Aighun wrote:But it is a beta...
That isn't an excuse. It will just really help to clarify your thinking about Dust 514. Everyone knows the game needs work if it is to be a real game that people will invest in and play over months and years. Probably why they have not moved to open beta or beyond. If all of the obvious problems persist through open beta I would probably play for a few weeks after release then lose interest. That is only reasonable.
As far as "balance" I am not investing in a CCP game for the type of balance that you find in Call of Duty. The supposed "imbalance" between vets and new players is something I want to see in game.Whenever I see posts about balance that treat the word with some sort of almost religious fervor andreverenceand posts that go on and on about balanceI wonder why those advocating for the type of balance where everything is basically the same as everything else are even here.
This game is a simulaton of war, its a game for groups to create countrie. FPS is a tool in DUST 514 to be used to do whatever you can.
.1 Culture
.2 Criminality, deviance, law and punishment
.3 Economic sociology
.4 Environment
.5 Education
.6 Family, gender, and sexuality
.7 Health and illness
.8 Internet
.9 Knowledge and science
.10 Literature
.11 Media
.12 Military
.13 Political sociology
.14 Race and ethnic relations
.15 Religion
.16 Social networks
.17 Social psychology
.18 Stratification
.19 Urban and rural sociology
.20 Work and industry
An empire involves the extension of a group's sovereignty over external territories. For example, first the Spanish Empire and then the British Empire were called "the empires on which the sun never sets", because of their territories and economies around the globe
Aside from the traditional usage, the term empire can be used in an extended sense to denote a large-scale business enterprise (e.g. a transnational corporation), or a political organisation of either national-, regional- or city scale, controlled either by a person (a political boss) or a group authority (political bosses).
Once player driven markets are implemented balance will get worse, because the amount of money or materials in the universe will not be fixed and, as such, the economy operates under supply and demand
Some dust514 player characters will operate primarily as traders, buying, selling.
When sovereignty is implemented, the ownership of districts on planets that are capable of creating industry. This player ownership system will be dynamic as it will be subject to PvP diplomacy as well as subjugation. It will only create more imbalance
I expect real Dust player to cut the power off to youre house locally just to keep you offline, and, or others, to launch invasions. That's the game I have in mind.
Remember just prior to the Cylon attack on the Colonies, Roslin was the Secretary of Education.
During the attack, Roslin responds to "Case Orange", the official Colonial Government emergency automated signal, and is informed that she is the highest ranking surviving member of the Presidential line of succession, and is sworn in as President
Frankly due to the game's focus on freedom, consequence, and autonomy, many behaviours that are considered griefing, illegal, broken, im-unbalanced in most MMOs are allowed in DUST514.
Yes; there will be tournaments just as the Olympics with rules and balance for the balance type. War however is not the Olympics where countries play nice competivily with rules derka derka harde har har