      | Posted - 2012.12.29 20:36:00 -
          [30] - Quote 
 
 CK Tergerson wrote:Funny, just the other day me and a squadmate were taking cover from a nasty npc blaster turret, cursing the f*cking thing. Then after a pause, a smile came over my face, and before I could say the same thing, the other guy was like, "yeah but there pretty f*cking nice too, especially when they're on your side" -And I couldn't agree more.  
 Exactly. I've had moments like that too.
 
 Turret's may not be only the only NPC AI in PvP. Players may have access to drones don't forget (can't find link offhand).
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        |  KEROSIINI-TERO
 Seraphim Initiative.
 CRONOS.
 
 248
 
 
      | Posted - 2012.12.29 22:18:00 -
          [31] - Quote 
 Expected the post to be about how weak the turrets are...
 
 
 They are pretty okay, even though way too weak (that 2-3 forge or even swarms take em out).
 
 Also, hardly anyone gets killed by auto turrets - those which kill are manned.
 Auto turrets are terrible in shooting... Very rarely hit and can't even track a person climbing a ladder...
 
 
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        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 1170
 
 
      | Posted - 2012.12.30 03:20:00 -
          [32] - Quote 
 The rail turrets AI has a cheating level of accuracy. They will direct hit moving infantry at 300m reliably. Lag alone makes that feat impossible to duplicate manned.
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        |  Beld Errmon
 Tal-Romon Legion
 Amarr Empire
 
 479
 
 
      | Posted - 2012.12.30 06:28:00 -
          [33] - Quote 
 meh if they bother you just blow them up, not exactly a hard thing to do.
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        |  Kay High
 ZionTCD
 Legacy Rising
 
 86
 
 
      | Posted - 2012.12.30 08:34:00 -
          [34] - Quote 
 my best match ever was in a rail-gun turret in the E3 build.29/0 but that was back when rail-guns had a larger splash and swarms would track to the base of the installation. Also at the time the rails were glitched so that you could fire at the base and kill the reds that were trying to close. However when talking about AI accuracy I remember the Replication build, back when the turrets were very different structures the AI would kill you in seconds if it saw you no matter who it was. honestly if you are getting killed by auto-turrets in these builds you are doing something very wrong. My solution to you OP is adapt your strategy to hacing the guns on the field. Instead of comming here and whinning and crying to try and get them removed use the brain that God gave you and figure out how to use them to your advantage.
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        |  Iron Wolf Saber
 BetaMax.
 
 2866
 
 
      | Posted - 2012.12.30 10:38:00 -
          [35] - Quote 
 Auto-fire turrets are very much required to encourage teamwork.
 
 Pilot> My tank is pinned down I cannot press any further in.
 Demo Team> On it, target that railgun!
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        |  Encharrion
 L.O.T.I.S.
 Legacy Rising
 
 104
 
 
      | Posted - 2012.12.30 12:06:00 -
          [36] - Quote 
 Honestly, auto-turret AI has terrible aim. Turrets should in fact be buffed as they don't last more than the 10 seconds it takes to destroy them after they enter the battlefield. Turrets should have their health at LEAST doubled to allow them to have an impact on the battlefield. Most of the time you should just ignore turrets, if you hack it it's just going to die in a couple of seconds anyways. They should be more like sub-objectives that provide a noticeable advantage when taken. When we can purchase and call in our own turrets, they also need to have more health so that our investment doesn't die in 10 seconds.
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        |  Eflin Trollunge
 Circle of Huskarl
 Minmatar Republic
 
 10
 
 
      | Posted - 2012.12.30 12:49:00 -
          [37] - Quote 
 easy, time delay.
 
 if you man a turret or if you de man a turret there should be a time delay while it switches from one to the other.
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