nakamakazi
Amarr Templars Amarr Empire
6
|
Posted - 2012.11.28 06:15:00 -
[1] - Quote
Make tanks even harder to kill with a big boost to go, I woukd say 50% boost to start with. Then, make them very expensive. Taking like 3-5 million isk should be a good start.
Then, these are no longer "op" death machines that two or three people spawn in random games, but a corp asset that the corp as a whole pays for, and wouldn't reallybwaste on random matches.
Also with the tanks, sevrely lower their maneuvering abilities. Slower speed, longer times to accelorate, slower turning speeds. Make them have the defense to take the hits and keep going, much like a battleship in eve, but slow lumbering bricks. This woukdbbe a great balance, because then you would only drop in a tank if you feel your infantry can keep the enemy away from you and from killing you, and they will not be prevalent in random matches, and in corp battles you should be able to know how to effectively counter enemy tanks while keeping yours alive. |
nakamakazi
Amarr Templars Amarr Empire
6
|
Posted - 2012.11.28 17:48:00 -
[2] - Quote
People are looking at the isk costs in all the wrong ways. Yes right now 5 million seems a lot. But when this game goes live...you will be able to use 5 million to light your victory cigars. And of people are only thinking about things how they are right now. This random match making is temporary....corp battles will be where the fun is at. Once you get eve players setting up contracts to take out planets you won't need to worry about this match making system.
As for slower tanks but massive increase to defense being a nerf...well that's just ignorant. Yes, drop it into a pubbie match and I hope you lose it fast like the scrub spawn camper you probably would try to be. You make the tank a beast to take out, but one the REQUIRES team coordination and communications to be effective. Sure keep some cheap ass malitia tanks that will be cheap to spawn into pubbie games.
I want to see tanks that you deploy and use as a strategic asset....that would take a coordinated team effort on enemies side to take out, TEAM effort btw....and I want that same tank to not be able to sprint away like a frightened deer but have to tactically withdraw to safety. And NOT be paper thin. I want a tank tank. If you want speed, get an advanced LAV which also should get an hp buff. |