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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.30 02:50:00 -
[1] - Quote
People always say that the early Dust 514 trailers looked much better than the current beta. Yes beta means the game isn't finished, but here are some suggestions to make the game look (I don't mean graphics) and feel more immersive. The early trailers, particularly the debut trailer and the E3 2011 trailer showed features that can definitely make the game look and feel significantly more immersive. Lets start by rewatching the Dust 514 debut trailer: http://www.youtube.com/watch?v=_QfO0u73tCg And also the Dust 514 E3 2011 trailer: http://www.youtube.com/watch?v=Gw0gOjOWDuI
Movement animations: when walking and running in this beta, movement animations don't really look as immersive or as believable as the trailers. Make the movement animation similar to the trailers. Notice the fluidity and realistic bobble the player receives from running. Look at the way the gun moves and wobbles as the player moves.
Sensory effects: In the debut trailer, notice how the player's vision becomes blurry from nearby explosions, similar to BATTLEFIELD 3's suppression effect (vision becomes blurry when shots whiz by your head). Notice how sounds become muffled, and ears ring shortly after explosions happen. I would very much like for explosions to cause these blurring and noise effects.
Sprinting acceleration: Notice in the debut trailer how the running speed is not automatically at maximum speed; it starts slow and builds up to a high speed; visually it looks really cool, like a sudden zoom effect. Killzone games have a similar effect with sprinting that makes it feel really good.
This post i inspired by a verbal exchange with Bojo The Mighty about the current state of the beta compared to the way the debut trailer in this thread: https://forums.dust514.com/default.aspx?g=posts&m=412116#post412116
KAGEHOSHI Horned Wolf wrote:Bojo The Mighty wrote:KAGEHOSHI Horned Wolf wrote:What is it about the gameplay of this trailer that you want in Dust? People are always saying the trailers look cooler, but won't say any specifics about what's in the trailer that they want. Solid point Notice the fluidity and realistic bobble the player receives from running, similar to KZ3. The sound effects, like the crispy sounds behind the explosions/gunfire. The way a character reacts to being shot, notice how the head shot guy had a fairly realistic downfall. Also liked how the rocket blasts affected the player's brain (ringing in the ears, vision loss). Also like the screaming deaths. The carnage really had quite a bit of smoke to it. It's these kind of realistic features that kind of make gameplay more intense, the players will be less likely to forget about it. Me and others still play KZ3 because it's got a real heavy realistic feel to it that never ceases to amaze me. It's the little things. Go to the feedback/requests forums, post some constructive requests about those points, and I will support it. I like these things (1 thread per idea, 1 for sounds, 1 for effects of explosives on the player, 1 for realistic movement while running, etc). It would be a good idea to link the vid, and note specific times in the video to show people what you mean exactly. If you don't want to make the threads, then I will gladly do it... though not now, I'm about to play Dishonored. I was going to make each point a separate thread, but I realized its essentially about the same thing, immersion. I do agree that the sounds were better in the trailers, but I would prefer a more scifi sounds in general. I would have suggested the knockdown effect from explosions, but I think that would make explosive weapons a bit overpowered, and just end up annoying players. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.30 21:30:00 -
[2] - Quote
Anyone else want these immersive features, or others? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.30 23:13:00 -
[3] - Quote
Death animations can be improved, but I think they should remain in first person. It wouldn't make sense otherwise. A disembodied consciousness has no eyeballs.
More importantly, there are no disembodied consciousnesses. The mind, and consciousness are actions being performed by the brain. The mind is to running as brains are to legs. Consciousness cannot just float around; that is like the act of running happening without legs. This is not a fantasy game. The way respawning works is not by a soul flying back to a new body. Information about the the physical state and structure of the brain is copied, sent, and reapplied to the clone brain. It is the physical configuration of our brains which allows our minds to be generated. Copy and paste that configuration into a new brain, then the new brain should perform the same functions, in other words the same mind (and consciousness).
NO 3RD PERSON DEATHS! Besides, when you're on the ground waiting for a medic, you're not really dead yet. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.01 01:20:00 -
[4] - Quote
I hope the AR gets changed to sound like its really blasting out burning hot plasma at high velocity, and not the current sound. The sound in the trailer is better, but still not ideal.
Anyone have any more comments on the trailers, immersion, and the things discussed in the OP? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.01 01:24:00 -
[5] - Quote
J'Jor Da'Wg wrote:Its explainable via the Tacnet, the giant "eyes in the sky". We can see the overview map, yes? So why couldn't those same cameras that feed our HUD inside our dropsuit helmet feed us a 3rd person view of our body?
I like being able to look around and appraise my situation before I get rezzed, instead of being revived and then dying two seconds later because I couldn't see the guy waiting behind me.
I guess that makes sense. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.01 03:56:00 -
[6] - Quote
Skihids wrote:As i see it Immersion is two thirds of FPS. The goal of First Person is to place you right in the action and convince a part of your brain that you are really there. Boarding animations, running sway, and explosions shutting down your hearing or a time all contribute. Popping in and out of vehicles destroys the illusion and reminds you that it's just a video game.
I loved the original Mech Warriors on the PC for its immersion and found the current Armor Core to be completely uninteresting due to its complete lack of immersion.
I want DUST to trick my brain and get my heart pumping.
You might want to try Hawken, free to play PC mech FPS. It looks really immersive. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.02 03:38:00 -
[7] - Quote
The blurring could be from your eyes closing and reopening in reaction to the explosion. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.03 04:21:00 -
[8] - Quote
Bojo The Mighty wrote:Rayan Storm wrote:Man, i just want the iron sights AR Duvolle!!!! Be a little ambitious....those are coming soon anyways. You know what else I haven't seen much of? Injured limbs. Not many games, especially FPS, have medical realism. I want to forge gun people's heads off! of course that would make it rated M. But watch the E3 2011 Trailer, and the headshot guy had blood blowin out his brains so maybe it was meant to? Maybe it was still T. Who cares
I want a shooter with injured limbs and where you're shot effecting gameplay, but NOT Dust. In Dust, most of the time our body parts don't take the damage, our shields and armor take damage. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.05 02:24:00 -
[9] - Quote
I still would like these immersive things. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.05 05:53:00 -
[10] - Quote
HECATONCHIRES GYGES wrote:This is no way meant to be offensive to the OP I watched that trailer a LONG time ago and thought this game was going to be that.......it is not.Blurred vision/more crap on the screen.Run wobble?a poor way for a game company to hide the fact that there hit detection is junk. There is just so many other things that need to be fixed than worrying about animation.Long lengthy animations lead to longer times to acquire targets and get down to what we came to do...kill someones av on the other end of the line.
1_ Don't be short sighted, hit detection is not perfect, but its 10 times better than it was last build, and it will continue to improve. Gain some perspective. I have seen 4 builds of the beta, and each of them brought big improvements. This is a work in progress. 2_ Its not a choice between non-essential issues and essential issues, both can be taken care of. Off course the essentials take priority, but suggesting something nonessential is not going to stop the progress of essential features. 3_ Where did you read I wanted the animations to last longer? |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.05 23:16:00 -
[11] - Quote
Anyone else have anything to say with regard to these immersive features? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.06 16:34:00 -
[12] - Quote
I'm not asking for Killzone/Crysis level graphics. Just some animations and sensory effects, I don't think a more powerful console is needed for this. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.09 06:14:00 -
[13] - Quote
I'm hoping next build will have changes that make things much more immersive. |
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