Dakka Opiatus
Circle of Huskarl Minmatar Republic
3
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Posted - 2012.12.03 00:34:00 -
[1] - Quote
I've recently adopted a play style centered around nova knifes, and after a couple hours of trying it out, there's one thing that I'd really like to see added. Nova knifing is obviously a risk/reward type play style, and I appreciate that--in fact, that's why I tried it in the first place. But because it's so difficult to approach an enemy who isn't a sniper, and the TTK a knifer is so low, the risk of nova knifing is leaps and bound higher than the reward of a single kill.
So, it's my opinion that the player should have the ability to throw nova knives. This will take a little bit of the risk away from knifing, and hopefully make it a more enjoyable experience on the whole. I propose a two shot clip, (a knife for each hand), and one shot kill for standard assault stats (no perks increasing armor or shield rating) and below, two shots for everything above. Now, before anyone gets up in arms about the thought of throwing knives that one shot, I should mention that I this function is put into the game, I believe that the knives should have travel time (meaning non-hitscan) and bullet drop, or in this case: knife drop.
Suggestions for how to make this concept better, praise, and even reasons why this shouldn't be implemented into the game are all helpful.
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Dakka Opiatus
Circle of Huskarl Minmatar Republic
3
|
Posted - 2012.12.03 06:04:00 -
[3] - Quote
Cross Atu wrote:I haven't played with the Nova yet so my feedback will be limited.
That being said I'd suggest that you aim your feature requests at things which balance with hitscan (not saying this can't be done with knifes btw, just addressing the end of your post) because it is currently the stance of CCP that the extra resource investment from both development cycles and server load, will not be worth the reward of implementing non-hitscan into Dust.
I enjoy reading all the knifing threads and plan to pick them up at some point so thanks to everyone testing them and working to improve the weapon.
Cheers, Cross
Thanks, I had no idea that that was the case. I guess travel time and bullet drop can be taken from the mechanic while still preserving the balance between nova knives and shotguns.
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