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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.14 11:58:00 -
[1] - Quote
EDIT: PVE means player vs environment, NOT against real players, but hostile non-player-character (NPC) enemies. This thread is not about boarding the ships of EVE players. I just want to make sure everyone understands this.
Ship boarding would be fun, and exciting. It would offer players a new type of environment to enjoy (freaken space ships IN SPACE!).
[THE PROBLEM OF EVE PLAYER SHIP BOARDING]: Many have imagined systems in which mercs could be hired to cripple, destroy, steal, or steal from an EVE ship, while the ship's owner hires a defensive team of mercs. Such scenarios would require disabling of self destruct sequences of EVE ships (though self destruct would benefit the invaders if the goal is sabotage or destruction, and would be a guaranteed economic loss, while simply hiring defense mercs gives a good chance of stopping the invasion while still keeping one's ship intact). Conditions would have to be devised under which ship boarding could happen; like the ship must have no shields left, expensive CRU or drop uplink missiles must be fired by another EVE ship to penetrate for boarding (which means it would require coordination with EVE and Dust players). EVE ships are insanely more expensive than merc gear, so it would be very unfair and financially imbalanced for us mercs to be able to board EVE ships, though this could be balanced out by the need for uber-expensive equipment, and coordination with an allied EVE ship. Even with all that, there is still the problem of how to keep other EVE players from interfering (maybe cloak device to hide the ship?). There is also the problem of how to transfer the looted ship cargo to the contractor (or war barge of the merc's corp), and how to transfer control of the ship to the contractor (or desired capsuleer). Those problems would require that the boarded ship does not escape (like temporarily paralyzed) so that an EVE ally or contractor stays nearby to receive the war spoils, or else the mercs might find themselves on a fleeing ship in the middle of nowhere with no one nearby to carry the stolen goods, or no one to transfer the ship to when its done.
As you can guess from reading this so far, doing PVP ship boarding on EVE ships would be EXTREMELY complicated, difficult, and messy (though if it can somehow work, I would totally support it). There are 2 alternatives for ship boarding left: 1) Boarding NPC ships and doing PVP: This has been suggested before in a great thread by Laurent Cazaderon in which he proposes war barge boarding as an NPC-contracted attack/defend mode.
2) Boarding NPC ships, and doing PVE: This is my suggestion. I want to invade hostile NPC ships full of PVE enemies.
SKIP HERE IF TL;DR [SHIP BOARDING PVE MISSION]: I did some Googling earlier, and stumbled upon some pretty pictures of EVE NPC ships, like rogue drone ships (click here, here, and here for the coolness). We will already be getting rogue drones on planets as a PVE enemy in the future for Dust 514, but why not take the battle to space? These rogue drone ships could be carrying planetary rogue drones as a defense against mercs boarding them. This could lead to such a great PVE mode much more interesting than fighting off some horde infestation; we can be the infestation, and fight our way through a series of objectives and disable and entire ship, set up a bomb, and boom. This would give the sense of progression that Skirmish 1.0 had, since you have to move through the "map" (ship), and unlock more of it by completing the objectives. Objectives can include hacking doors, disabling indoor defensive systems (like a computer controlling turrets and cameras), fighting our through to the ship's "brain" to plant a bomb, all while fighting past all the hovering killer drones patrolling the corridors. Another plus could be the lack of artificial gravity, meaning that can drift through with some kind of boosters on our backs. This kind of NPC ship boarding could also apply to Sansha's Nation. We could board Sansha ships, and fight our past the enslaved mind-controlled cyborg armies await us inside.
[RELATED THREADS]: EVE ship boarding (too many threads too link)
War barge fights (Laurent Cazaderon's idea)
Wildlife PVESansha's nation PVE Thank you for reading. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.12.14 12:48:00 -
[2] - Quote
Assassination of a person on a ship, taking an item off a ship, or hacking a system on a ship(to get in com network, or retrieve info for example) could work as pve.
Something like the event in the short story on this site where a team was stealing dust merc technology off a civilian ship.
Attacking npc ships as pve bypasses all the issues of boarding a eve player controlled ship. |
Magpie Raven
ZionTCD Legacy Rising
161
|
Posted - 2012.12.14 13:48:00 -
[3] - Quote
Yeah i have mentioned this before. If we could only board NPC ships and stations it would be pretty cool.
As a part of the PvE aspect of the game it could really work. Didn't even think of how fun it could be to BE the infestation. lol
+1 +1 |
John Genericname
Gelente Special Forces
16
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Posted - 2012.12.14 13:58:00 -
[4] - Quote
I would just be happy with a zero gravity indoor map :] |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.15 03:31:00 -
[5] - Quote
John Genericname wrote:I would just be happy with a zero gravity indoor map :]
Me too, 0 gravity should be implemented someway in the future in at least one thing in Dust. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.12.15 04:21:00 -
[6] - Quote
quit suggesting it, the system will never support it and EVE players wouldn't support it. |
Vermaak Kuvakei
Doomheim
88
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Posted - 2012.12.15 04:30:00 -
[7] - Quote
Necrodermis wrote:quit suggesting it, the system will never support it and EVE players wouldn't support it. Do you not understand the term PVE? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.15 04:36:00 -
[8] - Quote
Vermaak Kuvakei wrote:Necrodermis wrote:quit suggesting it, the system will never support it and EVE players wouldn't support it. Do you not understand the term PVE?
OMG... these people. I guess I have to alter the OP to explain what PVE means. |
Vermaak Kuvakei
Doomheim
88
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Posted - 2012.12.15 04:45:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:Vermaak Kuvakei wrote:Necrodermis wrote:quit suggesting it, the system will never support it and EVE players wouldn't support it. Do you not understand the term PVE? OMG... these people. I guess I have to alter the OP to explain what PVE means. It's like keeping all your ships in a noob system on eve, not a day goes by where you don't lose some faith in humanity |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.16 02:44:00 -
[10] - Quote
Moar PVE for the future please. |
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Khal V'Rani
Nephilim Initiative
90
|
Posted - 2012.12.16 05:19:00 -
[11] - Quote
PvE ship/station parties sounds great. +1 On NPC ships/stations. PvP ship/station parties sounds great. +1 On NPC ships/stations. Eve/capsuleer ship involvment not needed or required. +1. Though there could be a mixed contract depending on objectives and still keep it PvE with risk to both Capsuleers and Mercs. I see no reason to not do this. +1 |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.16 13:41:00 -
[12] - Quote
Just for future reference, PvE actually means Player versus ENVIRONMENT (not enemy).
You have the definition correct, just not the right use of words.
Also, this post is a friendly bump for a good topic. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.16 23:25:00 -
[13] - Quote
Garrett Blacknova wrote:Just for future reference, PvE actually means Player versus ENVIRONMENT (not enemy).
You have the definition correct, just not the right use of words.
Also, this post is a friendly bump for a good topic.
Thank you, fixed it. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.12.17 00:30:00 -
[14] - Quote
I believe something like this is planned, but I'm not completely sure. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.17 04:11:00 -
[15] - Quote
As long as it causes absolutely no performance issues for EVE players on Tranquility. I don't get the obsession with it, but if it's NPC ships, I can't really find an issue with it. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.17 04:22:00 -
[16] - Quote
Mobius Wyvern wrote:As long as it causes absolutely no performance issues for EVE players on Tranquility. I don't get the obsession with it, but if it's NPC ships, I can't really find an issue with it.
You fancy shmancy space folk take it for granted. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.17 06:05:00 -
[17] - Quote
KAGEHOSHI Horned Wolf wrote:Mobius Wyvern wrote:As long as it causes absolutely no performance issues for EVE players on Tranquility. I don't get the obsession with it, but if it's NPC ships, I can't really find an issue with it. You fancy shmancy space folk take it for granted. I just don't understand why you'd want to be shooting in some tiny little ship environment than outdoors with a lot more space? I mean, even enclosed spaces in Dust will still allow you to exit them and go outside. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.17 06:09:00 -
[18] - Quote
Mobius Wyvern wrote:KAGEHOSHI Horned Wolf wrote:Mobius Wyvern wrote:As long as it causes absolutely no performance issues for EVE players on Tranquility. I don't get the obsession with it, but if it's NPC ships, I can't really find an issue with it. You fancy shmancy space folk take it for granted. I just don't understand why you'd want to be shooting in some tiny little ship environment than outdoors with a lot more space? I mean, even enclosed spaces in Dust will still allow you to exit them and go outside.
Given the size of ships, its a bit presumptuous to assume that they will only provide tiny tight spaces. |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2012.12.17 06:12:00 -
[19] - Quote
More game play options aren't a bad thing for an fps.
And say, in a ship or station you decide you want to run a proto forge with modifiers and you "accidently" drop the hammer while facing an outboard window, well... I think Sleepy might need to stay away from these matches. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.27 23:45:00 -
[20] - Quote
I want to fight boldly where no merc has fought before. |
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Ulysses Knapse
Nuevo Atlas Corporation
73
|
Posted - 2012.12.28 05:25:00 -
[21] - Quote
I wouldn't mind boarding party PvP, so long as its only against capital ships, and can be interrupted by other capsuleers. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.28 05:35:00 -
[22] - Quote
Yes, yes, and yes. But I would really like this to be a small-team game mode, where a single squad would go in to do whatever it is they are contracted to do. It's not like you're going to need a 12 player team to take out simple-minded NPCs anyways. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.28 11:09:00 -
[23] - Quote
Obviously, i can only agree with such suggestions. But i'd rather get my PVP fights on NPC War Barge first and a good planetary PVE
You said something about having a PVE mode that would be more than just fighting back waves of enemies. Well, from CCP's last word on the matter, it seems that they kinda decided to re-work the whole PVE side to add objectives and not just make it a basic horde mode.
So may not be in space, but could lead to something pretty interesting.
But in the end, of course i'd love a good PVE with a small squad on an EVE npc ship. |
Solaire Randash
Algintal Core Gallente Federation
3
|
Posted - 2012.12.29 03:54:00 -
[24] - Quote
I love this idea! Support it :D |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.29 04:46:00 -
[25] - Quote
Go for the big guns:
Make capturing POS's a DUST merc option since that takes auite a bit of time in EVE, and it wouldn't be directly endangering EVE players |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.04 10:45:00 -
[26] - Quote
J'Jor Da'Wg wrote:Go for the big guns:
Make capturing POS's a DUST merc option since that takes auite a bit of time in EVE, and it wouldn't be directly endangering EVE players
That would be cool too, but don't see why we can't have both. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2013.01.04 15:25:00 -
[27] - Quote
Id have to agree to this idea i wanted us to have a mode like this in PVE missions against various faction ships of various sizes, not sure if frigs would be big enough to board but destroyers and up should be easy enough to do they are only around 300m long should be a nice easy sort of mission, they higher end missions could have you a launhing a full squad at cruisers, Battlecruisers to take them out, and then for a Lvl4 equivelent would be more than one squad taking down a battleship battleships are rather large so might need at least 2 squads to down any way efficiently, then there are the capitals which would live in low and null only way to raid these you be low and null via the highest end missions the Dust version of LVL 5 maybe?
I think another PVE element worth looking into would be Faction warefae the idea here is to have various sized groups attacking hostive races military instalations such as camps, factories, barrackses, Fortified bases, maybe even ship yards would be nice to have this affect the influence metre in the same way as plexing in eve would be nice
Sorry if i went off tangent but i think its somewhat related +1 to OP it would be good to see in the game |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.12 07:47:00 -
[28] - Quote
Ranger SnakeBlood wrote:Id have to agree to this idea i wanted us to have a mode like this in PVE missions against various faction ships of various sizes, not sure if frigs would be big enough to board but destroyers and up should be easy enough to do they are only around 300m long should be a nice easy sort of mission, they higher end missions could have you a launhing a full squad at cruisers, Battlecruisers to take them out, and then for a Lvl4 equivelent would be more than one squad taking down a battleship battleships are rather large so might need at least 2 squads to down any way efficiently, then there are the capitals which would live in low and null only way to raid these you be low and null via the highest end missions the Dust version of LVL 5 maybe?
I think another PVE element worth looking into would be Faction warefae the idea here is to have various sized groups attacking hostive races military instalations such as camps, factories, barrackses, Fortified bases, maybe even ship yards would be nice to have this affect the influence metre in the same way as plexing in eve would be nice
Sorry if i went off tangent but i think its somewhat related +1 to OP it would be good to see in the game
I would love something like this for faction warfare. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.20 10:30:00 -
[29] - Quote
Still would like to board NPC ships and shoot drones in space. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.07 19:34:00 -
[30] - Quote
I want to to shoot drones in the face... IN SPACE! |
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Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.07 20:02:00 -
[31] - Quote
KAGEHOSHI Horned Wolf wrote:J'Jor Da'Wg wrote:Go for the big guns:
Make capturing POS's a DUST merc option since that takes auite a bit of time in EVE, and it wouldn't be directly endangering EVE players That would be cool too, but don't see why we can't have both.
Would be an interesting game mode. Players can keep a strontium-powered shield up for... 8? 12? A good number of hours in any case. Have the DUST players attack, even if we won't allow them the power to flip the POS in it's entirety, we could disconnect fitted weapon and facility pods, or we should at least get the option to 'manually deplete' the strontium stores. Preferably with suitably awesome high explosives. The purpose of the shield (to let the defenders collect themselves) could be bypassed partially by having an extreme amount of coordination. Seems fair to me.
Also, yes a thousand times to the PvE, we need that ****. The closed environments would do wonders for those who specialized in Shotguns, SMGs, HMGs and Nova Knives.
I initially meant this to be a bump, but I got inspired. My bad. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.07 20:43:00 -
[32] - Quote
I want you guys to picture something with me.
A team of capsuleers take an activation gate into a plex or high level mission. There, behold, is the enemy command ship. It activates specialized hardening systems, similar to those on a POS, preventing the capsuleers from damaging it. While most deal with the smaller ships defending the command ship, one activates a specialized electronic warfare module which hacks clone modules on the ship, allowing friendly mercs to activate their own clones on board. As the mercs advance against the defending bots (be they drones, sansha, or whatever) they capture an objective, disabling the hardener. They then attempt to hold that position while the capsuleers, still dealing with the command ship's minions, take advantage of this moment of vulnerability to break through the command ship's shields.
Finally, the command ship begins taking armor damage. Oh no, it has a second hardening system for its armor! The mercs advance again, traversing everything from cramped hallways, to barracks, to massive open hangars containing deployable drones and packaged ships, to reach and hack the second hardener. They hack it, and again must hold it until the capsuleers can destroy the ship's armor.
As the command ship begins taking hull damage its commanders accept defeat and decide to take the boarders down with them. A self destruct sequence has been activated. Our mercs are faced with a choice: head back where they started and hope to escape before the ship goes up? Or move for the CIC, defeat the commanders and their elite guards, and hack the ship's computers to stop the self destruct, thus allowing better loot and salvage, and perhaps a WP/SP bonus to all involved. |
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.02.07 21:40:00 -
[33] - Quote
I find the op to have a great idea though I cant see the pvp portion taking place is space maby a eve ship currently on the ground in drydock where we can then fight inside and outside of it maby this will be much more acceptable to the current pvp setup of taking over planets where as in space it wouldnt have much effect on eves world for us to fight over something that dont exist.
Besides that im glad that there is finally a boarding thread not asking to fight over capsuleer ships. Hint towards why thos wont work; in a eve fight large or small the average survival time of the loser is 10mins (thats off the top of my head) ontop of that eachfight is diffrent both fleets could be at a stalemate for hours stuck in a constant showdown or the fc of each fleet is calling tagets faster than the 12sec lock time taken for him to lock the next target. The survival time in pvp can be anywhere from 3secs to 30mins and capitals do fall on both extremes. Combat is to fast for dust players to do there job effectivly.
Whether thos is a hord style pve or a mission style pve (this game should have both) I believe ccp should be writing this onto there todo list now |
HUGO SHTIGLETZ
RestlessSpirits
16
|
Posted - 2013.02.07 21:46:00 -
[34] - Quote
always wanted to forcefully board a ship in a videogame, have one of them epic starwars style moments, thats one of my fav scenes... all we'd be missing is vader |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.08 00:44:00 -
[35] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I want you guys to picture something with me.
A team of capsuleers take an activation gate into a plex or high level mission. There, behold, is the enemy command ship. It activates specialized hardening systems, similar to those on a POS, preventing the capsuleers from damaging it. While most deal with the smaller ships defending the command ship, one activates a specialized electronic warfare module which hacks clone modules on the ship, allowing friendly mercs to activate their own clones on board. As the mercs advance against the defending bots (be they drones, sansha, or whatever) they capture an objective, disabling the hardener. They then attempt to hold that position while the capsuleers, still dealing with the command ship's minions, take advantage of this moment of vulnerability to break through the command ship's shields.
Finally, the command ship begins taking armor damage. Oh no, it has a second hardening system for its armor! The mercs advance again, traversing everything from cramped hallways, to barracks, to massive open hangars containing deployable drones and packaged ships, to reach and hack the second hardener. They hack it, and again must hold it until the capsuleers can destroy the ship's armor.
As the command ship begins taking hull damage its commanders accept defeat and decide to take the boarders down with them. A self destruct sequence has been activated. Our mercs are faced with a choice: head back where they started and hope to escape before the ship goes up? Or move for the CIC, defeat the commanders and their elite guards, and hack the ship's computers to stop the self destruct, thus allowing better loot and salvage, and perhaps a WP/SP bonus to all involved.
You are a poet, mein kamarad. I cried, I swear I did T-T |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.08 04:37:00 -
[36] - Quote
I look forward to when things like that become possible. A tighter link between the two games will enhance the experience for all involved. While I don't know if CCP will ever do that specifically, I don't doubt for a second we'll see things just as epic. |
Mad Rambo
Red and Silver Hand Amarr Empire
19
|
Posted - 2013.02.08 05:16:00 -
[37] - Quote
i don't see why you want to exclude the boarding of player ships so early. If you add the right preconditions for boarding you can make it "fair" for both sides. The ISK value of the ship does not matter at all if you require that the ship would have to be near-dead before you can board it. Its not like you can steal a fully functional spaceship and the capsule pilot can do nothing about it.
https://forums.eveonline.com/default.aspx?g=posts&m=2512475
The simple fact that you have to protect the ship (in space) which is about to be boarded could lead to hilarious escalations. The time pressure would create the incentive for mercs to be as quick as possible, since if the ship blows up they would get only part of the rewards (op failure due to external conditions). |
Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2013.02.08 06:18:00 -
[38] - Quote
I think we are a LONG way off from having anything like this, but PvE ship boarding could be a great stepping stone down the line. I think the first PvP ship boarding should take place in stations, outposts, and revamped POSes. Again WAY WAY down the line.
+1 to the OP |
SickJ
French unchained corporation
48
|
Posted - 2013.02.18 19:48:00 -
[39] - Quote
Logi Bro wrote: It's not like you're going to need a 12 player team to take out simple-minded NPCs anyways.
That would depend on the number of simple minded NPCs that need to be taken out. Some of these ships have a rather large crew.
EDIT: I just thought, what if these ships have weapons in their cargo? 500 idiots with proto gear would make for an interesting fight. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.26 23:43:00 -
[40] - Quote
Do it! |
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