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10mg PLUMBUM
Academy Inferno
73
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Posted - 2012.11.26 08:31:00 -
[1] - Quote
Please add to each turrets maximum range of the fire, some of the Large & Small turrets have the description lower tracking or less damage but high range. So i want to know the working distance.
As for now i can only test it on myself. First of all it's concern Blaster & Missile and railgun i think no matter.
Could you add description in the market? may be some optimal range.
In the battle may be possible to add some circle diagram by the pressing some buttom to see the line where is my fire can reached the target. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.26 09:31:00 -
[2] - Quote
Hold L1.
if you're driving your HAV, click R3 then hold L1.
When you're on-target, you get a bunch of stats for your target. One of those is "efficiency" - this shows the percentage of your weapon's total damage that will be dealt on a successful hit. You can use this info to work out your optimal range.
Would be nice to be given more of this info without having to experiment like this though. |
10mg PLUMBUM
Academy Inferno
73
|
Posted - 2012.11.26 10:51:00 -
[3] - Quote
Nice, thank you for a help,
BUT make it in the battle is not very easy, you need controll your life, looking for the best targets, driving, always cheking some Swarm launcher & Forge Gun Use's around and beside it shoot. So better to prepare before battle. Driving tank, drinking coffee and looking around on the most beautiful places I do not want to spend time for checking optimal range, especially if we talk about Gallente Scout.
So it will be more usefull to see it in the market "Max Range" and "Optimal Range". Here we can looked same turrets with the different price but the same characteristic and sometimes it's little difficult to understand what's better!
What about which turrets good against shield and armor? |
The Black Jackal
The Southern Legion
302
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Posted - 2012.11.26 11:10:00 -
[4] - Quote
10mg PLUMBUM wrote:Nice, thank you for a help,
BUT make it in the battle is not very easy, you need controll your life, looking for the best targets, driving, always cheking some Swarm launcher & Forge Gun Use's around and beside it shoot. So better to prepare before battle. Driving tank, drinking coffee and looking around on the most beautiful places I do not want to spend time for checking optimal range, especially if we talk about Gallente Scout.
So it will be more usefull to see it in the market "Max Range" and "Optimal Range". Here we can looked same turrets with the different price but the same characteristic and sometimes it's little difficult to understand what's better!
What about which turrets good against shield and armor?
If you categorize them by EVE terms... you'll have a basic understanding of what weapons do best against what... for those unfamiliar:
Energy Weapons (EM Damage) - Best against Shields - Scrambler Pistol, Laser Rifle, Flux Grenades
Thermal Weapons (Thermal Damage) - Better against Shields than Armor - Blaster Turrets, Assault Rifles, Shotguns
Kinetic Weapons (Kinetic Damage) - Better against Armor than Shields - Sniper Rifle, Railgun Turrets, HMG, SMG
Explosives (Explosive Damage) - Best against armor. - Mass Driver, Swarm Launcher, Locus / AV Grenades
When you have the Target Info up, your current weapon has an efficiency % that shows how effective that weapon is against your target. (Taking into account both it's shields and armor.)
I do agree with your point, however, the weapons need to have more detailed information., Especially on the 'differences' provided by the variants. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.26 11:12:00 -
[5] - Quote
Oh, I agree we need more information about the weapons in the marketplace and stats pages. This part of your post is why I was explaining a way to check range in-game.
10mg PLUMBUM wrote:In the battle may be possible to add some circle diagram by the pressing some buttom to see the line where is my fire can reached the target. I still agree with the rest. |
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