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Sentient Archon
Red Star.
690
|
Posted - 2012.12.04 16:18:00 -
[1] - Quote
Active skill boosters - SP cap limit and how it works with active skill boosters Update: There will a hotfix this month that will increase your active SP cap when using the active skill boosters.
AUR FTW
Edit: PS: They should do this with the passive skill boosters too |
Grimmiers
ZionTCD Legacy Rising
158
|
Posted - 2012.12.04 16:49:00 -
[2] - Quote
Damn I'm gonna have to start getting aurum. Will players ever be able to sell boosters for isk? |
Dust Goon
Doomheim
22
|
Posted - 2012.12.04 16:52:00 -
[3] - Quote
Grimmiers wrote:Damn I'm gonna have to start getting aurum. Will players ever be able to sell boosters for isk?
Yes, once it's an open market i won't pay a single penny on this game, i'm get other people to do that and then i'll just Corp ISK from Goonwaffe. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.12.04 16:54:00 -
[4] - Quote
whoooooaaaaaaa ..... bad move ccp , don't do it.. I really like the soubnd of it as a aur user myself.. but please just don't, it will hurt your player count alot.. trust me
* well, I guess it depends on how much of an increase your talking.. is it 10% more.. or is it 50% - double? |
Dust Goon
Doomheim
22
|
Posted - 2012.12.04 16:58:00 -
[5] - Quote
Knightshade Belladonna wrote:whoooooaaaaaaa ..... bad move ccp , don't do it.. I really like the soubnd of it as a aur user myself.. but please just don't, it will hurt your player count alot.. trust me
* well, I guess it depends on how much of an increase your talking.. is it 10% more.. or is it 50% - double? The skill cap increase is 50%. The size of the booster, so that having a booster does not effect your cap and slow down your progress on a per game basis. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.12.04 17:03:00 -
[6] - Quote
Dust Goon wrote:Knightshade Belladonna wrote:whoooooaaaaaaa ..... bad move ccp , don't do it.. I really like the soubnd of it as a aur user myself.. but please just don't, it will hurt your player count alot.. trust me
* well, I guess it depends on how much of an increase your talking.. is it 10% more.. or is it 50% - double? The skill cap increase is 50%. The size of the booster, so that having a booster does not effect your cap and slow down your progress on a per game basis.
Yeh that's to much , way to much.. ccp was doing decent at keeping it somewhat balanced between payers and non paying.. it just shifted heavily into the p2w corner with that announcement. The booster already gives us a nice lead, now it will double that lead. |
Dust Goon
Doomheim
22
|
Posted - 2012.12.04 17:04:00 -
[7] - Quote
It's been that way all along. |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.04 17:05:00 -
[8] - Quote
Just get the Merc Pack every month. It has a 30 day booster. Thats what I am doing right now. Got around 320000 Aur in da bank. Some of which is in passive boosters. Dont have to play every day any more. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.12.04 17:09:00 -
[9] - Quote
Sentient Archon wrote:Just get the Merc Pack every month. It has a 30 day booster. Thats what I am doing right now. Got around 320000 Aur in da bank. Some of which is in passive boosters. Dont have to play every day any more.
It has nothing to do with not being able to get aurum, I use aurum. I feel this will drastically decrease potential numbers for Dust if they allow pretty much a double cap for booster users. And people will not pay 20 bucks a month every month for this game.. aur doesn't move that easily, it will accumulate and people will not buy as much further down the road ( ofc there is always exceptions, but they are not the avg joe ) . I think ccp is going about this entirely wrong, I'm guessing this is due to the decrease in sales of the 7 day booster and they realize less is being spent each week which = less aur being purchased.. they are going about it all wrong for fixing that issue |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.04 17:12:00 -
[10] - Quote
Meh. I wouldnt worry too much about this. If CCP implements noob zones we will be fine. The only people that actually crib about AUR and skill caps are the ones that really need to improve their games.
Just my 0.02 Active Booster. |
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arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2012.12.04 17:15:00 -
[11] - Quote
It does seem a little lopsided to me. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.04 17:24:00 -
[12] - Quote
It already increases the cap does it not? That's why cheap skate me is nearly 1.5 milSP behind my peers. Or I'm just that bad... Sad face :(
Pay 2 Win
We need to get the community together in a thread and sort this stupid SP cap business out. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.12.04 17:26:00 -
[13] - Quote
Sentient Archon wrote:Meh. I wouldnt worry too much about this. If CCP implements noob zones we will be fine. The only people that actually crib about AUR and skill caps are the ones that really need to improve their games.
Just my 0.02 Active Booster.
I hear you on that, what is worrying me about it though is sustainability for this game over time.. they want years of life for it. not just a quick play for a few months and make a new title next year. If you give the booster side to much of a lead, they can max out and become more effective then the majority of people who will be playing.. it will turn alot of people down from the game. I just really don't want to see this game drop to a couple thousand dedicated payers and a few scrubs by the end of first year. I want it to attract and keep people playing for years, so that I can enjoy it and keep playing for years. The amount of skillpoints earned each week does not really bother me to much, it's the deminishing and not earning any that does. They need to do alot of real thinking on a way to evenly spread gameplay enjoyment and rewards throughout the entire week. Extending it just for paying people is not the right solution, it is going backwards imo.
I have several ideas on how they could, but this isn't the thread for it and I'm not even really going to waste giving ideas for improvement to blind eyes and hungry trolls anymore. This however isn't requesting a change, it is discussing how this change could be bad, and how I feel more thought should be put into it. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.12.04 17:30:00 -
[14] - Quote
Tony Calif wrote:It already increases the cap does it not? That's why cheap skate me is nearly 1.5 milSP behind my peers. Or I'm just that bad... Sad face :(
Pay 2 Win
We need to get the community together in a thread and sort this stupid SP cap business out.
I agree, there have been quite a few good ideas tossed around. it's time for a real sit down between the players and ccp , and then ccp alone themselves to figure out what we can do to make us keep playing everyday, getting rewarded, yet not flying through the game in 2 months and picking up another title |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.04 18:20:00 -
[15] - Quote
oh great now that ive ran out off 30 day boosters they bring this in. So instead off 512.256 SP i can get with a booster 768.384 SP. So its a bonus off 256.128 SP per week. Well i guess im going to buy 3 day boosters and be happy with that. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.04 19:16:00 -
[16] - Quote
Sentient Archon wrote:Meh. I wouldnt worry too much about this. If CCP implements noob zones we will be fine. The only people that actually crib about AUR and skill caps are the ones that really need to improve their games.
Just my 0.02 Active Booster.
For longevity, this game needs those so called 'noobs'. I think CCP realises this based on all the steps they have made to make EVE Online new player friendly.
I personally would prefer to keep the cap the same for everyone. For one thing, it allows 'busy' players to keep up and for the gulf to not be so large. Those 'busy' played could use the skill boosters, passive or active within reach. As a model, this seems to work for me and follows other free-to-play models, real money for time saving.
I understand why CCP would go with this new increased cap though. More incentive for a wider base to want them. I hope they can find a reasonable skill cap amount. My initial feeling is that it feels a little subscription-lite to me. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.12.04 19:17:00 -
[17] - Quote
Boosters are bugged atm and reduce SP gain by 50% instead of increasing SP by 50%. Unfortunately they also can't be removed so my main is getting **** all for SP right now. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.12.04 19:21:00 -
[18] - Quote
Abron Garr wrote:Boosters are bugged atm and reduce SP gain by 50% instead of increasing SP by 50%. Unfortunately they also can't be removed so my main is getting **** all for SP right now.
say what? troll? mis-informed? proof? this amazes and intrigues me |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.12.04 19:24:00 -
[19] - Quote
Knightshade Belladonna wrote:Abron Garr wrote:Boosters are bugged atm and reduce SP gain by 50% instead of increasing SP by 50%. Unfortunately they also can't be removed so my main is getting **** all for SP right now. say what? troll? mis-informed? proof? this amazes and intrigues me
Someone changed the SP multiplier to .5 instead of 1.5. So instead of getting a 50% increase in SP, you're actually losing 50%. Honest mistake, but really frustrating. Figured I'd warn people before they start plugging them in. I made a bug report about it so hopefully they fix that in the next update. We also need a way to remove boosters. |
Jack Boost
Zarena Family
194
|
Posted - 2012.12.04 19:30:00 -
[20] - Quote
Measured at this last week
CAP: Without active boosters (ask matiewmagic) 450K SP With (me) 600K SP
Only time when active boosters go in hands... x3 event Cap reached in 3 days .. rest passive booster go over cap.... only this time cap was overcrosed. |
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Sentient Archon
Red Star.
690
|
Posted - 2012.12.04 19:33:00 -
[21] - Quote
Sytonis Auran wrote:For longevity, this game needs those so called 'noobs'.
Keep bringing them on. Fresh meat
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DJINN Riot
Hellstorm Inc League of Infamy
20
|
Posted - 2012.12.04 22:48:00 -
[22] - Quote
They had to do somehting if they wanted people to use the active boosters. There is no other reason for somone to buy them, and invest in the game. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.04 23:22:00 -
[23] - Quote
SP needs a serious rethink. There should be a simple rolling cap. Weekly diminishing returns with a soft cap. Then boosters seem sensible, provided they still never break the rolling cap for active SP. New players could grind up to the cap with some effort. Hardcore players would always have SP to attain, due to the game length & loading times. Boosters could still increase the soft cap from diminishing returns. I don't want a subscription game. This is the only workable option IMHO. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
|
Posted - 2012.12.04 23:52:00 -
[24] - Quote
Tony Calif wrote:SP needs a serious rethink. There should be a simple rolling cap. Weekly diminishing returns with a soft cap. Then boosters seem sensible, provided they still never break the rolling cap for active SP. New players could grind up to the cap with some effort. Hardcore players would always have SP to attain, due to the game length & loading times. Boosters could still increase the soft cap from diminishing returns. I don't want a subscription game. This is the only workable option IMHO. ^ this! A soft cap that should be something like 5000 Sp per match would be fine... |
Dust Goon
Doomheim
22
|
Posted - 2012.12.04 23:56:00 -
[25] - Quote
The number of people who think SP is important makes me laugh, once you have 2-3m SP in your core fitting skills and your basic gear you can stop people with more SP.
I've just come back from a 6 week break, i came back to 750k SP (No Passive boosters when i last played).. I've only got about 3m SP compared to what i assume is 5M or so for people who continued to play every day.
I've also got about 750k of my SP invested in corp skills, so lets say i've got 2.5m (we'll round up a little) and i can still kill guys with double my SP. |
Lasarte Ioni
Noob Gaming
72
|
Posted - 2012.12.05 00:01:00 -
[26] - Quote
Gods, i never thought i would agree w a goon, but try getting every (x1) & (x2) core skills and suddenly the game difficulty drops to BF3 (meaning you can kill everyone w a little effort).
Everything on feet ofc :P |
Dust Goon
Doomheim
22
|
Posted - 2012.12.05 00:06:00 -
[27] - Quote
Lasarte Ioni wrote:Gods, i never thought i would agree w a goon, but try getting every (x1) & (x2) core skills and suddenly the game difficulty drops to BF3 (meaning you can kill everyone w a little effort).
Everything on feet ofc :P
They are not EVE players, they don't know of the importance of Core fitting skills and that's a problem we, as a community have. Once the NDA drops and guides and WIKI's can be updated it should get easier for everyone but right now half these guys are playing blind with the skill system. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.05 00:17:00 -
[28] - Quote
Skills like sharpshooter proficiency & and assault rifle proficiency arent cheap. They make huge differences. I agree, after a point, you'll have all relevant skills for a certain role anyway, so why the fuss right? Well, very few people are actually happy with the current SP cap system. I think the rolling cap system would be far batter. Tbh, currently it is a choice for CCP, promote active boosters by increasing the active cap by 50% providing far more SP than a passive if you hit cap, OR put the increase in active cap at the same increase passives effectively provide. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.12.05 01:03:00 -
[29] - Quote
passives ftw imo lol |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.05 02:15:00 -
[30] - Quote
Hes right doesnt take 7 days to achieve the current 500k sp cap.With or without it.I have an alt and its still can be done without the boosters.The current system with the skill booster and using a 7 day booster,weekly makes no sense at all.It after all does not take 7 days of constant game play without the booster to achieve this. With the booster on, to achieve this(the current cap) it takes 1 maybe 2 days to max out.Making the other 5 days of the skill booster useless.Solution buy a 3 day.Ok still getting it done on a friday night.2 days wasted off the 3 day booster.Mow on the other hand I want to play as much as possible but why should I?After all Ive already maxd out so Im just spending AUR (weapons and items) to do what?Make ISK?Get some kills?Loose ISK?Not loose ISK(use MLT BPO's).Therefore get my ass kicked and decrease my KDR.Problem? yes problem.I dont need to play your game right now so Im not playing your game at all.Does that make sense?Im gonnna take a stretch here and say that game developers want people to play there game and play it as much as they want.
With the argument of pay2 win all I have to do is laugh.If when any FPS game that has been produced in the last decade you dont want to buy expansions(DLC) you dont have too.But you wont be playing those maps or that part of the game (weapons/maps)at all.So this pay2 win nonsense is ...ridiculous. Its not like CCP is doing or would be doing anything that any other FPS game developer has been doing for years, as far as what you refer to as pay2 win aspect of the game.
Whats that all mean?30 day skill booster is really only needed for 4 days - 96/hrs worth of game play.I also find it interesting that the EVE players are the ones that are the most opposed to anything in this game whether items or SP gain(in this case) which may or maynot have the potential for the pS3 player to have some say in it(the beta/finished product).I also find it funny that these same EVE individuals dont realize that "they" are going to have to try and play 2 games but wont have the time to do both.With organizing your corp,training,maintaining your website of your corp,playing EVE,kids ,laundry,job,taking a shower...lol. See what Im getting at?So why are you opposed to the idea of passive sp gain when thats what your gonna need to try and do both at once and how its done in EVE. EVE players pay subs I dont get why EVE players are always the first to scream pay 2 win....When they know damn well that they are going to do transfers at the first available opportunity that they can.To there DUST corps(they already have)and there is nothing wrong with that.Per se.You play EVE,you make ISK,you move it over here.You pay a sub.P2W.......Problem with that scenerio is once you achieve the SP ability for your DUST merc to wear proto (they always will be.The transferring EVE player) so this what will "the poor New people do"? "theyll get there butts kicked, and quit" argument gets thrown out the window.
Long story short.We both need SP. The marathon player, the weekend warrior, the EVE player with alts ,and definitely the new guy....the only person that wont is the non dedicated player...so why should we be concerned with that individual.CCP is just being TOTALLY COOL and giving us a more bang for our buck.
Knightshade Belladonna wrote:Abron Garr wrote:Boosters are bugged atm and reduce SP gain by 50% instead of increasing SP by 50%. Unfortunately they also can't be removed so my main is getting **** all for SP right now. say what? troll? mis-informed? proof? this amazes and intrigues me Ps:In one post you say your are basically not going to say anything out of worry of getting "trolled" a couple post later you call a guy a troll, and troll him.Way to have an adult discussion about the game and its mechanics. |
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Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.12.05 02:31:00 -
[31] - Quote
HECATONCHIRES GYGES wrote:Hes right doesnt take 7 days to achieve the current 500k sp cap.With or without it.I have an alt and its still can be done without the boosters.The current system with the skill booster and using a 7 day booster,weekly makes no sense at all.It after all does not take 7 days of constant game play without the booster to achieve this. With the booster on, to achieve this(the current cap) it takes 1 maybe 2 days to max out.Making the other 5 days of the skill booster useless.Solution buy a 3 day.Ok still getting it done on a friday night.2 days wasted off the 3 day booster.Mow on the other hand I want to play as much as possible but why should I?After all Ive already maxd out so Im just spending AUR (weapons and items) to do what?Make ISK?Get some kills?Loose ISK?Not loose ISK(use MLT BPO's).Therefore get my ass kicked and decrease my KDR.Problem? yes problem.I dont need to play your game right now so Im not playing your game at all.Does that make sense?Im gonnna take a stretch here and say that game developers want people to play there game and play it as much as they want. With the argument of pay2 win all I have to do is laugh.If when any FPS game that has been produced in the last decade you dont want to buy expansions(DLC) you dont have too.But you wont be playing those maps or that part of the game (weapons/maps)at all.So this pay2 win nonsense is ...ridiculous. Its not like CCP is doing or would be doing anything that any other FPS game developer has been doing for years, as far as what you refer to as pay2 win aspect of the game. Whats that all mean?30 day skill booster is really only needed for 4 days - 96/hrs worth of game play.I also find it interesting that the EVE players are the ones that are the most opposed to anything in this game whether items or SP gain(in this case) which may or maynot have the potential for the pS3 player to have some say in it(the beta/finished product).I also find it funny that these same EVE individuals dont realize that "they" are going to have to try and play 2 games but wont have the time to do both.With organizing your corp,training,maintaining your website of your corp,playing EVE,kids ,laundry,job,taking a shower...lol. See what Im getting at?So why are you opposed to the idea of passive sp gain when thats what your gonna need to try and do both at once and how its done in EVE. EVE players pay subs I dont get why EVE players are always the first to scream pay 2 win....When they know damn well that they are going to do transfers at the first available opportunity that they can.To there DUST corps(they already have)and there is nothing wrong with that.Per se.You play EVE,you make ISK,you move it over here.You pay a sub.P2W.......Problem with that scenerio is once you achieve the SP ability for your DUST merc to wear proto (they always will be.The transferring EVE player) so this what will "the poor New people do"? "theyll get there butts kicked, and quit" argument gets thrown out the window. Long story short.We both need SP. The marathon player, the weekend warrior, the EVE player with alts ,and definitely the new guy....the only person that wont is the non dedicated player...so why should we be concerned with that individual.CCP is just being TOTALLY COOL and giving us a more bang for our buck. Knightshade Belladonna wrote:Abron Garr wrote:Boosters are bugged atm and reduce SP gain by 50% instead of increasing SP by 50%. Unfortunately they also can't be removed so my main is getting **** all for SP right now. say what? troll? mis-informed? proof? this amazes and intrigues me Ps:In one post you say your are basically not going to say anything out of worry of getting "trolled" a couple post later you call a guy a troll, and troll him.Way to have an adult discussion about the game and its mechanics.
seriously guy? Clearly you did not read a thing correctly.. as I never called anyone a troll, and never said was in fear of being trolled, and you sir yourself say I can't have an adult discussion but you can't help but point your fingers like a little kid and try to stir some **** in the same scentence.. funny guy you are |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.05 02:52:00 -
[32] - Quote
Sentient Archon wrote:Active skill boosters - SP cap limit and how it works with active skill boosters Update: There will a hotfix this month that will increase your active SP cap when using the active skill boosters. AUR FTW Edit: PS: They should do this with the passive skill boosters too
Why ccp. just why. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.05 03:28:00 -
[33] - Quote
Knightshade Belladonna wrote:Dust Goon wrote:Knightshade Belladonna wrote:whoooooaaaaaaa ..... bad move ccp , don't do it.. I really like the soubnd of it as a aur user myself.. but please just don't, it will hurt your player count alot.. trust me
* well, I guess it depends on how much of an increase your talking.. is it 10% more.. or is it 50% - double? The skill cap increase is 50%. The size of the booster, so that having a booster does not effect your cap and slow down your progress on a per game basis. Yeh that's to much , way to much.. ccp was doing decent at keeping it somewhat balanced between payers and non paying.. it just shifted heavily into the p2w corner with that announcement. The booster already gives us a nice lead, now it will double that lead.
lol the booster was always that way where have u been? it wasnt working since they changed it to the weekly cap crap so this is just stating its gonna be fixed i guess |
Dust Goon
Doomheim
22
|
Posted - 2012.12.05 03:43:00 -
[34] - Quote
The soft cap is the way they are taking it i believe, in a couple of Emails i've had with people i know it's been discussed that they are looking at alternatives as they know the current system isn't working.
Ideally they want a "pool" of SP that you draw from as you play, so you can play every day and gain 500 sp per match of play once a month for a couple of hours and get maybe 100k SP a match. It all depends if they have time to code it though as that's a significant amount of coding and they are focusing on the core gameplay experience right now as it's whats been bashed over and over again on these forums for months. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.12.05 04:00:00 -
[35] - Quote
Mavado V Noriega wrote:Knightshade Belladonna wrote:Dust Goon wrote:Knightshade Belladonna wrote:whoooooaaaaaaa ..... bad move ccp , don't do it.. I really like the soubnd of it as a aur user myself.. but please just don't, it will hurt your player count alot.. trust me
* well, I guess it depends on how much of an increase your talking.. is it 10% more.. or is it 50% - double? The skill cap increase is 50%. The size of the booster, so that having a booster does not effect your cap and slow down your progress on a per game basis. Yeh that's to much , way to much.. ccp was doing decent at keeping it somewhat balanced between payers and non paying.. it just shifted heavily into the p2w corner with that announcement. The booster already gives us a nice lead, now it will double that lead. lol the booster was always that way where have u been? it wasnt working since they changed it to the weekly cap crap so this is just stating its gonna be fixed i guess
what do you mean it wasn't working.. pretty sure when I earned 10k sp, I got 15k sp after with booster :\ what was not working? The fact that 7 days didn't work because people hit a cap? A fix to that is not to increase only paying peoples cap even further.. Or am I missing something and your saying something along the lines of the booster didn't allow us to exceed the cap it only got us there faster? As far as I knew we were getting 500k with no booster and 750k with, it seemed to be working that way to me, but if that wasn't the case and this is a temporary fix to solve that.. then maybe I understand now |
Dust Goon
Doomheim
22
|
Posted - 2012.12.05 04:09:00 -
[36] - Quote
That's what they are saying, yes. The booster was working but the cap wasn't working correctly. |
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