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R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.11.23 10:03:00 -
[1] - Quote
Ooop, sorry Noc. I'd already posted this for you.
https://forums.dust514.com/default.aspx?g=posts&t=45370&find=unread
I'll shut that thread down. |
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.11.23 15:27:00 -
[2] - Quote
Garrett Blacknova wrote:While your MCC is in retreat, you need to capture more than half the objectives before it will turn back around and re-enter the fight.
That means you HAVE to take and hold the objectives, and if you can't you lose faster. But it should take a couple of minutes for the MCC to back off far enough to trigger the defeat state, so there's a decent amount of time to turn things around.
I see the MCC retreat as a way to stay in the game, not necessarily to win it. Taking more than half of the objectives needs you to be able to be capable of winning.
I'd suggest the MCC retreat stops as soon as you start hacking an objective. This means that the losing team can easily keep the match going if they want to; its not that difficult to at least start a hack, unless you are totally, totally dominated.
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R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.11.23 23:36:00 -
[3] - Quote
Garrett Blacknova wrote:When the MCC is in retreat, it doesn't seem logical that it would turn around unless there's a good chance of the fight tipping back in your favour. TBH I'd be much more worried about enjoyable gameplay than realism in this scenario. If necessary just play an audio clip...
"Ground troops to MCC, we're counter-attacking right now. Don't you leave us goddammit!"
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R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2013.02.05 23:39:00 -
[4] - Quote
Too hard to implement. You'd have to wait a year or more for CCP to prioritise the work required to implement boarding a ship and fighting on it. |
R F Gyro
Krusual Covert Operators Minmatar Republic
358
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Posted - 2013.06.08 11:47:00 -
[5] - Quote
Can we keep hitting this thread with the nanite injector until someone headshots it? |
R F Gyro
Krusual Covert Operators Minmatar Republic
358
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Posted - 2013.06.08 15:45:00 -
[6] - Quote
Cross Atu wrote:It's already a zombie, let it die in peace and spawn in a new fit better adapted to the current battlefield conditions. I'd love to. What's changed?
Has redlining been solved? Is it easier to get back into the game when redlined? Is being redlined more fun (for either side)?
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R F Gyro
Krusual Covert Operators Minmatar Republic
359
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Posted - 2013.06.08 16:54:00 -
[7] - Quote
I understand what you're saying Cross, but nothing you've mentioned is new and I was responding to your "better adapted to the current battlefield conditions" point. I guess we'd just stretched the metaphor too far :-)
In response to your "not a solution to [..] those problems" point, I disagree. I think it is perfectly valid for matches to be uneven, and I think it is in both side's best interests to end the match quickly when that is the case.
We don't need to prevent redlining, it is just an indication that one side has effectively "won". Ending an uneven game creates more possibilities because those involved will start new games, probably more even ones. Being completely outclassed by the opposition is never going to be fun, but it is inevitable. Keep the "not fun" short. Diminishing end-of-match rewards is countered by the fact that players will simply move on to the next game quicker and get rewards from that; there's also no reason the redlining team can't get a bonus.
As for allowing the losing team to get back into the game, you are assuming they want to. A lot of them won't. If enough of them do want to fight it out, all they need to do (if this was implemented the way I think it should be done) is *start* a hack on any objective. That's not that hard, and if they can't manage it then my guess is they aren't really trying anyway. The slaughter rule is a way for both sides to agree to end the match quickly.
No one is saying that this is a solution to all the problems or shortcomings of Dust 514, just a way to improve a situation that is inevitable in all competitive games/sports.
If you want other threads to suggest other potential solutions to the problems you see, feel free. I suspect you've already posted a few. |
R F Gyro
Krusual Covert Operators Minmatar Republic
360
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Posted - 2013.06.08 21:38:00 -
[8] - Quote
Cross Atu wrote:I have, on more than one occasion, turned a redline game into a victory while running solo, it's even easier to do with a squad. Which is perfect. And you can continue to do so. As long as anyone on the losing team is still fighting back and managing to start to hack objectives, the fight continues. Only when the whole of one team gives up completely does the MCC retreat and the battle finish early. |
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