Tython Angeles
Villore Sec Ops Gallente Federation
3
|
Posted - 2012.12.02 18:49:00 -
[1] - Quote
Senor Rabbit wrote:What this game really needs is a training grounds/obstacle course type area that you can go to at any time to use owned weapons, equipment, and vehicles without risk of losing your stock. Then, make that area an optional tutorial that teaches the basic fundamentals of combat the first time you enter it.
Unless there already is one, in which case I don't know about it yet. Just got in the beta. All I know is the first time I went into combat I had no idea what I was doing. How to sprint, how to fire, how to switch weapons, etc.
First post here, and haven't been in Eve since the Providence Wars, but loving what CCP is doing and where this game is headed. OK - now that the disclaimer is out of the way..
Having had the background of being in EVE, I figured the tutorials would be a good thing to go through, but to be quite honest I only went through the first screen of anything in order to just figure out where things were (like how to get into combat) - maybe 2 minutes. I jumped right in, really not at all understanding any of the mechanics. Part of that was excitement in getting started ASAP, but part of it too was in trying to see what the experience would be like for anyone who came from CoD or the like. I mean, let's be real, a lot of us out there who buy an FPS throw in the disc and hit multiplayer as soon as it loads without any concern over tutorials or the like. Maybe part of that is excitement, maybe part of that is the desire for instant gratification - but maybe it's also because we kind of know what to expect from many many years of pretty much the same thing.
That being said, I jumped into a skirmish right away and thought most of it was pretty obvious (from just an FPS standpoint). The STARTER builds let me try different combat roles which felt familiar to me which was perfect. Sure, the first few moments in combat I had no idea what the controls were... except, that's really a lie isn't it? A lot of them were exactly the same as any other FPS out there. I could run, change stance, throw a grenade, etc. I could also get shot and die and respawn. Not rocket science.
So then that led to the next thought... getting better gear, skills, etc. Well, the neocom got me into a game and had all the familiar eve skills/marketplace/etc. Someone else said this a few posts back, and I have to echo it - I spent probably an hour and a half in all that seeing what was available, etc. Not in a bad way or anything, I really like it, but it made me remember what the learning curve for Eve can seem for some people that are new to the game. ;)
Regardless, I think those that come into this looking for the usual FPS experience will still see that underlying foundation and really should only find themselves disappointed in their own impatience or ignorance. I thought the information screens were pretty well integrated as it was already, as I had the option of learning as much or as little as I wanted. Ultimately, I had no one to blame but myself for not knowing what I was doing. RTFM, HTFU, etc.
OK, this was longer than I intended and maybe off-topic some. To the OP; as has been said, this isn't your little sister's FPS. The underlying fundamentals are still there, and we're all more than welcome to play it that way (spawn, kill, die, respawn) if we like. BUT - to advance in the game, you'll have to play the game, and... well... use your brain, every so often, for maybe a few minutes. It isn't hard, it's a ton of fun, and there are plenty of corps/people out there who would love to help.
Esper |