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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
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Posted - 2012.12.08 18:16:00 -
[1] - Quote
I die in one direct hit from forge guns and rail guns. They can't even be hurt by forge guns or rail guns.
They can take multiple hits from NULL cannons. I bet if I got hit by a Null Cannon I wouldn't be left alive.
They have so much shielding and armor as to tank sustained NULL cannon fire. Once the noobs stop leaving them floating in the same spot all match, they'll be crazy OP.
I mean it takes NO skill. In every Skirmish I've ever been in. There is always ONE guy on both teams who has an MCC fitted with a CRU, no doubt kicking back and enjoying all the WP received for the spawn-ins they get.
I think a nerf is in order. Any suggestions? |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.12.08 19:14:00 -
[2] - Quote
Skihids wrote:It's pretty balanced ISK wise. Consider how much that thing costs, and keep in mind that there always seems to be someone who loses one each match.
That is something I thought of, but once the...lesser skilled players figure out that keeping it in the same place, even behind the red-line, is not the best course of action, they will begin to last MANY games.
Perhaps it would be best to wait for this to happen to propose balance changes? |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.12.08 19:20:00 -
[3] - Quote
Skihids wrote:ZeHealingHurts HurtingHeals wrote:Skihids wrote:It's pretty balanced ISK wise. Consider how much that thing costs, and keep in mind that there always seems to be someone who loses one each match. That is something I thought of, but once the...lesser skilled players figure out that keeping it in the same place, even behind the red-line, is not the best course of action, they will begin to last MANY games. Perhaps it would be best to wait for this to happen to propose balance changes? We could, but it might be a good idea to propose a multiple player requirement for it. Perhaps one commander, one pilot and a couple gunners to start.
I like the way you think.
I just thought of a problem. Once they learn to fly an MCC, what is stopping them from just ramming the enemy MCC?
Should their MMC do damage? Automatically blow up and lose them the game? Do absolutely nothing but bump them around?
This may be more problematic than I had feared. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.12.08 19:33:00 -
[4] - Quote
^ To the both of you: Indeed. That takes care of one problem. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.12.08 20:04:00 -
[5] - Quote
DarkShadowFox wrote:Skihids wrote:We probably need to limit them to one per team, otherwise we could see matches spammed by them.
I know it's unfair to the people who spec into MCC's, but we do need to maintain some semblance of balance.
MCC should probably be a 300x skill too. 100000x skill and you can only deploy one per match.
Hmmmm...ok, but would it be your average 5lvl skill? If so, would that require that there be different variations of MCC? It's only a beta, so maybe CCPs got some up their sleeves. |
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