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WHz DS9899
Doomheim
136
|
Posted - 2012.12.04 02:31:00 -
[1] - Quote
This is a reworked (and possibily better) way of the scheme that we have:
Infantry comtrols:
- R1- shoot
- L1- ADS
- R2- Pulls out grenade (doesn't throw it or cooks it)
- L2- cycle through defencive equipment (active modules, and equipment)
- X- jump
- Square- reload, (hold) interaction
- circle- crouch/ prone (scout, pilot, and logi should be able to go prone)
- triangle- rotate bewteen primary/secondary
- R3- melee
- L3- sprint
Vehicle Controls:
- R1- shoot
- R2- accelerate
- R3- afterburner
- L1- zoom
- L2- deccelerate/reverse
- L3- press to access wheel for active modules
- Square- get out/in vehicle
- Circle- idk
- x- idk
Other Controls:
- Start- Neocom
- Select- shows score
- Left D-pad- shows map
- Right D-pad- call in's (vehicles, OB, ETC...)
- Up D-pad- communicaton features
- Down D-pad- Commander/officer features
Reply to say how you think it should be changed. Tanks, and have a nice day (or good night) |
Reimus Klinsman
BetaMax.
320
|
Posted - 2012.12.04 02:38:00 -
[2] - Quote
I actually kind of like that. though Nade is nice as a button of its own. |
Grims Tooth
Deadly Blue Dots RISE of LEGION
8
|
Posted - 2012.12.04 05:41:00 -
[3] - Quote
I like the idea of separating weapons from equipment. Here's my suggestion to add onto yours:
Triangle - Swap primary and secondary.
R2 - Grenades
L2 - Cycle equipment |
WHz DS9899
Doomheim
136
|
Posted - 2012.12.06 00:39:00 -
[4] - Quote
Grims Tooth wrote:I like the idea of separating weapons from equipment. Here's my suggestion to add onto yours:
Triangle - Swap primary and secondary.
R2 - Grenades
L2 - Cycle equipment
That actually is a better idea. I was going off of a MAG style of thing, so grenades were with the guns because they did damage. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.06 02:44:00 -
[5] - Quote
WHz DS9899 wrote:This is a reworked (and possibily better) way of the scheme that we have: Infantry comtrols:
- R1- shoot
- L1- ADS
- R2- Pulls out grenade (doesn't throw it or cooks it)
- L2- cycle through defencive equipment (active modules, and equipment)
- X- jump
- Square- reload, (hold) interaction
- circle- crouch/ prone (scout, pilot, and logi should be able to go prone)
- triangle- rotate bewteen primary/secondary
- R3- melee
- L3- sprint
Vehicle Controls:
- R1- shoot
- R2- accelerate
- R3- afterburner
- L1- zoom
- L2- deccelerate/reverse
- L3- press to access wheel for active modules
- Square- get out/in vehicle
- Circle- idk
- x- idk
Other Controls:
- Start- Neocom
- Select- shows score
- Left D-pad- shows map
- Right D-pad- call in's (vehicles, OB, ETC...)
- Up D-pad- communicaton features
- Down D-pad- Commander/officer features
Reply to say how you think it should be changed. Tanks, and have a nice day (or good night) Custom button mapping has been confirmed for ages. We'll all be free to do our buttons however we wish eventually. Personally, I'd love to see an actionmapper though. Imagine having L3 as crouch but ^+L3 as sprint? |
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