R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.12.18 14:43:00 -
[2] - Quote
Telcontar Dunedain wrote:This sounds positively rage inspiring.
Everyone would be constantly cursing their weapons for being unresponsive and the blueberries in their way.
Not fun gameplay.
I look forward to real friendly fire however. I suspect that most of the people who would rage at this are the people who would prefer to play in nullsec with FF enabled anyway.
Cursing the unresponsive weapons could be largely dealt with by making the shields of the appropriate blueberry flash blue or something, converting it into cursing the blueberry.
Cursing the blueberry would, of course, be entirely justified and appropriate |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.12.20 00:24:00 -
[3] - Quote
Shijima Kuraimaru wrote:Just what I need, to be fined/"taxed" because some idiot team mate decides to jump into my stream of HMG fire because they want to shoot at the same target I'm firing at. Friendly fire yes, fines and "taxes" no.
You should run with better teams then, or do you plan to spend your time in hisec instant matches with groups of randoms once the game goes live?
More seriously, you'll probably be playing with a team of corp-mates, properly organised into squads and acting as a unit. In this case either FF will be on, in which case your team mates need to keep out of your way to avoid being killed, or it will be off in which case your team mates need to keep out of your way to avoid blocking your kill. And if you don't trust your team mates then being denied the odd kill is probably the least of your worries.
Quote:I do like the security flagging on friendly fire idea someone brought up in another forum.
Suggested scale for each match.
High sec / public battles. TK 3: Marker turns yellow for team mates advising them to be cautious of possible TKer. TK 5: Flagged as hostile for both teams. Marker turns orange making one a viable, and rewarding, target for everyone on the battle field.
Low sec battles. TK 2: Marker turns yellow for team mates advising them to be cautious of possible TKer. TK 3: Flagged as hostile for both teams. Marker turns orange making one a viable, and rewarding, target for everyone on the battle field.
Null sec battles. TK 1: Marker turns yellow for team mates advising them to be cautious of possible TKer.
This is just a thought for skirmish modes. I'm sure something similar could be worked out for ambush modes. Either way, FF should be on. Flagging might work in lowsec, but it is kind of irrelevant for hi and null. Hisec won't have FF, and nullsec won't care. |