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Thread Statistics | Show CCP posts - 12 post(s) |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.12.18 11:20:00 -
[1] - Quote
CCP Cmdr Wang wrote:Correct, with the Chromosome update, the SP cap will be changed to daily instead of a weekly cap. The daily SP cap will be reset during each day's DT. Ehm, why haven't you yet made it a week-long average with daily updates, where every day the quota is topped off with 1/7 of the total and it is a logarithmically decreasing function so that a daily player ends up settling on a somewhat steady amount of SP per battle.
Actually, I'd imagine a two/three-week total bucket for the quota would be better cause it would be more stable. Seriously, this isn't that difficult a programming exercise. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.12.18 11:32:00 -
[2] - Quote
Aeon Amadi wrote:Rasatsu wrote:CCP Cmdr Wang wrote:Correct, with the Chromosome update, the SP cap will be changed to daily instead of a weekly cap. The daily SP cap will be reset during each day's DT. Ehm, why haven't you yet made it a week-long average with daily updates, where every day the quota is topped off with 1/7 of the total and it is a logarithmically decreasing function so that a daily player ends up settling on a somewhat steady amount of SP per battle. Actually, I'd imagine a two/three-week total bucket for the quota would be better cause it would be more stable. Seriously, this isn't that difficult a programming exercise. Well that just threw off three spreadsheets worth of marketing... And gives both casuals and hardcore players instantly better feelings towards the rewards they receive, instead of either having casuals crying over not getting enough SP and hardcore players crying over getting 0 SP after a few matches. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.12.19 10:09:00 -
[3] - Quote
CCP Cmdr Wang wrote:Lion Redstar wrote:With the daily skill cap, will the unused SP from one or more days gonna report to the next day? Not currently, the unspent SP don't accumulate, except passive SP. The SP cap is only for active SP gained from matches. Hey, I just posted an awesome way this could be implemented properly, for free, now go get some code monkey to implement it.
The implementations you've been jumping between have been rather full of suck.
To summarise:
- A two-week's worth of total quota, 1000k SP.
- Every day add 1000k/14 SP, up to max total quota.
- A logarithmically decreasing function is used to get the multiplier for match SP: [1.0-0.0>.
- Should be tuned so that a player playing... 15(or so?) good matches would end up with 500k left in quota.
- A hardcore player would end up after a week with a constant 50-150k in quota.
- Both get equal active SP as long as the casual doesn't let the quota get full by playing the 15 matches per week.
- Payouts for the hardcore player will remain relatively stable, avoiding rage.
- Make sure that exceptionally large base match SP is handled properly in the calculation in order to avoid draining the quota excessively.
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Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.12.19 10:38:00 -
[4] - Quote
Odiain Suliis wrote:That 1000k SP = 1000000SP = 1mil SP?
For SP progression that feels abit high, if it is supposed to be somewhat close to EVE's SP gain of aprox 1mil SP/month Yes, numbers used for demonstrating an algorithm design are always balanced and ready for production use. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.12.20 10:06:00 -
[5] - Quote
Maximus Creed wrote:On the face of it, the weekly SP cap was the lesser of two evils. Please consider other options! Why consider any of the evils when I've posted a pretty straight-forward solution that isn't evil?
I've worked quite a lot with these kinds of algorithms in the network world, so it's not like it's an amateur opinion. |
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