The Black Jackal
The Southern Legion
302
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Posted - 2012.11.27 07:30:00 -
[1] - Quote
Now I'm a big fan of the PvP Aspects of the game, and will likely not delve too deeply into PvE when null sec and sovereignty warfare go live, but I would like variety over the 'Rogue Drones Swarm mode' We're reportedly getting.
For example:
- Incursion Systems could have Sansha Abduction Forces (Cybrogs) on planets, trying to round up civillians for 'integration'. Your mission is to defend the civillians and get them to waiting evacuation ships, hold off Sansha forces from Drop Zones alongside NPC Militia, and make runs into the urban / suburban streets to look for survivors. A multiple objective mission that requires the completion of many smaller objectives across a wide area.
- Corporate invasion. One corporation hires you / your team to assault a rival corporation's facility to sabotage / steal / or otherwise undermine that corporation's efforts. This could involve an Insertion into the planet's atmosphere, assault on multiple sequebntial points (ie Security Checkpoints etc.) and an Extraction since you actually have to take something with you (Theft) or leave as little evidence of your attack as possible.
- Pirate Base Attack. Pirates have set up a base on a planet / moon and you have to remove them by any means nescesary. This could be simnply anhilating them (leaving the facility intact) or blowing the facility itself up (costly). Thius could be a multiple outcome mission with many ways to complete it with the hardest ways being the most rewarding, while the easiest ways may see you pissing off your employers more than the pirates.
- Garrison. Defence of a single facility from a hostile force (Corporate, Pirate, Drones, Sansha). Multiple points to defend, once captured by hostile forces the mission ends with only partial reward payout.
These are just a few of the ideas I've had, varying the objectives, hostiles, and the methods used for missions beyond the 'Swarm Mode' that games like Warhammer 40K: Space Marine made very well, but after a few times through got a little boring.
Variety is the spice of life, and having multiple types of enemies, multiple scenarios, as well as multiple terrain / atrmosphere / physics types means that the PvE aspects will have a greater longevity.
In conclusion:
I would also like to see a PvE Campaign 'Single Player' and 'Co-Op' for teaching the game to those who want to use it.
This would include a progressive series of missions (seamless if possible) that builds the basic knowledge skills required for particular missions, (ie. fitting modules to suits to perform different functions, or improve capacity to perform said tasks.) As well as (in the Co-Op Mode) working as a team to achieve goals only 2 or more people can accomplish.
The Black Jackal |