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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Bhor Derri
 Legion of Eden
 
 95
 
 
      | Posted - 2012.11.29 19:59:00 -
          [1] - Quote 
 What's up with the Orbital Strikes I know they were being abused and I'm going to get a lot hate for this thread but seriously
 we need them back , playing as a team definately is not the answer it makes the corp arses even more annoying
 I do get in some corp matches with some mates but it gets rather boring shooting at some others that would be more experienced than us but just wants to chill out without all the nonsense ; long story short by nerfing the OS you turned it into a killstreak helping the lucky owner own more.
 It would really help out in clearing out areas of high consentration (what it is meant for)
 
 Title edited by GM Vegas: Please ensure that you do not use any innapropriate language on the forum as per the forum rules:
 https://forums.dust514.com/default.aspx?g=posts&t=18206&find=unread
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        |  Raxsus1
 Doomheim
 
 42
 
 
      | Posted - 2012.11.29 20:06:00 -
          [2] - Quote 
 How was the orbital strike nerfed? Harder to earn? Yes. Weaker? No, and thats the way it should be.
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        |  Olav Grey-Mane
 The Exemplars
 
 58
 
 
      | Posted - 2012.11.29 20:09:00 -
          [3] - Quote 
 In all the months I've been in this beta... I've seen 2 orbital strikes and I play quite allot. so i'm confused as to how they are abused and or to powerful... i've rarely seen them.
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        |  Baracka Flocka Flame
 SyNergy Gaming
 
 334
 
 
      | Posted - 2012.11.29 20:13:00 -
          [4] - Quote 
 
 Olav Grey-Mane wrote:In all the months I've been in this beta... I've seen 2 orbital strikes and I play quite allot. so i'm confused as to how they are abused and or to powerful... i've rarely seen them. 
 
 Well you must have missed the period when squads used to be to get up to 6 pretty easily if they were good but on average 4 a game(defend order and actually killing / taking objectives). Fun times if you were doing it, not so much when The Warriors are sitting in spawn repping Lavs over and over spamming them :P.
 
 As for only seeing 2 ever... thats weird lol. A squad should be able to get atleast 1 orbital a game nowadays, perhaps 2.
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        |  semperfi1999
 Internal Error.
 Negative-Feedback
 
 317
 
 
      | Posted - 2012.11.29 20:19:00 -
          [5] - Quote 
 I would agree to more orbital strikes only if there was a 5 second delay between when the blue light shines and when the strikes start hitting (this is similar to MAGs smoke to indicate an inbound strike). Currently with the 0 delay between calling in a strike and it hitting there is no possible way to escape unless you were already out of the radius anyway. This is stupid for a weapon that is an AOE insta kill on everything but dropships and tanks. The current lvl of making it really hard to obtain balances out the fact that it is super powerful. If they added the delay then strikes can go back to the same lvl of ease in obtaining them as they were before.
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        |  Bhor Derri
 Legion of Eden
 
 95
 
 
      | Posted - 2012.11.29 20:21:00 -
          [6] - Quote 
 Correct me if I'm wrong you need 1000 wp but I got 1200 wp in a match no strike WTF?rite?? Come on 1200 seriously... what now we need 10k wp?
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        |  Maken Tosch
 Planetary Response Organisation
 Test Friends Please Ignore
 
 1591
 
 
      | Posted - 2012.11.29 20:26:00 -
          [7] - Quote 
 Wow, you people must have been living in a cave. Before the precision strike nerf, I use to see one strike literally every minute in a single match for every single match. And if you were paying attention, you would know by now that the nerf is only a temporary solution and a more practical solution for the long term is underway with CCP. But considering that none of you even paid attention to the one strike per minute abuse we all saw during the first few weeks of Codex, I doubt you even followed up on what CCP was trying to accomplish.
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        |  Icy Tiger
 Universal Allies Inc.
 
 1026
 
 
      | Posted - 2012.11.29 20:51:00 -
          [8] - Quote 
 Before Patch: 5 OB's per game for a good squad, some people got up to 15 in a game.
 
 After patch: 1-3 per game, used tactically, and 2200 WP to acquire between the squad. If every squad member gets 10 kills, or around 500 WP they're easy to get, especially if you start taking objectives, setting orders, and using Logi's in the squad.
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        |  semperfi1999
 Internal Error.
 Negative-Feedback
 
 317
 
 
      | Posted - 2012.11.29 21:02:00 -
          [9] - Quote 
 No you need like 2500 wp in your squad to get a single OBS. (Maybe its 2200 but I know its around the 2200-2500 range)
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        |  Gunthar Bundar
 Circle of Huskarl
 Minmatar Republic
 
 11
 
 
      | Posted - 2012.11.29 21:36:00 -
          [10] - Quote 
 Pretty sure it's 2500. I hope the command suit, when introduced, will reduce wp by 100 per command suit level for the squad leader IF the squad leader is wearing it. Would be a nice twist to them.
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        |  crazy space
 ZionTCD
 Legacy Rising
 
 879
 
 
      | Posted - 2012.11.29 21:54:00 -
          [11] - Quote 
 
 semperfi1999 wrote:No you need like 2500 wp in your squad to get a single OBS. (Maybe its 2200 but I know its around the 2200-2500 range) I have to WORK WITH PEOPLE UGH
 
 jk
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        |  Veigar Mordekaiser
 Royal Uhlans
 Amarr Empire
 
 676
 
 
      | Posted - 2012.11.29 21:56:00 -
          [12] - Quote 
 
 semperfi1999 wrote:I would agree to more orbital strikes only if there was a 5 second delay between when the blue light shines and when the strikes start hitting (this is similar to MAGs smoke to indicate an inbound strike). Currently with the 0 delay between calling in a strike and it hitting there is no possible way to escape unless you were already out of the radius anyway. This is stupid for a weapon that is an AOE insta kill on everything but dropships and tanks. The current lvl of making it really hard to obtain balances out the fact that it is super powerful. If they added the delay then strikes can go back to the same lvl of ease in obtaining them as they were before. OB's hit a much smaller area than strikes did in MAG, so it makes sense that the come down faster. Not to mention that if you're dead center in the strike area, and under small cover, you may survive. They really aren't that hard to deal with.
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        |  Tyrus 4
 Amarr Templars
 Amarr Empire
 
 83
 
 
      | Posted - 2012.11.29 22:33:00 -
          [13] - Quote 
 Precision Strikes used to be stupid easy to obtain.
 
 I remember one match i played i literally counted, and I am not exaggerating even a little bit, 14 Strikes in the first 6 minutes of the match.
 
 As it is now, Strikes are a reward for good squad play, and a well placed one is a potential match changet.
 
 Bad squads dont get them.
 
 And that is how it should be.
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        |  poopchucker9900
 SVER True Blood
 Unclaimed.
 
 30
 
 
      | Posted - 2012.11.29 22:54:00 -
          [14] - Quote 
 
 Olav Grey-Mane wrote:In all the months I've been in this beta... I've seen 2 orbital strikes and I play quite allot. so i'm confused as to how they are abused and or to powerful... i've rarely seen them. i have used at least 10 , dont know how you have missed so many, i dont play as much as most but with a good squad you can earn them rather quickly....
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        |  Garrett Blacknova
 Codex Troopers
 
 1849
 
 
      | Posted - 2012.11.30 01:27:00 -
          [15] - Quote 
 
 Tyrus 4 wrote:Precision Strikes used to be stupid easy to obtain.
 I remember one match i played i literally counted, and I am not exaggerating even a little bit, 14 Strikes in the first 6 minutes of the match.
 
 As it is now, Strikes are a reward for good squad play, and a well placed one is a potential match changet.
 
 Bad squads dont get them.
 
 And that is how it should be.
 I've seen a squad of bad players earn me a Precision Strike.
 
 They were smart enough to stick together, but they weren't very good players. So I stuck my defend order on one of them, and every time the "defend" guy died, I moved it to the next one. Also, I brought Uplinks and kept them active relatively close to the squad until we capped a CRU.
 
 It kept them aware of where each other were, got them to group together, and gave me lots of commissions. Also, freed me up to flank the enemies while the rest of the squad remained in a solid group to draw enemy fire
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        |  Tyrus 4
 Amarr Templars
 Amarr Empire
 
 83
 
 
      | Posted - 2012.11.30 07:48:00 -
          [16] - Quote 
 
 Garrett Blacknova wrote:Tyrus 4 wrote:Precision Strikes used to be stupid easy to obtain.
 I remember one match i played i literally counted, and I am not exaggerating even a little bit, 14 Strikes in the first 6 minutes of the match.
 
 As it is now, Strikes are a reward for good squad play, and a well placed one is a potential match changet.
 
 Bad squads dont get them.
 
 And that is how it should be.
 I've seen a squad of bad players earn me a Precision Strike. They were smart enough to stick together, but they weren't very good players. So I stuck my defend order on one of them, and every time the "defend" guy died, I moved it to the next one. Also, I brought Uplinks and kept them active relatively close to the squad until we capped a CRU. It kept them aware of where each other were, got them to group together, and gave me lots of commissions. Also, freed me up to flank the enemies while the rest of the squad remained in a solid group to draw enemy fire   
 There is a difference between a Bad Squad, and a Squad of Bad Players.
 
 A Squad of Bad(read: Less than Average Skilled) Players, sticking together and pushed in the right direction can make a difference in a match, as you so aptly showed.
 
 a Bad Squad is utterly useless.
 
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        |  Timothy Reaper
 ZionTCD
 Legacy Rising
 
 321
 
 
      | Posted - 2012.11.30 08:01:00 -
          [17] - Quote 
 
 Bhor Derri wrote:...playing as a team definately is not the answer... Actually, this is the answer. This entire game focuses on teamwork. Those who work together will do better than those who do not. There are plenty of games that allow you to be a one-man-army. I enjoy playing them every now and then myself. But is not one of those games.
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        |  Ludvig Enraga
 KILL-EM-QUICK
 RISE of LEGION
 
 132
 
 
      | Posted - 2012.11.30 09:32:00 -
          [18] - Quote 
 I think the author made an important point that a lot of you did not notice because of how he stated it because he mixed it with a lot of complaining about getting his S kicked. But what he actually said was that OS should be a known tactical asset that you get to use a certain number of times during a game in a tactical way - to like to sterilize an area to take or defend an objective; instead of having it as a sort of kill-streak reward the way it is in COD.
 
 So, overall, it's an interesting suggestion with merit. If implemented right, this could be better than 'kill streak reward' OS that frankly make no sense, since how many ppl you kill and how often a battleship in the orbit gets to shoot should not be interrelated.
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        |  Garrett Blacknova
 Codex Troopers
 
 1849
 
 
      | Posted - 2012.11.30 09:56:00 -
          [19] - Quote 
 
 Ludvig Enraga wrote:I think the author made an important point that a lot of you did not notice because of how he stated it because he mixed it with a lot of complaining about getting his S kicked. But what he actually said was that OS should be a known tactical asset that you get to use a certain number of times during a game in a tactical way - to like to sterilize an area to take or defend an objective; instead of having it as a sort of kill-streak reward the way it is in COD. 
 So, overall, it's an interesting suggestion with merit. If implemented right, this could be better than 'kill streak reward' OS that frankly make no sense, since how many ppl you kill and how often a battleship in the orbit gets to shoot should not be interrelated.
 The current "Precision Strike" is being fired from a War Barge.
 
 At the moment, these only exist as staging areas from which we spawn into battle, and not much else.
 
 In future, the plan is for them to be controlled by a "commander" player running an almost RTS-style game view. Much like the DUST/EVE Orbital strike implementation, this will allow players to request support from the commander, who authorises assets (or declines) at his/her discretion.
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        |  Laurent Cazaderon
 Villore Sec Ops
 Gallente Federation
 
 1155
 
 
      | Posted - 2012.11.30 11:32:00 -
          [20] - Quote 
 
 Timothy Reaper wrote:Bhor Derri wrote:...playing as a team definately is not the answer... Actually, this is  the answer. This entire game focuses on teamwork. Those who work together will do better than those who do not. There are plenty of games that allow you to be a one-man-army. I enjoy playing them every now and then myself. But is not  one of those games. 
 
 Yeah i was amazed by that part also Tim.
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