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Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
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Posted - 2012.12.14 18:52:00 -
[1] - Quote
Now, I just had this thought, and it is a topic that comes up if you have ever been an armed protector of society (i.e., military, police, etc.), about whether or not CCP has thought about the addition or just the possibility to add a bit more to the mix outside of Nullsec friendly fire?
What about, since most of what we, as Dusters, are going in and either defending or attempting to seize are industrial outposts that are more than likely serviced by a skeleton crew and drones, the inclusion of noncombatant civilians. They could produce a penalty in contract payouts due to the need for payment of damages because of unnecessary loss of life. Who's to say some time down the road that we don't start taking capital planets and seats of government?
Just something to think about. Or what about IF ship boardings with Dusters won't be implemented for Titans, or industrial freighters?
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Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
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Posted - 2012.12.15 06:26:00 -
[2] - Quote
Free Beers wrote:The idea of morality in the game is like having the Pope do a weekly blog on he favorite **** stars.
We get paid to kill people. Go play Sims if you want to worry about civs
I wasn't asking for your input Beers. Keep your trolling wanker to yourself. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
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Posted - 2012.12.16 21:37:00 -
[3] - Quote
Fivetimes Infinity wrote:Hey guys New Eden is dumb and irrelevant happy to help. Let's talk about the actual game as a crazy alternative.
Game modes to keep civilians alive/rescue people/whatever would be interesting. Who didn't like rescuing hostages in Counter-strike? The only real issue I think might arise is with technical limitations of the engine/CCP and whether you could even have a skeleton crew of civilians at a facility without causing noticeable frame rate loss.
Otherwise, though, it'd be an interesting gameplay mechanic to have people in matches you're penalized for killing, and even have some matches where your goal might be to capture, rescue, or even assassinate a certain civilian target.
What if we could encourage members of CCP to play the civilians, rather than have them develop an AI to control them? But that is a good point on the issue of potential FR issues with the involvement of more character models on the battlefield |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
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Posted - 2012.12.16 21:44:00 -
[4] - Quote
Beld Errmon wrote:Kazeno Rannaa wrote: I wasn't asking for your input Beers. Keep your trolling wanker to yourself.
Incorrect use of the word wanker, please refrain for using words you don't understand.
Depends on the lexicon of vernacular that is being applied. Just because a word, in a particular semantical understanding, is used one way in one geographic region of the planet doesn't mean that the same word couldn't have a different meaning in a different geographic region. It also doesn't stop someone from changing the contemporary understanding of the word in the process of negotiation meaning during a conversation, i.e., just because you speak English, doesn't mean you have whole sale ownership of the total possibilities of defining a word, its use, semantical understandings, and/or symbolic associations and attachments . That is how "slang" comes about and the dialectical changes in linguistics during a discursive interaction.
The world is not static, and neither is language, especially since language is our (i.e., human, ... what, you are human, right?) means of describing and understanding the world we live in and how we perceive it while interacting with it.
Pick up a book on the dynamics of applied sociolinguistics some time; you may learn something new. Also, it may help you refrain from making overly broad statements that seem to emanate from your sphincter, rather than be a statement of negotiation and desire for better understanding.
It seems the civility of yesteryear has died more than we would like to know, and instead has been replaced with ethnocentric absurdities. Remember language and culture are organic and are in a state of constantly changing. |
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