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Thread Statistics | Show CCP posts - 12 post(s) |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.18 11:03:00 -
[1] - Quote
Aeon Amadi wrote:NovaShadowStorm wrote:I too am impressed by the level of service provided here when people ask nicely unlike some people I know and whom recently got banned. I wonder how long until the next reset though...
Edit: On a side note am I the only one wondering why Cmdr Wang chose such a name? His actual name is Phil Wang, if I'm not mistaken. It's the same as me calling myself "Lieutenant Myers". You spelt "Amadi" very wrong.
Also, I think we need more clarification.
We ARE getting all our gear and AUR returned, but there isn't a reset? Does this mean we lose all our gear like we would with a reset? Or just that we get AUR back AND keep all our stuff? |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.18 11:54:00 -
[2] - Quote
Aeon Amadi wrote:Reason I said that was because I honestly didn't expect to see mathematical formula being used on the forums Sorry. Had to. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.18 18:58:00 -
[3] - Quote
EnglishSnake wrote:When will swarms stop bending around cover and locking on through cover? Hopefully not before they stop running into buildings, hills and other scenery when there's a clear line to the locked target. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.20 13:30:00 -
[4] - Quote
I'd like to see a daily "diminishing returns" effect, but one which works gradually, not hitting players hard, and with smaller modifiers being applied the longer you play - basically like a "stacking penalty" on the negative modifiers for long-term play.
There should also be a weekly "hard" cap on SP earnings, preferably with a series of thresholds that provide negative modifiers as well.
That would mean that people with only a day or two of playtime could grind for several hours and still be reasonably expected to keep up with the daily players who have a similar amount of total playtime.
To integrate the above restrictions into a coherent form, only the higher of the two applicable modifiers should be used. If you have a -100% modifier from hitting the weekly SP cap, you shouldn't have the daily modifier counted as well, because that will mean you lose SP for playing, and that's a terrible idea.
More importantly than this change, though, is that I want MORE TRANSPARENCY in the SP system. We need a way to see the following details:
1. Base SP earned (possibly with a further breakdown of SP from kills, SP from objectives and SP from destruction) 2. Booster modifier (if applicable, possibly with an ad for "you could have bought a booster for X AUR and got this bonus") 3. Currently-active diminishing returns modifier
Point 3 is the key thing we're not being told. Show players what our limits are, what's happening to "our" SP when we go into a match, so we aren't coming here and screaming "you stole my SP, stupid hard cap" or similar, less-polite reactions. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 13:56:00 -
[5] - Quote
Ddraig X wrote:Forgive me if I've missed it
But it says that EVE Players can now to Orbital Bombardment....Where can I find out how to do this as an eve player. Also which (singularity, buckingham?) server do I need to be on, and what version should it be.
Thanks, We're on Singularity, but so far, all battles are happening in Jove space. Good luck getting there. |
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