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Thread Statistics | Show CCP posts - 0 post(s) |
Beyobi
Soldiers Of One Network Orion Empire
44
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Posted - 2012.12.21 04:01:00 -
[1] - Quote
This needs to go. I don't see this as something that is balanced. Fully Autonomous, or Manned Only. I'm sick of taking my vehicle in fast and close to the turret to kill the guy operating it only to turn around and watch my **** getting destroyed by an operatorless turret. Is the PvP or PvE?
and before you want to start talking **** like tactics, well guess what my tactics is to kill the turret gunner so the turret is no longer a threat. Ditch the Turret Auto tracking.
Future Problems: Teams spawn in dozens of turrets that nobody will use only to have tons of antivehicle support that has perfect aim and reflexes faster than superman. Now no one uses vehicles because Turrets are such an obnoxious pain in the ass.
"well just hack it so it's on your side" - screw you I tried that
"leave your vehicle behind cover" - if i walk away from the damm thing, it blows up because of the stupid "Vehicle abandonment" bullshit. thanks for wasting 250K again. |
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.12.21 04:20:00 -
[2] - Quote
It's just riduclous. If I kill the operator the turret should not operate. Plain and simple. If you want to say a drone is operating it, then their should be no player interaction with it other than hacking. I will gladly blow them up if they are drones, but as long as I can operate it, I want to hack it and use it.
OR - if I was slightly interested in compromise I would suggest a turret shutdown time if the operator is killed. 30 seconds or something. Wouldn't the system need a moment to recognize the operator is gone, switch systems and begin tracking before it could fire? |
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.12.28 17:00:00 -
[3] - Quote
Automatic turret fire can still suck my butthole. Put automatic fire on ALL turrets for EVERYTHING or Nothing at all. I want to play against people, not machines. **** Auto turrets. Why should I or my teammates have to change our tactics to deal with a player that does not exist? Is it fair to the other team, that my team can hack 5 turrets on a map, to leave them unattended, and essentially create a 16 vs 21 situation? No. **** auto turrets. Yea my forge gun can blow them up, and yea I can hide my vehicles behind cover, but I'd rather be hiding from a player and not a program. **** auto turrets.
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