Tectonious Falcon wrote:
You say you run as a heavy, but your words don't back it. Go back, put on an HMG, and go see how well you do vs an assault who has some range on you.
I'm sick of these words. Utah, let's 1v1. You can choose your best assault player vs my HMG. Sit on A objective as me and your assault player duke it out between C and A. Make sure he's proto - I'll bring my best suit worth well over 350k.
You can see first hand how out matched HMG users really are vs assault if we can't flank or use team work. And if a heavy needs teamwork to kill an assault - we call that broken.
Oh, or better yet, let me put my AR vs your HMG, heavy on heavy. Watch me clean floor with him without ever needing to strafe.
Heavies head hit box seems a bit OP IMO.
Once again, medium to short range HMG tops AR. OF COURSE beyond the range of an HMG it is useless. You might as well be saying a shotgun beats a Pistol, or a SMG beats a laser rifle. It's all based on the circumstances. You are trying to have a argument with me over something I'm not saying.
And you also keep changing your argument. First it was an HMG can't reach AR range, then it was an Assault suit has virtually the same HP (when even by YOUR numbers the heavy was up by around 200), and now it's "well, in this ONE situation where a heavy is farther away than his HMG can optimally reach, THEN the AR wins every time". Well no sh*t! Knowing the optimal range for your weapon is key in any fight. That has no bearing on the issue here. Why aren't you off comparing nova knives with sniper rifles if this is how you compare weapons?
In any case, a heavy isn't meant to be played alone, but it can be. An AR has an easier time of it than a HMG because they are lighter and can go around and keep their distance from tight quarters where heavies can rip them apart more easily and have the range to tag distant targets, but I've seen plenty of HMG players top the list playing solo among decent players. I've also seen a full squad of heavies obliterate the enemy team. But you pose this as a one on one issue. This isn't a game made for solo players, it's a game made for squads who work together. You can play it solo, but doing so puts you at a disadvantage to any team you go against who works together no matter your build.
1 heavy maxed vs 1 assault maxed on open ground, 9/10 times the assault can get distance between them and finish it off. But if that heavy gets close enough, it's over. And once again, that's where teamwork comes in.
As for the heavy head hit box, I can agree with that. It's WAY too easy to head shot a heavy with almost any weapon (mass drivers excluded, that sh*t takes some skill).
So, how's this since you want to keep changing the issue around:
Are you saying the AR is better than the HMG? Because that all depends on your play style. If you're a CQB-mid ranged player, then that's nonsense, but if you're a long range fighter, then you WOULD see it that way. But quite often to get a shot at a heavy, you have to get into those tight quarters where they can open up on you.
Or are you saying the Assault suit is better than the Heavy suit? Because you might want to take that one up with Jack Boost.
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Seriously though, as with every single suit or weapon, it's situational as to which is better. The assault suit is generally good all around, but other suits specialize in things the assault suit cannot which gives them their own situational advantages.
Side note: Currently running assault. Topped my heavy sh*t this build, made a new character, am working on topping my assault sh*t. I'm a beta tester, so I'm more concerned with testing everything out and giving feedback than trying to win every epeen contest that crosses my path.