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Isaa Quade
ZionTCD Legacy Rising
107
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Posted - 2012.12.08 00:25:00 -
[1] - Quote
Man I love Mass Drivers. They are no wonder weapon, but if you have the skill to use them they are one of the most devastating weapons in the game. The feel of arcing grenades two hundred feet and landing four shots right on a snipers head is exhilarating. Finally, a power weapon that isn't press button to win, but rather requires skill. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2012.12.08 00:37:00 -
[2] - Quote
Killing yourself and watching the enemy dance away because you used it close quarters: frustrating.
Always using up those four rounds leaving the enemy with a sliver of armor: really frustrating.
Denying the enemy the use of a critical path and watching your team claim the objective: satisfying but with a complete lack of WP.
Landing a round on someone's head just over that ledge that you can't see over: priceless. |
Isaa Quade
ZionTCD Legacy Rising
107
|
Posted - 2012.12.08 00:40:00 -
[3] - Quote
Reav Hannari wrote:Killing yourself and watching the enemy dance away because you used it close quarters: frustrating.
Always using up those four rounds leaving the enemy with a sliver of armor: really frustrating.
Denying the enemy the use of a critical path and watching your team claim the objective: satisfying but with a complete lack of WP.
Landing a round on someone's head just over that ledge that you can't see over: priceless.
+1
Yeah, you really have to smart with this weapon. You can get tons of kills with it but controlling the engagement is key to doing so. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.08 00:43:00 -
[4] - Quote
I'm a fan of it also, but not very good at quickly judging long distances without giving away my firing position. Any changes I'd like would be in the zoomed in mode with some sort of rangefinding support. |
kellyn whiteheart
ZionTCD Legacy Rising
54
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Posted - 2012.12.08 00:45:00 -
[5] - Quote
Rhadiem wrote:I'm a fan of it also, but not very good at quickly judging long distances without giving away my firing position. Any changes I'd like would be in the zoomed in mode with some sort of rangefinding support.
range finder would be amazing even if it wasnt perfect accurate. hell it could even only enable will you ADS with it so we know where our shots go better. altho im getting better at predicting where they will go |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.12.08 00:46:00 -
[6] - Quote
I get 12 kills with the mass driver normally. It's good. Awesome long range weapon on assualt protoype
The aiming thing is good enough, learn to use it correctly. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
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Posted - 2012.12.08 00:49:00 -
[7] - Quote
Rhadiem wrote:I'm a fan of it also, but not very good at quickly judging long distances without giving away my firing position. Any changes I'd like would be in the zoomed in mode with some sort of rangefinding support.
Maybe if zoom triggered some sort of flight path calculator that took time to process, time similar to the swarm launcher lock-on process, that gives us a hint at where the round might land. You trade time standing still to get a better but not 100% accurate idea of where you are shooting. It wouldn't be useful in close combat and would put the gunner at risk by standing there.
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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.08 01:57:00 -
[8] - Quote
Watched a 4 man SI squad with Mass Drivers go loose in Ambush.. That **** hurt -_- Please don't touch them, they're perfect right now CCP. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.08 02:15:00 -
[9] - Quote
Also, Assault EC-3 Mass Driver dominates. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.12.08 02:27:00 -
[10] - Quote
A read out of angle of elevation in aim down sights mode is only thing it needs to be perfect. This would let somebody range a target area, then give angle to squad of mass drivers to bombard. |
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Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.08 02:52:00 -
[11] - Quote
These and scrambler pistols are the game's only true skill weapons. With scramblers, you won't get a kill if you fire randomly like an AR user, but if you take your time to line up a headshot, not only will you kill very quickly (and at AR range in my case), but you will also have only spent 2 or 3 of your shots- leaving more room for kills.
Scramblers are also the weapon that has the most visible improvement when you skill into it further. You can go from a tiny clip with very short range to a decent sized clip with about the same effective range as an assault rifle.
Plus, it's great to imagine the look on a sniper's face after you kill them at range with a pistol. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.12.08 03:07:00 -
[12] - Quote
Noticed that this is the load out I see shotgun scouts running away from the most. |
Necandi Brasil
Conspiratus Immortalis
245
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Posted - 2012.12.08 03:10:00 -
[13] - Quote
Dunno if you guys are going to disagree with me , but I feel we have achieved a good weapon balance in this build. I know there's still a lot thought |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.12.08 03:17:00 -
[14] - Quote
Reav Hannari wrote:Rhadiem wrote:I'm a fan of it also, but not very good at quickly judging long distances without giving away my firing position. Any changes I'd like would be in the zoomed in mode with some sort of rangefinding support. Maybe if zoom triggered some sort of flight path calculator that took time to process, time similar to the swarm launcher lock-on process, that gives us a hint at where the round might land. You trade time standing still to get a better but not 100% accurate idea of where you are shooting. It wouldn't be useful in close combat and would put the gunner at risk by standing there.
Yeah I almost suggested a sort of ghosted arc displaying fire path.. but figured that would be overpowered.. but I like your idea of standing still and waiting for it to calculate before it shows up. That way you can do precision firing but still be susceptible to enemy fire.
But for sure, I simply need more practice with it.
CQC with the MD is kind of like suicide bombing the enemy. |
Zekain Kade
BetaMax.
931
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Posted - 2012.12.08 03:38:00 -
[15] - Quote
it was harder to use in the last build, and I loved it the way it was in the last build. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.08 04:43:00 -
[16] - Quote
Belzeebub Santana wrote:Noticed that this is the load out I see shotgun scouts running away from the most. My Shotgun Assault usually runs from them too.
...usually... |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.12.08 05:07:00 -
[17] - Quote
Garrett Blacknova wrote:Belzeebub Santana wrote:Noticed that this is the load out I see shotgun scouts running away from the most. My Shotgun Assault usually runs from them too. ...usually... Saw two shotgunners, checked my proto-massdriver, had full ammo, checked my proto-damage mods, had full damage mods, looked at them, they looked at me, I looked at them, they looked at me, then I blew them both up. Meh |
Bhor Derri
Legion of Eden
95
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Posted - 2012.12.08 08:33:00 -
[18] - Quote
The mass drivers could use some buffs as I have profinceny L2 (that means I have operation L5) and use enhanced damage mods now I ask you will need all theese skills and mods to make the Mass Driver (best name for a tube) a viable option While you could just get AR Operation L3 get lots of shield extenders and pretend you are a good player while going 40/1
Choose. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.08 08:51:00 -
[19] - Quote
Leovarian L Lavitz wrote:Garrett Blacknova wrote:Belzeebub Santana wrote:Noticed that this is the load out I see shotgun scouts running away from the most. My Shotgun Assault usually runs from them too. ...usually... Saw two shotgunners, checked my proto-massdriver, had full ammo, checked my proto-damage mods, had full damage mods, looked at them, they looked at me, I looked at them, they looked at me, then I blew them both up. Meh
If I were them, I would've killed you while you were in the fitting menu looking at your damage mods. |
Django Quik
R.I.f.t
219
|
Posted - 2012.12.08 10:58:00 -
[20] - Quote
Bhor Derri wrote:The mass drivers could use some buffs as I have profinceny L2 (that means I have operation L5) and use enhanced damage mods now I ask you will need all theese skills and mods to make the Mass Driver (best name for a tube) a viable option While you could just get AR Operation L3 get lots of shield extenders and pretend you are a good player while going 40/1
Choose.
I can't possibly imagine what you're doing to have MDs at that level and think they're not good enough... that baffles me. I've only got it to level 3 and it kicks butt if you use it well, especially on the less open areas of maps.
The only annoyance is the lack of ammo but that's solved easily by carrying nanohives. I might work up my reload skill, so that's faster too because that is when most deaths occur. Oh and the irritation caused by lag making you shoot something much closer than you meant to and blowing your clone into little tiny pieces. |
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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.08 11:24:00 -
[21] - Quote
i still demand a mass driver variation that fires flux grenades. I call it the "Fluxdriver". |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.08 11:35:00 -
[22] - Quote
The dark cloud wrote:i still demand a mass driver variation that fires flux grenades. I call it the "Fluxdriver".
lasers plus a flux driver is a bad idea its just gonna be flux spam |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
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Posted - 2012.12.08 13:15:00 -
[23] - Quote
i think they need a tweak to include damage for the user more if a nub shoots it 3ft in front of them in order to kill you. maybe a slight decrease in ROF but everything else is just a minor anoyance. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.08 13:20:00 -
[24] - Quote
Salazar Skye-fire wrote:i think they need a tweak to include damage for the user more if a nub shoots it 3ft in front of them in order to kill you. maybe a slight decrease in ROF but everything else is just a minor anoyance.
So you want the nub to just grab an AR and shoot you that way instead? The MD is the most balanced this build, you can kill with it as a scrub and you can do extremely well as a skilled player. The only buff I could see it needing is ammo capacity, but a few more skilled MDers will probably stand up and say it doesn't.
Only thing that needs adjustments is the Assault Rifle. Make it a harder weapon to use and it'll all be fine. |
R33F3R X1
Tronhadar Free Guard Minmatar Republic
2
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Posted - 2012.12.08 13:33:00 -
[25] - Quote
still a noobtube imo, yh 200ft shot is nice but who kills your from 200ft with a MD, only time iv been killed by a md is people running up on me and shooting my feet. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.08 13:44:00 -
[26] - Quote
R33F3R X1 wrote:still a noobtube imo, yh 200ft shot is nice but who kills your from 200ft with a MD, only time iv been killed by a md is people running up on me and shooting my feet.
lol Reefer, fight Sha and the others that were running MDs in his Squad. It's scary.
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Odyllic
Nova Tech Marines Hephaestus Forge Alliance
2
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Posted - 2012.12.08 14:12:00 -
[27] - Quote
Tried it last build...hated it. Got killed by it a few times in this build and thought I should rethink it and try again, a little more seriously this time. Well I have to say, I may still stink at using it, but I've had more fun with this weapon than any other. The aiming is awkward but at least I kill others with it more than i kill myself lately. And I'm still "testing" this but it seems like I have a better chance of bringing down heavies with the Driver than with AR's...granted I'm still fairly new to FPS's and I have much work to do on my aiming. As far as the scope/zoom mode, it reminds me of the m203's, but doesn't translate well into a game. For me zoom mode is worthless atm, but i'll keep messing with it. I wish that little horizontal white line would move up and down as you changed angles (the vague increments are ok) so that you could at least have a reference for close,medium,long range (relative to the weapon). I feel that anything more precise would be overpowered. That's my 2 cents. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2012.12.08 14:25:00 -
[28] - Quote
R33F3R X1 wrote:still a noobtube imo, yh 200ft shot is nice but who kills your from 200ft with a MD, only time iv been killed by a md is people running up on me and shooting my feet.
I can provide logistics support to A or C on Manus Peak and provide supporting fire to the other objective at the same time. I rack up a lot of assists and a fair number of kills while doing it. I've also gotten to be pretty good at taking out snipers with it. Considering how difficult it was to learn I don't see how anybody can call it a noob weapon. It just looks clumsy and random. |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2012.12.08 15:22:00 -
[29] - Quote
I think the MD is pretty well balanced. Ammo and clip size is about right, anything more and it'll start to border on OP. I haven't used ADS with it much at all because it doesn't seem to give any advantage over the normal sight. Ghosting would be pretty cool, but once again could border on OP.
I use the MD exclusively now with my Logi fit, and when I have a good squad with me it's an amazing weapon.
Pro tip - get to the high ground with this thing
(Disclaimer - I'm not really a pro at this game, but when I get high ground and have my MD I can be a pain in the ass for the red dots.) |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.08 15:49:00 -
[30] - Quote
I don't use the mass driver at all,but from what I've seen of people using it,it seems to have a tad bit too much range. |
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Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2012.12.08 16:40:00 -
[31] - Quote
Th3rdSun wrote:I don't use the mass driver at all,but from what I've seen of people using it,it seems to have a tad bit too much range.
The range is a tricky thing with the MD, the rounds disappear after a couple hundred meters but I'm pretty sure that's just a render issue. Also while the range is long, it takes forever for the rounds to get to the target so you've really got to anticipate movement. |
Second Cerberus
Villore Sec Ops Gallente Federation
38
|
Posted - 2012.12.08 17:01:00 -
[32] - Quote
Love this weapon, but wouldn't say I'm terribly good with it. Much more fun to use than the AR but this is a squad weapon. Combined with a couple of AR's it can shred an enemy squad. Would like to see a rethink on the MD sight though, I never use the current site as it is useless for quick shots. Much prefer to eyeball it with a weapon like this. |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.12.08 18:01:00 -
[33] - Quote
Second Cerberus wrote:Love this weapon, but wouldn't say I'm terribly good with it. Much more fun to use than the AR but this is a squad weapon. Combined with a couple of AR's it can shred an enemy squad. Would like to see a rethink on the MD sight though, I never use the current site as it is useless for quick shots. Much prefer to eyeball it with a weapon like this. It's a leaf sight, but they didn't complete it's function (tilting the gun back is supposed to bring the iron sight up to those little notches)
http://img.photobucket.com/albums/v672/Fuchikoma2501/M79_positions2.gif |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.08 18:53:00 -
[34] - Quote
Th3rdSun wrote:I don't use the mass driver at all,but from what I've seen of people using it,it seems to have a tad bit too much range.
If you can't dodge a mass driver round from 200m out, you're standing still or running in a straight line. The thing takes forever to travel >50m and you have all the time in the world to see it and simply move where it's not headed. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.08 19:32:00 -
[35] - Quote
still think MD need an ammo capacity buff |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2012.12.08 19:37:00 -
[36] - Quote
Mavado V Noriega wrote:still think MD need an ammo capacity buff
As a MD user I could get on board with this, but capacity only not magazine size. 4 is fine but 5 in a magazine would probably be OP, especially with the advanced and proto variations.
I really don't want much done to the MD's because I think they're fine, and if CCP buffs them lot's of people will start using them and then the Nerf hammer will fall. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
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Posted - 2012.12.08 19:42:00 -
[37] - Quote
R33F3R X1 wrote:still a noobtube imo, yh 200ft shot is nice but who kills your from 200ft with a MD, only time iv been killed by a md is people running up on me and shooting my feet.
Nope. ProPipe. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.12.08 20:45:00 -
[38] - Quote
The weapon is dramatically underpowered. If killing snipers in egg shell scout suits roosting on a ledge is your triumph and glory and that's all you care about, MD if fine. But even for this there are more artful ways to kill those snipers. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
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Posted - 2012.12.08 21:39:00 -
[39] - Quote
MD is great, like Alt fire for Flak Cannon. RoF/Mag size are fine. Any more than what it's @ now and you'll get so much QQ about them being too OP.
What I wish they'd fix is more of a "bug". It happens with many weapons. At a certain range the Mass Driver's arc seems to stop, and it shoots in a straight line. The shell can still impact objects, but it appears to do 0 damage. Sometimes it just disappears too.
Please just have the Mass Driver charge detonate at a set max time if it does not collide with any other object. Not a big change, but it'd be nice! Since many players seem to like things that are similar to what's in real life, the hand-held anti-tank grenade launcher (RPG) has a fuse that self detonates (I think RPG-7 is just over 900M).
Edit: But PLEASE! Do not make them easier to use. It's not that hard right now! |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.08 22:55:00 -
[40] - Quote
Salazar Skye-fire wrote:i think they need a tweak to include damage for the user more if a nub shoots it 3ft in front of them in order to kill you. maybe a slight decrease in ROF but everything else is just a minor anoyance.
These people are new to it with no skill points in it. When you have more levels in it it will increase range on blast radius so if you are in the radius you will get hurt. I die a lot from hitting people with it in there chest but I get hit with the blast because they are to close. |
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Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.08 22:59:00 -
[41] - Quote
Ludvig Enraga wrote:The weapon is dramatically underpowered. If killing snipers in egg shell scout suits roosting on a ledge is your triumph and glory and that's all you care about, MD if fine. But even for this there are more artful ways to kill those snipers.
It is not under powered it is just weak against shields and well shields are were it is at in this build. come across someone running armor and you will destroy it. I have no problem with heavies but their shield variants can get real tough. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.09 00:39:00 -
[42] - Quote
Tiel Syysch wrote:Th3rdSun wrote:I don't use the mass driver at all,but from what I've seen of people using it,it seems to have a tad bit too much range. If you can't dodge a mass driver round from 200m out, you're standing still or running in a straight line. The thing takes forever to travel >50m and you have all the time in the world to see it and simply move where it's not headed.
I never said that I got killed from one long range like that,and what if you aren't looking in that direction? At that point,it doesn't matter.
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Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.09 00:46:00 -
[43] - Quote
Th3rdSun wrote:Tiel Syysch wrote:Th3rdSun wrote:I don't use the mass driver at all,but from what I've seen of people using it,it seems to have a tad bit too much range. If you can't dodge a mass driver round from 200m out, you're standing still or running in a straight line. The thing takes forever to travel >50m and you have all the time in the world to see it and simply move where it's not headed. I never said that I got killed from one long range like that,and what if you aren't looking in that direction? At that point,it doesn't matter.
I didn't say you've been killed like that, it's just that it has such a ridiculous long travel time that kills at that range are rare. The mass driver having "too much range" isn't really a concern with how hard it is to hit anything at long distances, and it pretty much requires the enemy to do nothing in terms of getting out of the way. If you aren't paying attention, it doesn't really matter what weapon the enemy has, you should die for not being aware of your surroundings. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.12.09 02:26:00 -
[44] - Quote
Tiel Syysch wrote:Th3rdSun wrote:Tiel Syysch wrote:Th3rdSun wrote:I don't use the mass driver at all,but from what I've seen of people using it,it seems to have a tad bit too much range. If you can't dodge a mass driver round from 200m out, you're standing still or running in a straight line. The thing takes forever to travel >50m and you have all the time in the world to see it and simply move where it's not headed. I never said that I got killed from one long range like that,and what if you aren't looking in that direction? At that point,it doesn't matter. I didn't say you've been killed like that, it's just that it has such a ridiculous long travel time that kills at that range are rare. The mass driver having "too much range" isn't really a concern with how hard it is to hit anything at long distances, and it pretty much requires the enemy to do nothing in terms of getting out of the way. If you aren't paying attention, it doesn't really matter what weapon the enemy has, you should die for not being aware of your surroundings.
Fair point I guess,I just feel like if the effectiveness at that long of a range is nonexistent,they what's the point?
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RECON BY FIRE
BetaMax.
51
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Posted - 2012.12.09 05:56:00 -
[45] - Quote
How does everyone feel about the mass drivers damage against vehicles? Ive fired multiple rounds at basic LAVs and had barely anything happen to them. Seems like they dont do as much to vehicles as they should. |
Zekain Kade
BetaMax.
931
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Posted - 2012.12.09 06:02:00 -
[46] - Quote
So I counter sniped a sniper with a mass driver today.
I think it was around 250- 300 meter kill. |
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