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ReGnUM DeCiMaTiON DEI
82
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Posted - 2012.11.25 08:56:00 -
[31] - Quote
Grimmiers wrote:Implement some sp insurance CCP. HTFU HAVE SOME RESPECT FOR YOURSELF |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.25 09:12:00 -
[32] - Quote
Laurent Cazaderon wrote:I made a thread a while ago on that matter. If i m not in favor of complete respec, i still think an "undo button" is needed. Something that would allow to cancel last Skill upgrade as long as you dont play game. It would avoid people wanting to kill themselves after upgrading the wrong skill for 1M SP lol.
In eve, skill is learned over time so you have plenty of chance to correct a mistake. In dust you invest instantly a ton of SP And as mistake is only human, i think a limited undo button is a good idea as long as it is limited in how it would work. I'd rather see the option to "plan" your SP expenditure like players can in EVE, then you'd be able to change where your SP is going before it's all thrown away on the wrong skills.
If you CHOOSE the wrong thing, and pour a huge pile of SP into it, that was a mistake you'll have to live with.
But if you're given tools that can help reduce the risk of such problems, that would be nice. |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
26
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Posted - 2012.11.25 11:20:00 -
[33] - Quote
Th3rdSun wrote:While I wouldn't mind it if there was an undo button,a better option would be more extinsive stats showing what your upgraded skills will do for you before you invest SP into them.For example,if I decide to upgrade Weaponry to level 5,I would like to see the exact damage that it's going to produce for each of my weapons that it's valid for.
Get a pen and paper, or a calculator, or if you're the nerdy O.C. type, open up a spread sheet. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.11.25 17:13:00 -
[34] - Quote
Garrett Blacknova wrote:Laurent Cazaderon wrote:I made a thread a while ago on that matter. If i m not in favor of complete respec, i still think an "undo button" is needed. Something that would allow to cancel last Skill upgrade as long as you dont play game. It would avoid people wanting to kill themselves after upgrading the wrong skill for 1M SP lol.
In eve, skill is learned over time so you have plenty of chance to correct a mistake. In dust you invest instantly a ton of SP And as mistake is only human, i think a limited undo button is a good idea as long as it is limited in how it would work. I'd rather see the option to "plan" your SP expenditure like players can in EVE, then you'd be able to change where your SP is going before it's all thrown away on the wrong skills. If you CHOOSE the wrong thing, and pour a huge pile of SP into it, that was a mistake you'll have to live with. But if you're given tools that can help reduce the risk of such problems, that would be nice.
Much of the tools you mention such as EveMon, Eve Fitting Tool, etc. are examples of excellent sources of helping a player make an informed decision and thus eliminates the desire for any undo feature. The best part is that these tools are API driven and are player-created. Not only that, but CCP has implemented a nice certificate system in Eve Online that helps capsuleers plan their next skill training for a given skillset such as mastering shields, becoming a pro with artillery weapons, etc. If CCP implements this feature for Dust that would be great.
But the biggest help doesn't come from CCP. It comes from the Microsoft Excel spreadsheets. Eve Online didn't become known as a spreadsheet game for nothing. Even now, I see players here in Dust using Excel to estimate proper fitting of a dropsuit taking into account skill levels, PG, CPU, etc. Gnarly, right? |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.11.25 18:07:00 -
[35] - Quote
Chilled Pill wrote:Th3rdSun wrote:While I wouldn't mind it if there was an undo button,a better option would be more extinsive stats showing what your upgraded skills will do for you before you invest SP into them.For example,if I decide to upgrade Weaponry to level 5,I would like to see the exact damage that it's going to produce for each of my weapons that it's valid for.
Get a pen and paper, or a calculator, or if you're the nerdy O.C. type, open up a spread sheet.
That's the thing though,I shouldn't have to do that.With all of the skills and options,they should have that implemented in the game,just like every other RPG does.
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.11.25 19:35:00 -
[36] - Quote
Th3rdSun wrote:Chilled Pill wrote:Th3rdSun wrote:While I wouldn't mind it if there was an undo button,a better option would be more extinsive stats showing what your upgraded skills will do for you before you invest SP into them.For example,if I decide to upgrade Weaponry to level 5,I would like to see the exact damage that it's going to produce for each of my weapons that it's valid for.
Get a pen and paper, or a calculator, or if you're the nerdy O.C. type, open up a spread sheet. That's the thing though,I shouldn't have to do that.With all of the skills and options,they should have that implemented in the game,just like every other RPG does.
DUST 514 is not like every other RPG. If DUST is to ever be unique, it has to act unique. Welcome to spreadsheets online.
PS: if doing basic math is too much for you, don't play DUST. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.11.25 19:58:00 -
[37] - Quote
Maken Tosch wrote:Th3rdSun wrote:Chilled Pill wrote:Th3rdSun wrote:While I wouldn't mind it if there was an undo button,a better option would be more extinsive stats showing what your upgraded skills will do for you before you invest SP into them.For example,if I decide to upgrade Weaponry to level 5,I would like to see the exact damage that it's going to produce for each of my weapons that it's valid for.
Get a pen and paper, or a calculator, or if you're the nerdy O.C. type, open up a spread sheet. That's the thing though,I shouldn't have to do that.With all of the skills and options,they should have that implemented in the game,just like every other RPG does. DUST 514 is not like every other RPG. If DUST is to ever be unique, it has to act unique. Welcome to spreadsheets online. PS: if doing basic math is too much for you, don't play DUST.
Really?! Because "basic math" is that important to playing a video game? get a ******* clue dude.
Oh,and it is already not like any other RPG with the fact that it's a shooter and every other RPG has turn based or ATB combat.
Again,get a clue.
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Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.25 20:24:00 -
[38] - Quote
Garrett Blacknova wrote:Laurent Cazaderon wrote:I made a thread a while ago on that matter. If i m not in favor of complete respec, i still think an "undo button" is needed. Something that would allow to cancel last Skill upgrade as long as you dont play game. It would avoid people wanting to kill themselves after upgrading the wrong skill for 1M SP lol.
In eve, skill is learned over time so you have plenty of chance to correct a mistake. In dust you invest instantly a ton of SP And as mistake is only human, i think a limited undo button is a good idea as long as it is limited in how it would work. I'd rather see the option to "plan" your SP expenditure like players can in EVE, then you'd be able to change where your SP is going before it's all thrown away on the wrong skills. If you CHOOSE the wrong thing, and pour a huge pile of SP into it, that was a mistake you'll have to live with. But if you're given tools that can help reduce the risk of such problems, that would be nice.
the tools that are used in eve for planning out skill trees, ship fittings exc. is player created, not by ccp. If you want this, and the community wants this.. someone from the community needs to pick it up and create it, under ccp authority. |
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