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SuperSaiyan4 Gogeta
Sanmatar Kelkoons Minmatar Republic
9
|
Posted - 2012.12.08 18:52:00 -
[1] - Quote
Is it just me but does the heavy...seem..not so..HEAVY? The intimidation factor...is lost. I would sell my heavy suits (if I could). Am I just that good (because I don't believe so) or are the heavies that weak? Playing ONE AND ONLY yesterday and I murked a heavy with 14 shots from a GLUE-5 TAC AR (lol, did yeh c wht I did thur?) reloaded, and button mashed an ADV suit to death, only seconds later. The armor...acts like armor, but the shields..make me sad. 2 ppl in sync can murk a heavy no problem. How can you get hit by a truck (and live, not quadriplegic or anything) but get dropped by grenades and other useless infantry weapons? The fat boy...lost his blubber. The autocannon may have lost it's powers in coordination with the fat boy's fall from grace. Shouldn't the heavies be tougher? They are no longer the backbones of squads everywhere. Zeh fatboy ish supposed to be zeh guy to cover yur..hindquarters when yur reloading. You can now break the heavy's beautiful face with the booty of an assault rifle. They (if properly raised and nutured) were once invincible. MG cannons and railguns were the only things that could make the fat man wheeze. Now, he's just as soft as his muffin top. Is it supposed to be this way??? Now, the fat boy (MLT heavy) and the fat man (Golden B-series or higher) are just as soft as they look. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2012.12.08 18:53:00 -
[2] - Quote
Never weighed a heavy. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.12.08 18:54:00 -
[3] - Quote
SuperSaiyan4 Gogeta wrote:Is it just me but does the heavy...seem..not so..HEAVY? The intimidation factor...is lost. I would sell my heavy suits (if I could). Am I just that good (because I don't believe so) or are the heavies that weak? Playing ONE AND ONLY yesterday and I murked a heavy with 14 shots from a GLUE-5 TAC AR (lol, did yeh c wht I did thur?) reloaded, and button mashed an ADV suit to death, only seconds later. The armor...acts like armor, but the shields..make me sad. 2 ppl in sync can murk a heavy no problem. How can you get hit by a truck (and live, not quadriplegic or anything) but get dropped by grenades and other useless infantry weapons? The fat boy...lost his blubber. The autocannon may have lost it's powers in coordination with the fat boy's fall from grace. Shouldn't the heavies be tougher? They are no longer the backbones of squads everywhere. Zeh fatboy ish supposed to be zeh guy to cover yur..hindquarters when yur reloading. You can now break the heavy's beautiful face with the booty of an assault rifle. They (if properly raised and nutured) were once invincible. MG cannons and railguns were the only things that could make the fat man wheeze. Now, he's just as soft as his muffin top. Is it supposed to be this way??? Now, the fat boy (MLT heavy) and the fat man (Golden B-series or higher) are just as soft as they look.
Working as intended |
SuperSaiyan4 Gogeta
Sanmatar Kelkoons Minmatar Republic
9
|
Posted - 2012.12.08 18:54:00 -
[4] - Quote
Elijah Sol' Dzusaki wrote:Never weighed a heavy. You know, I wondered about that too. |
SuperSaiyan4 Gogeta
Sanmatar Kelkoons Minmatar Republic
9
|
Posted - 2012.12.08 18:55:00 -
[5] - Quote
Knightshade Belladonna wrote:SuperSaiyan4 Gogeta wrote:Is it just me but does the heavy...seem..not so..HEAVY? The intimidation factor...is lost. I would sell my heavy suits (if I could). Am I just that good (because I don't believe so) or are the heavies that weak? Playing ONE AND ONLY yesterday and I murked a heavy with 14 shots from a GLUE-5 TAC AR (lol, did yeh c wht I did thur?) reloaded, and button mashed an ADV suit to death, only seconds later. The armor...acts like armor, but the shields..make me sad. 2 ppl in sync can murk a heavy no problem. How can you get hit by a truck (and live, not quadriplegic or anything) but get dropped by grenades and other useless infantry weapons? The fat boy...lost his blubber. The autocannon may have lost it's powers in coordination with the fat boy's fall from grace. Shouldn't the heavies be tougher? They are no longer the backbones of squads everywhere. Zeh fatboy ish supposed to be zeh guy to cover yur..hindquarters when yur reloading. You can now break the heavy's beautiful face with the booty of an assault rifle. They (if properly raised and nutured) were once invincible. MG cannons and railguns were the only things that could make the fat man wheeze. Now, he's just as soft as his muffin top. Is it supposed to be this way??? Now, the fat boy (MLT heavy) and the fat man (Golden B-series or higher) are just as soft as they look. Working as intended I'm afraid you could be right. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.08 18:59:00 -
[6] - Quote
Have you played against HowDidThatTaste? Or Ironhide? Or ICECREAMKING (at times)? |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.08 19:08:00 -
[7] - Quote
Here's your mistake: you used a heavy by itself. Find a good logi and become unstoppable. (Until I bring out my logi suit and OHK you with some remote explosives you'll be stupid enough to walk into) |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.08 19:08:00 -
[8] - Quote
I didn't read the clump of text in the OP but.. I still run away from heavies due to them mowing me down :( I think they need a buff but if they're engaged with no support against two players? They should still die. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.08 22:07:00 -
[9] - Quote
Icy Tiger wrote:Have you played against HowDidThatTaste? Or Ironhide? Or ICECREAMKING (at times)?
Or Lieutenant Kain? Or Red Bleach?
|
Declarush
KNIGHTZ OF THE ROUND
4
|
Posted - 2012.12.08 23:39:00 -
[10] - Quote
Scheneighnay McBob wrote:Here's your mistake: you used a heavy by itself. Find a good logi and become unstoppable. (Until I bring out my logi suit and OHK you with some remote explosives you'll be stupid enough to walk into) logi+heavy=bromance of the century |
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ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.12.09 00:46:00 -
[11] - Quote
Yup started on fatty 3 weeks ago, this suit and a repair kit is killer. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.09 01:00:00 -
[12] - Quote
You can't expect a suit to be "invincible". |
kellyn whiteheart
ZionTCD Legacy Rising
54
|
Posted - 2012.12.09 01:03:00 -
[13] - Quote
Declarush wrote:Scheneighnay McBob wrote:Here's your mistake: you used a heavy by itself. Find a good logi and become unstoppable. (Until I bring out my logi suit and OHK you with some remote explosives you'll be stupid enough to walk into) logi+heavy=bromance of the century
how bout exmaple core |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.12.09 01:06:00 -
[14] - Quote
Once a heavy gets skilled up, they are practically invincible with the range of, or surpassing, most AR's. And the damage ability to drop even the toughest assault suit in a second or less.
Basic heavies or ones not too skilled up, are pretty weak, I agree there. But they go from weak to severely OP very quickly. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.09 01:18:00 -
[15] - Quote
DJINN leukoplast wrote:Once a heavy gets skilled up, they are practically invincible with the range of, or surpassing, most AR's. And the damage ability to drop even the toughest assault suit in a second or less.
Basic heavies or ones not too skilled up, are pretty weak, I agree there. But they go from weak to severely OP very quickly.
How does someone even think HMG's have more range than an AR? That is the craziest thing I hae heard for a long time. Also the toughest assault suit has about the same amount of health as a heavy, while still being able to fit proto weapons and damage mods. Face it a good assault suit is better than a good heavy suit. Especially with useless proto heavies. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.09 01:42:00 -
[16] - Quote
Tectonious Falcon wrote:DJINN leukoplast wrote:Once a heavy gets skilled up, they are practically invincible with the range of, or surpassing, most AR's. And the damage ability to drop even the toughest assault suit in a second or less.
Basic heavies or ones not too skilled up, are pretty weak, I agree there. But they go from weak to severely OP very quickly. How does someone even think HMG's have more range than an AR? That is the craziest thing I hae heard for a long time. Also the toughest assault suit has about the same amount of health as a heavy, while still being able to fit proto weapons and damage mods. Face it a good assault suit is better than a good heavy suit. Especially with useless proto heavies.
With the sharpshooter skill the HMG can reach AR range easily. Have you never met Blondie Rhoads from halfway across the map before? And the spread reduction they get from skilling up makes sure 90% of those 2000 RPM hit with pretty decent reliability.
And do you have any idea how easy it is to tank a heavy fit once you have shield management and mechanics maxed out? That's a 25% bonus to both armor and shields when they are all the way up.
Assault Vk.1 suit has 225 shield and 105 armor hp, add on 25% and it sits at 131.25 armor and 281.25 shields.
Compare that to a heavy Vk.1. Base 270 shields, 320 armor. With skills it's at 337.5 shields and 527.5 armor.
That's right around 400 HP difference BEFORE mods.
So... tell me again how assault suits are better? |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.09 01:46:00 -
[17] - Quote
Overlord Ulath wrote:Tectonious Falcon wrote:DJINN leukoplast wrote:Once a heavy gets skilled up, they are practically invincible with the range of, or surpassing, most AR's. And the damage ability to drop even the toughest assault suit in a second or less.
Basic heavies or ones not too skilled up, are pretty weak, I agree there. But they go from weak to severely OP very quickly. How does someone even think HMG's have more range than an AR? That is the craziest thing I hae heard for a long time. Also the toughest assault suit has about the same amount of health as a heavy, while still being able to fit proto weapons and damage mods. Face it a good assault suit is better than a good heavy suit. Especially with useless proto heavies. With the sharpshooter skill the HMG can reach AR range easily. Have you never met Blondie Rhoads from halfway across the map before? And the spread reduction they get from skilling up makes sure 90% of those 2000 RPM hit with pretty decent reliability. And do you have any idea how easy it is to tank a heavy fit once you have shield management and mechanics maxed out? That's a 25% bonus to both armor and shields when they are all the way up. Assault Vk.1 suit has 225 shield and 105 armor hp, add on 25% and it sits at 131.25 armor and 281.25 shields. Compare that to a heavy Vk.1. Base 270 shields, 320 armor. With skills it's at 337.5 shields and 527.5 armor. That's right around 400 HP difference BEFORE mods. So... tell me again how assault suits are better? cost, mods, speed. You can have almost the same HP as a heavy in type-B gear. Yea, I have no idea why they think assaults can take heavies, makes no sense to me >_>
and don't joke yourself by saying "Without mods we suck." Without mods heavies aren't worth looking at. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.09 02:08:00 -
[18] - Quote
Overlord Ulath wrote:Tectonious Falcon wrote:DJINN leukoplast wrote:Once a heavy gets skilled up, they are practically invincible with the range of, or surpassing, most AR's. And the damage ability to drop even the toughest assault suit in a second or less.
Basic heavies or ones not too skilled up, are pretty weak, I agree there. But they go from weak to severely OP very quickly. How does someone even think HMG's have more range than an AR? That is the craziest thing I hae heard for a long time. Also the toughest assault suit has about the same amount of health as a heavy, while still being able to fit proto weapons and damage mods. Face it a good assault suit is better than a good heavy suit. Especially with useless proto heavies. With the sharpshooter skill the HMG can reach AR range easily. Have you never met Blondie Rhoads from halfway across the map before? And the spread reduction they get from skilling up makes sure 90% of those 2000 RPM hit with pretty decent reliability. And do you have any idea how easy it is to tank a heavy fit once you have shield management and mechanics maxed out? That's a 25% bonus to both armor and shields when they are all the way up. Assault Vk.1 suit has 225 shield and 105 armor hp, add on 25% and it sits at 131.25 armor and 281.25 shields. Compare that to a heavy Vk.1. Base 270 shields, 320 armor. With skills it's at 337.5 shields and 527.5 armor. That's right around 400 HP difference BEFORE mods. So... tell me again how assault suits are better?
So a heavy has to level up sharpshooter skill to reach AR range. What if the AR user levels up sharpshooter? HERESY AR's are the god weapon shouldnt need anything done to them to be better!!!! Face it an assault rifle will always be able to beat a HMG range wise if they put in equal amounts of sp
Have you never met Sensimilla ST from across the entire map before? He is in to light weapon sharpshooter proficieny, so don't try to tell me a HMG can reach as far when I have proof that it can't.
Also yes I do know how easy it is to tank a heavy. I have mechanics maxed out and shield management to level 3. No one uses proto heavies because they are useless, so obviously your not a heavy user or you'd know that. I have friends in my corp using proto assault suits to get 401 shields and 428 armour. That almost as much as a heavy and they could still fit a duvolle tactical.
So in short, a proto assault with 800 hp, a prototype weapon with huge range and plenty of mobility versus a proto heavy with 1k hp, a short range weapon and almost o mobility whatsoever.
That's how an assault suit can be better. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.09 03:22:00 -
[19] - Quote
Tectonious Falcon wrote:Overlord Ulath wrote: With the sharpshooter skill the HMG can reach AR range easily. Have you never met Blondie Rhoads from halfway across the map before? And the spread reduction they get from skilling up makes sure 90% of those 2000 RPM hit with pretty decent reliability.
And do you have any idea how easy it is to tank a heavy fit once you have shield management and mechanics maxed out? That's a 25% bonus to both armor and shields when they are all the way up.
Assault Vk.1 suit has 225 shield and 105 armor hp, add on 25% and it sits at 131.25 armor and 281.25 shields.
Compare that to a heavy Vk.1. Base 270 shields, 320 armor. With skills it's at 337.5 shields and 527.5 armor.
That's right around 400 HP difference BEFORE mods.
So... tell me again how assault suits are better?
So a heavy has to level up sharpshooter skill to reach AR range. What if the AR user levels up sharpshooter? HERESY AR's are the god weapon shouldnt need anything done to them to be better!!!! Face it an assault rifle will always be able to beat a HMG range wise if they put in equal amounts of sp Have you never met Sensimilla ST from across the entire map before? He is in to light weapon sharpshooter proficieny, so don't try to tell me a HMG can reach as far when I have proof that it can't. Also yes I do know how easy it is to tank a heavy. I have mechanics maxed out and shield management to level 3. No one uses proto heavies because they are useless, so obviously your not a heavy user or you'd know that. I have friends in my corp using proto assault suits to get 401 shields and 428 armour. That almost as much as a heavy and they could still fit a duvolle tactical. So in short, a proto assault with 800 hp, a prototype weapon with huge range and plenty of mobility versus a proto heavy with 1k hp, a short range weapon and almost o mobility whatsoever. That's how an assault suit can be better. An assault can reach the same level of HP WITH mods as a heavy WITHOUT mods. Big difference there.
As for the range, I said they could reach assault rifle range, I never said they could surpass them or that AR's couldn't surpass HMG's at max range. That was someone else, reread my post. I am also fully aware of how far AR's can reach with light weapon sharpshooter, all I pointed out was that HMG's can reach the same range as an AR. An AR with basic skills put into it is an AR all the same, still a mid ranged weapon. Which makes it far more than the short ranged weapon you keep thinking of it as.
The fact that HMG's can fire as far as AR's is more than enough to make them more deadly since they then dominate close and mid range with 2000 RPM and over 20 damage per bullet (that's over double the fire rate of an AR with well more than half the damage per bullet of all but the best AR's).
FYI, I've run heavies plenty and am fully aware that no one uses proto heavy dropsuits, however since you said "the toughest assault suit has about the same amount of health as a heavy", I thought it was only right to juxtapose the highest level assault with the highest level heavy. I love how you make these assumptions though.
As for you saying "AR's are the god weapon shouldnt need anything done to them to be better!!!!", when did I ever say they need to be improved? I have no interest in seeing them improved. If anything I think they need recoil added.
My whole point is that HMG's and heavies are fine the way they are as well. A heavy's weapons have an optimal range just like every other weapon. When used in their optimal range, a heavy wins hands down 8/10 times when fighting equal level opponents.
Unless they are no good with their chosen weapons of course.
This is because they have overwhelming damage output withing the range of their weapon (NO light weapon does more DPM than an HMG) and can stand up to almost any kind of attack (due to their large amounts of HP) long enough to dish out enough damage to overtake the enemy. That's the whole point of a heavy. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.09 03:32:00 -
[20] - Quote
Overlord Ulath wrote:Tectonious Falcon wrote:Overlord Ulath wrote: With the sharpshooter skill the HMG can reach AR range easily. Have you never met Blondie Rhoads from halfway across the map before? And the spread reduction they get from skilling up makes sure 90% of those 2000 RPM hit with pretty decent reliability.
And do you have any idea how easy it is to tank a heavy fit once you have shield management and mechanics maxed out? That's a 25% bonus to both armor and shields when they are all the way up.
Assault Vk.1 suit has 225 shield and 105 armor hp, add on 25% and it sits at 131.25 armor and 281.25 shields.
Compare that to a heavy Vk.1. Base 270 shields, 320 armor. With skills it's at 337.5 shields and 527.5 armor.
That's right around 400 HP difference BEFORE mods.
So... tell me again how assault suits are better?
So a heavy has to level up sharpshooter skill to reach AR range. What if the AR user levels up sharpshooter? HERESY AR's are the god weapon shouldnt need anything done to them to be better!!!! Face it an assault rifle will always be able to beat a HMG range wise if they put in equal amounts of sp Have you never met Sensimilla ST from across the entire map before? He is in to light weapon sharpshooter proficieny, so don't try to tell me a HMG can reach as far when I have proof that it can't. Also yes I do know how easy it is to tank a heavy. I have mechanics maxed out and shield management to level 3. No one uses proto heavies because they are useless, so obviously your not a heavy user or you'd know that. I have friends in my corp using proto assault suits to get 401 shields and 428 armour. That almost as much as a heavy and they could still fit a duvolle tactical. So in short, a proto assault with 800 hp, a prototype weapon with huge range and plenty of mobility versus a proto heavy with 1k hp, a short range weapon and almost o mobility whatsoever. That's how an assault suit can be better. An assault can reach the same level of HP WITH mods as a heavy WITHOUT mods. Big difference there. As for the range, I said they could reach assault rifle range, I never said they could surpass them or that AR's couldn't surpass HMG's at max range. That was someone else, reread my post. I am also fully aware of how far AR's can reach with light weapon sharpshooter, all I pointed out was that HMG's can reach the same range as an AR. An AR with basic skills put into it is an AR all the same, still a mid ranged weapon. Which makes it far more than the short ranged weapon you keep thinking of it as. The fact that HMG's can fire as far as AR's is more than enough to make them more deadly since they then dominate close and mid range with 2000 RPM and over 20 damage per bullet (that's over double the fire rate of an AR with well more than half the damage per bullet of all but the best AR's). FYI, I've run heavies plenty and am fully aware that no one uses proto heavy dropsuits, however since you said "the toughest assault suit has about the same amount of health as a heavy", I thought it was only right to juxtapose the highest level assault with the highest level heavy. I love how you make these assumptions though. As for you saying "AR's are the god weapon shouldnt need anything done to them to be better!!!!", when did I ever say they need to be improved? I have no interest in seeing them improved. If anything I think they need recoil added. My whole point is that HMG's and heavies are fine the way they are as well. A heavy's weapons have an optimal range just like every other weapon. When used in their optimal range, a heavy wins hands down 8/10 times when fighting equal level opponents. Unless they are no good with their chosen weapons of course. This is because they have overwhelming damage output withing the range of their weapon (NO light weapon does more DPM than an HMG) and can stand up to almost any kind of attack (due to their large amounts of HP) long enough to dish out enough damage to overtake the enemy. That's the whole point of a heavy.
You say you run as a heavy, but your words don't back it. Go back, put on an HMG, and go see how well you do vs an assault who has some range on you.
I'm sick of these words. Utah, let's 1v1. You can choose your best assault player vs my HMG. Sit on A objective as me and your assault player duke it out between C and A. Make sure he's proto - I'll bring my best suit worth well over 350k.
You can see first hand how out matched HMG users really are vs assault if we can't flank or use team work. And if a heavy needs teamwork to kill an assault - we call that broken.
Oh, or better yet, let me put my AR vs your HMG, heavy on heavy. Watch me clean floor with him without ever needing to strafe. Heavies head hit box seems a bit OP IMO. |
|
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.09 04:25:00 -
[21] - Quote
Tectonious Falcon wrote: You say you run as a heavy, but your words don't back it. Go back, put on an HMG, and go see how well you do vs an assault who has some range on you.
I'm sick of these words. Utah, let's 1v1. You can choose your best assault player vs my HMG. Sit on A objective as me and your assault player duke it out between C and A. Make sure he's proto - I'll bring my best suit worth well over 350k.
You can see first hand how out matched HMG users really are vs assault if we can't flank or use team work. And if a heavy needs teamwork to kill an assault - we call that broken.
Oh, or better yet, let me put my AR vs your HMG, heavy on heavy. Watch me clean floor with him without ever needing to strafe. Heavies head hit box seems a bit OP IMO.
Once again, medium to short range HMG tops AR. OF COURSE beyond the range of an HMG it is useless. You might as well be saying a shotgun beats a Pistol, or a SMG beats a laser rifle. It's all based on the circumstances. You are trying to have a argument with me over something I'm not saying.
And you also keep changing your argument. First it was an HMG can't reach AR range, then it was an Assault suit has virtually the same HP (when even by YOUR numbers the heavy was up by around 200), and now it's "well, in this ONE situation where a heavy is farther away than his HMG can optimally reach, THEN the AR wins every time". Well no sh*t! Knowing the optimal range for your weapon is key in any fight. That has no bearing on the issue here. Why aren't you off comparing nova knives with sniper rifles if this is how you compare weapons?
In any case, a heavy isn't meant to be played alone, but it can be. An AR has an easier time of it than a HMG because they are lighter and can go around and keep their distance from tight quarters where heavies can rip them apart more easily and have the range to tag distant targets, but I've seen plenty of HMG players top the list playing solo among decent players. I've also seen a full squad of heavies obliterate the enemy team. But you pose this as a one on one issue. This isn't a game made for solo players, it's a game made for squads who work together. You can play it solo, but doing so puts you at a disadvantage to any team you go against who works together no matter your build.
1 heavy maxed vs 1 assault maxed on open ground, 9/10 times the assault can get distance between them and finish it off. But if that heavy gets close enough, it's over. And once again, that's where teamwork comes in.
As for the heavy head hit box, I can agree with that. It's WAY too easy to head shot a heavy with almost any weapon (mass drivers excluded, that sh*t takes some skill).
So, how's this since you want to keep changing the issue around:
Are you saying the AR is better than the HMG? Because that all depends on your play style. If you're a CQB-mid ranged player, then that's nonsense, but if you're a long range fighter, then you WOULD see it that way. But quite often to get a shot at a heavy, you have to get into those tight quarters where they can open up on you.
Or are you saying the Assault suit is better than the Heavy suit? Because you might want to take that one up with Jack Boost. Seriously though, as with every single suit or weapon, it's situational as to which is better. The assault suit is generally good all around, but other suits specialize in things the assault suit cannot which gives them their own situational advantages.
Side note: Currently running assault. Topped my heavy sh*t this build, made a new character, am working on topping my assault sh*t. I'm a beta tester, so I'm more concerned with testing everything out and giving feedback than trying to win every epeen contest that crosses my path. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.09 04:32:00 -
[22] - Quote
Overlord Ulath wrote:Tectonious Falcon wrote: You say you run as a heavy, but your words don't back it. Go back, put on an HMG, and go see how well you do vs an assault who has some range on you.
I'm sick of these words. Utah, let's 1v1. You can choose your best assault player vs my HMG. Sit on A objective as me and your assault player duke it out between C and A. Make sure he's proto - I'll bring my best suit worth well over 350k.
You can see first hand how out matched HMG users really are vs assault if we can't flank or use team work. And if a heavy needs teamwork to kill an assault - we call that broken.
Oh, or better yet, let me put my AR vs your HMG, heavy on heavy. Watch me clean floor with him without ever needing to strafe. Heavies head hit box seems a bit OP IMO.
Once again, medium to short range HMG tops AR. OF COURSE beyond the range of an HMG it is useless. You might as well be saying a shotgun beats a Pistol, or a SMG beats a laser rifle. It's all based on the circumstances. You are trying to have a argument with me over something I'm not saying. And you also keep changing your argument. First it was an HMG can't reach AR range, then it was an Assault suit has virtually the same HP (when even by YOUR numbers the heavy was up by around 200), and now it's "well, in this ONE situation where a heavy is farther away than his HMG can optimally reach, THEN the AR wins every time". Well no sh*t! Knowing the optimal range for your weapon is key in any fight. That has no bearing on the issue here. Why aren't you off comparing nova knives with sniper rifles if this is how you compare weapons? In any case, a heavy isn't meant to be played alone, but it can be. An AR has an easier time of it than a HMG because they are lighter and can go around and keep their distance from tight quarters where heavies can rip them apart more easily and have the range to tag distant targets, but I've seen plenty of HMG players top the list playing solo among decent players. I've also seen a full squad of heavies obliterate the enemy team. But you pose this as a one on one issue. This isn't a game made for solo players, it's a game made for squads who work together. You can play it solo, but doing so puts you at a disadvantage to any team you go against who works together no matter your build. 1 heavy maxed vs 1 assault maxed on open ground, 9/10 times the assault can get distance between them and finish it off. But if that heavy gets close enough, it's over. And once again, that's where teamwork comes in. As for the heavy head hit box, I can agree with that. It's WAY too easy to head shot a heavy with almost any weapon (mass drivers excluded, that sh*t takes some skill). So, how's this since you want to keep changing the issue around: Are you saying the AR is better than the HMG? Because that all depends on your play style. If you're a CQB-mid ranged player, then that's nonsense, but if you're a long range fighter, then you WOULD see it that way. But quite often to get a shot at a heavy, you have to get into those tight quarters where they can open up on you. Or are you saying the Assault suit is better than the Heavy suit? Because you might want to take that one up with Jack Boost. Seriously though, as with every single suit or weapon, it's situational as to which is better. The assault suit is generally good all around, but other suits specialize in things the assault suit cannot which gives them their own situational advantages. Side note: Currently running assault. Topped my heavy sh*t this build, made a new character, am working on topping my assault sh*t. I'm a beta tester, so I'm more concerned with testing everything out and giving feedback than trying to win every epeen contest that crosses my path. MMm, should of worded myself way better. Sorry bout that.
I was trying to say you made mention of two points: Heavys with HMG are fine - and AR isn't OP as hell. I see now you didn't mean that second part, and you're mostly right with the first. My bad.
Sorry bout that confusion. And consider me dropped from this conversation. Still would like to go 1v1 :D |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.09 04:45:00 -
[23] - Quote
Overlord Ulath wrote:[quote=Tectonious Falcon] You say you run as a heavy, but your words don't back it. Go back, put on an HMG, and go see how well you do vs an assault who has some range on you.
I'm sick of these words. Utah, let's 1v1. You can choose your best assault player vs my HMG. Sit on A objective as me and your assault player duke it out between C and A. Make sure he's proto - I'll bring my best suit worth well over 350k.
You can see first hand how out matched HMG users really are vs assault if we can't flank or use team work. And if a heavy needs teamwork to kill an assault - we call that broken.
Oh, or better yet, let me put my AR vs your HMG, heavy on heavy. Watch me clean floor with him without ever needing to strafe. Heavies head hit box seems a bit OP IMO.
Once again, medium to short range HMG tops AR. OF COURSE beyond the range of an HMG it is useless. You might as well be saying a shotgun beats a Pistol, or a SMG beats a laser rifle. It's all based on the circumstances. You are trying to have a argument with me over something I'm not saying.
And you also keep changing your argument. First it was an HMG can't reach AR range, then it was an Assault suit has virtually the same HP (when even by YOUR numbers the heavy was up by around 200), and now it's "well, in this ONE situation where a heavy is farther away than his HMG can optimally reach, THEN the AR wins every time". Well no sh*t! Knowing the optimal range for your weapon is key in any fight. That has no bearing on the issue here. Why aren't you off comparing nova knives with sniper rifles if this is how you compare weapons?
In any case, a heavy isn't meant to be played alone, but it can be. An AR has an easier time of it than a HMG because they are lighter and can go around and keep their distance from tight quarters where heavies can rip them apart more easily and have the range to tag distant targets, but I've seen plenty of HMG players top the list playing solo among decent players. I've also seen a full squad of heavies obliterate the enemy team. But you pose this as a one on one issue. This isn't a game made for solo players, it's a game made for squads who work together. You can play it solo, but doing so puts you at a disadvantage to any team you go against who works together no matter your build.
1 heavy maxed vs 1 assault maxed on open ground, 9/10 times the assault can get distance between them and finish it off. But if that heavy gets close enough, it's over. And once again, that's where teamwork comes in.
As for the heavy head hit box, I can agree with that. It's WAY too easy to head shot a heavy with almost any weapon (mass drivers excluded, that sh*t takes some skill).
So, how's this since you want to keep changing the issue around:
Are you saying the AR is better than the HMG? Because that all depends on your play style. If you're a CQB-mid ranged player, then that's nonsense, but if you're a long range fighter, then you WOULD see it that way. But quite often to get a shot at a heavy, you have to get into those tight quarters where they can open up on you.
Or are you saying the Assault suit is better than the Heavy suit? Because you might want to take that one up with Jack Boost. Seriously though, as with every single suit or weapon, it's situational as to which is better. The assault suit is generally good all around, but other suits specialize in things the assault suit cannot which gives them their own situational advantages.
Side note: Currently running assault. Topped my heavy sh*t this build, made a new character, am working on topping my assault sh*t. I'm a beta tester, so I'm more concerned with testing everything out and giving feedback than trying to win every epeen contest that crosses my path.[/quote
Why did you quote me as saying that?
Edit: and now apparently I can't quote you |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.09 04:53:00 -
[24] - Quote
I hadn't noticed that. weird lmao |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.09 04:54:00 -
[25] - Quote
Also Overlord, I wasn't trying to say heavies suck, I was just pointing out to leukoplast that they aren't the long range super killing machines he made thm out to be, and that an equally skilled assault player can easily take us out. |
axis alpha
Red Star.
30
|
Posted - 2012.12.09 06:16:00 -
[26] - Quote
its not hard to take em down from a distane. take ur AR max out the range take em down with a duvoulle. i have yet to come across a heavy with range with a hmg |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.09 06:28:00 -
[27] - Quote
Tectonious Falcon wrote:Overlord Ulath wrote:Tectonious Falcon wrote:DJINN leukoplast wrote:Once a heavy gets skilled up, they are practically invincible with the range of, or surpassing, most AR's. And the damage ability to drop even the toughest assault suit in a second or less.
Basic heavies or ones not too skilled up, are pretty weak, I agree there. But they go from weak to severely OP very quickly. How does someone even think HMG's have more range than an AR? That is the craziest thing I hae heard for a long time. Also the toughest assault suit has about the same amount of health as a heavy, while still being able to fit proto weapons and damage mods. Face it a good assault suit is better than a good heavy suit. Especially with useless proto heavies. With the sharpshooter skill the HMG can reach AR range easily. Have you never met Blondie Rhoads from halfway across the map before? And the spread reduction they get from skilling up makes sure 90% of those 2000 RPM hit with pretty decent reliability. And do you have any idea how easy it is to tank a heavy fit once you have shield management and mechanics maxed out? That's a 25% bonus to both armor and shields when they are all the way up. Assault Vk.1 suit has 225 shield and 105 armor hp, add on 25% and it sits at 131.25 armor and 281.25 shields. Compare that to a heavy Vk.1. Base 270 shields, 320 armor. With skills it's at 337.5 shields and 527.5 armor. That's right around 400 HP difference BEFORE mods. So... tell me again how assault suits are better? so don't try to tell me a HMG can reach as far when I have proof that it can't. .
it's not meant to out range AR. heavy is a CQC specialized urban combat role and the role is not to be some unsupported rambo pwner who can also out range AR. if someone wants to rambo out they can go assault or scout. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.09 06:57:00 -
[28] - Quote
Sobriety Denied wrote:Tectonious Falcon wrote:Overlord Ulath wrote:Tectonious Falcon wrote:DJINN leukoplast wrote:Once a heavy gets skilled up, they are practically invincible with the range of, or surpassing, most AR's. And the damage ability to drop even the toughest assault suit in a second or less.
Basic heavies or ones not too skilled up, are pretty weak, I agree there. But they go from weak to severely OP very quickly. How does someone even think HMG's have more range than an AR? That is the craziest thing I hae heard for a long time. Also the toughest assault suit has about the same amount of health as a heavy, while still being able to fit proto weapons and damage mods. Face it a good assault suit is better than a good heavy suit. Especially with useless proto heavies. With the sharpshooter skill the HMG can reach AR range easily. Have you never met Blondie Rhoads from halfway across the map before? And the spread reduction they get from skilling up makes sure 90% of those 2000 RPM hit with pretty decent reliability. And do you have any idea how easy it is to tank a heavy fit once you have shield management and mechanics maxed out? That's a 25% bonus to both armor and shields when they are all the way up. Assault Vk.1 suit has 225 shield and 105 armor hp, add on 25% and it sits at 131.25 armor and 281.25 shields. Compare that to a heavy Vk.1. Base 270 shields, 320 armor. With skills it's at 337.5 shields and 527.5 armor. That's right around 400 HP difference BEFORE mods. So... tell me again how assault suits are better? so don't try to tell me a HMG can reach as far when I have proof that it can't. . it's not meant to out range AR. heavy is a CQC specialized urban combat role and the role is not to be some unsupported rambo pwner who can also out range AR. if someone wants to rambo out they can go assault or scout.
When did I ever say I wanted it to have long range? I was saying that it didn't have long range, and I never said that it should. |
SuperSaiyan4 Gogeta
Sanmatar Kelkoons Minmatar Republic
9
|
Posted - 2012.12.15 19:23:00 -
[29] - Quote
I said I may be wrong.... :-) Good review guys!! |
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