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SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.12.04 16:59:00 -
[1] - Quote
None of the Zion guys posted here to rep our mad skills outside of a vehicle lol
But really the list as in order should look like this:
Imperfects SyN SI STB PFB *When in vehicle lol* Zion -Everyone else-
Imperfects being quality players all around, Syn being just as good. Si and STB both are real hard knockers with excellent gun game and vehicle game.
PFB I've seen a ton of times, rarely outside a vehicle. They have a few excellent gun game players though.
Zion, though we're the largest and have more roles then any 2 corps, lack vehicle experts. So our standings as a top corp gets crippled. Zions main gun game comes from Heavies.
Personally, I think myself as good as any 'average' imperfect, but Zion isn't currently establishing the idea of 'win all.' We're more lookin' into stability as an organization right now, waiting to see how CCP will handle politics and strategies rather then tactics. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.12.05 23:05:00 -
[2] - Quote
Scheneighnay McBob wrote:Free Beers wrote:Scheneighnay McBob wrote:Isn't enough information from the beta about this yet.
Yeah, corps like the imperfects are good in a tiny scenario like we fight in now- but what about when they actually have to use real strategy and organisation? what? we use real tatics and strats in corp battles. public is framing isk and sp and normaly every scrub for himself. You use small-scale tactics. Figuring out who should go where and do what is completely different in massive areas from the places we fight now. What you do now obviously is very effective in taking control of a small area, but it may prove to be too inefficient for large scale- I'm talking about sending scouts off to watch for enemy squads, figuring out what soldiers you want a dropship to take where, what areas you need to fortify and how, etc. In small areas, you barely need to worry about this. I don't see imperfects struggling with such matters. If you've seen them play, they know there roles and how to use them to there best abilities. That normally translates well. Sun Tzu once said that commanding an army is like commanding a squad, just larger. The small matters of scouting and such you describes probably won't be an element in this game. especially when fighters get added. They can just fly over an area and let the groundies know what they saw. If they spec into radar or w/e the mod is to increase profile scanning, they could be way more effective then scouts. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.05 23:12:00 -
[3] - Quote
Scheneighnay McBob wrote:SoTa PoP wrote:Scheneighnay McBob wrote:Free Beers wrote:Scheneighnay McBob wrote:Isn't enough information from the beta about this yet.
Yeah, corps like the imperfects are good in a tiny scenario like we fight in now- but what about when they actually have to use real strategy and organisation? what? we use real tatics and strats in corp battles. public is framing isk and sp and normaly every scrub for himself. You use small-scale tactics. Figuring out who should go where and do what is completely different in massive areas from the places we fight now. What you do now obviously is very effective in taking control of a small area, but it may prove to be too inefficient for large scale- I'm talking about sending scouts off to watch for enemy squads, figuring out what soldiers you want a dropship to take where, what areas you need to fortify and how, etc. In small areas, you barely need to worry about this. I don't see imperfects struggling with such matters. If you've seen them play, they know there roles and how to use them to there best abilities. That normally translates well. Sun Tzu once said that commanding an army is like commanding a squad, just larger. The small matters of scouting and such you describes probably won't be an element in this game. especially when fighters get added. They can just fly over an area and let the groundies know what they saw. If they spec into radar or w/e the mod is to increase profile scanning, they could be way more effective then scouts. We still haven't seen a REAL battle for a planet yet though, have we? I've already seen some crutches that the imperfects lean on, and we'll see if they notice them too. If they don't find these, I know how to exploit that in a large-scale battle with the new toys we get in the future. I'll look forward to seeing you prove this. The only weakness Imperfects have that I can see is they won't be on 24/7 lol |
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