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R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.12.17 10:25:00 -
[1] - Quote
Could we have matches that pay out reduced rewards (less ISK, less SP, lower class salvage)?
These wouldn't be part of the instant-match setup, you would have to specifically find and join them.
Why would anyone join these matches? Because the top players and organised squads are likely to avoid them.
It might also be worth keeping track of the KDR of players in these matches; anyone with a particularly high KDR in them could get a gentle reminder from the GMs about griefing, and a suggestion that they move to regular matches. |
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.12.17 19:35:00 -
[2] - Quote
Roldrage wrote:I like this idea as a sort of "beginner's area", you get say 5k sp max per match and once you hit 100k or so you cannot join that lobby. I was thinking more of a multiplier than a cap. You get half or even a quarter of the rewards you'd get in a standard game.
I'm not a fan of any hard limits on joining either. It would be nice if expert players can join and practice drop ship flying, or do some teaching, or whatever. If we just track KDRs from the game then we can spot players who are joining "n00b games" for the purposes of griefing, and deal with them appropriately. This may be more effective than a SP cap anyway, as there's nothing to stop high skill players creating new alts for this. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.12.17 22:39:00 -
[3] - Quote
Telcontar Dunedain wrote:R F Gyro wrote:It might also be worth keeping track of the KDR of players in these matches; anyone with a particularly high KDR in them could get a gentle reminder from the GMs about griefing, and a suggestion that they move to regular matches. LOL Hater. Not at all. But this thread is about making the game more accessible for new players, and if you drop in there in your new alt and have a merry afternoon popping them then it will drive them away.
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R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.12.17 23:00:00 -
[4] - Quote
Telcontar Dunedain wrote:Lol's aside.
You (and CCP) are making a mistake by trying to balance this game in it's current state.
If there were other places for advanced players to go they wouldn't be in these endless hisec matches farming newbs.
They'd be in lowsec doing Faction Warfare or nullsec fighting over territory.
As it is we are rewarded for farming newbs because it's the only way to gain SP for the week. Yep, I appreciate that. This is why I'm suggesting we nerf the SPs you get from these battles.
What I want is for you to have a choice:-
a) you join a regular battle, and accept that there aren't as many newbies around for you to farm as before b) you join a newbie battle, and accept that you'll need 4 times the kills to get the same SP, and you risk GM action for griefing
Is it easier to go 80:0 against total newbs, or 20:0 against a bunch of mid-to-high level players?
In the long run, of course, what we need is for the game to reward you with things other than SP, such as territorial gains. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.12.20 11:40:00 -
[5] - Quote
Kosen Driago wrote:But... what about the WP cap window being implemented in the chromosome patch? That seems to solve enough of the problem. Honestly, I really don't like the whole reduced reward matches idea, and I think this feature overall wouldn't sit well with more people than please them. Also, what if you have a bad veteran player and a skilled new player? I don't think either would be satisfied. Both players (bad vet, skilled newbie) can choose where to play. If they do OK in regular matches then fine. If not, stay in the minor leagues. |
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.12.20 11:47:00 -
[6] - Quote
Telcontar Dunedain wrote: We actually need territory gain in the short to middle term.
Well, yes, but we aren't dealing with an "infinite resources" situation here. Adding lots of new content is a great solution, but takes a lot of time and effort. Reduced reward variants of existing content should be much, much easier to implement.
Quote: The real deal-killer with your idea is that matches are barely spawning now. Splitting the player base further would lead to noone getting matches.
We don't have enough players, imo mostly from boredom (game is pretty pointless right now) and frustration with the poor performance of most of the maps.
I'd rather incentivize medium/advanced players to keep playing with actual gameplay, then to penalize those players for "farming newbs". Btw most people say that newbs aren't making enough ISK and SP anyway so your idea seems a bit retrograde...
Maybe part of the reason for the low player count is that people try it, find themselves getting killed repeatedly with not much they can do about it, and quitting.
The reason newbs aren't making ISK and SP is because they can't kill anything. As a newb I'd rather have 4 kills at 25 SP each than 0 kills at 100.
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